plasma-framework/paintutils.cpp
Kevin Ottens 05e48339e6 Also get rid of the #if defined HAVE_X11 constructs
Forgot them earlier, they're now ported to just #if HAVE_X11 as well
2012-08-03 16:53:37 +02:00

336 lines
12 KiB
C++

/*
* Copyright 2005 by Aaron Seigo <aseigo@kde.org>
* Copyright 2008 by Andrew Lake <jamboarder@yahoo.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <paintutils.h>
#include <QImage>
#include <QPainter>
#include <QPaintEngine>
#include <QPixmap>
#include "private/effects/blur.cpp"
#include "private/effects/halopainter_p.h"
#include "svg.h"
namespace Plasma
{
namespace PaintUtils
{
void shadowBlur(QImage &image, int radius, const QColor &color)
{
if (radius < 1) {
return;
}
if (image.isNull()) {
return;
}
expblur<16, 7>(image, radius);
QPainter p(&image);
p.setCompositionMode(QPainter::CompositionMode_SourceIn);
p.fillRect(image.rect(), color);
p.end();
}
//TODO: we should have shadowText methods that paint the results directly into a QPainter passed in
QPixmap shadowText(QString text, QColor textColor, QColor shadowColor, QPoint offset, int radius)
{
return shadowText(text, qApp->font(), textColor, shadowColor, offset, radius);
}
QPixmap shadowText(QString text, const QFont &font, QColor textColor, QColor shadowColor, QPoint offset, int radius)
{
//don't try to paint stuff on a future null pixmap because the text is empty
if (text.isEmpty()) {
return QPixmap();
}
// Draw text
QFontMetrics fm(font);
QRect textRect = fm.boundingRect(text);
QPixmap textPixmap(textRect.width(), fm.height());
textPixmap.fill(Qt::transparent);
QPainter p(&textPixmap);
p.setPen(textColor);
p.setFont(font);
// FIXME: the center alignment here is odd: the rect should be the size needed by
// the text, but for some fonts and configurations this is off by a pixel or so
// and "centering" the text painting 'fixes' that. Need to research why
// this is the case and determine if we should be painting it differently here,
// doing soething different with the boundingRect call or if it's a problem
// in Qt itself
p.drawText(textPixmap.rect(), Qt::AlignCenter, text);
p.end();
//Draw blurred shadow
QImage img(textRect.size() + QSize(radius * 2, radius * 2), QImage::Format_ARGB32_Premultiplied);
img.fill(0);
p.begin(&img);
p.drawImage(QPoint(radius, radius), textPixmap.toImage());
p.end();
shadowBlur(img, radius, shadowColor);
//Compose text and shadow
int addSizeX = qMax(0, qAbs(offset.x()) - radius);
int addSizeY = qMax(0, qAbs(offset.y()) - radius);
QPixmap finalPixmap(img.size() + QSize(addSizeX, addSizeY));
finalPixmap.fill(Qt::transparent);
p.begin(&finalPixmap);
p.drawImage(qMax(0, offset.x()), qMax(0, offset.y()), img);
p.drawPixmap(radius + qMax(0, -offset.x()), radius + qMax(0, -offset.y()), textPixmap);
p.end();
return finalPixmap;
}
QPixmap texturedText(const QString &text, const QFont &font, Plasma::Svg *texture)
{
QFontMetrics fm(font);
//the text will be moved a bit from contentsRect
QRect contentsRect = fm.boundingRect(text).adjusted(0, 0, 2, 2);
contentsRect.moveTo(0,0);
QPixmap pixmap(contentsRect.size());
pixmap.fill(Qt::transparent);
QPainter buffPainter(&pixmap);
buffPainter.setPen(Qt::black);
buffPainter.setFont(font);
buffPainter.drawText(contentsRect, Qt::AlignCenter, text);
buffPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
texture->paint(&buffPainter, contentsRect, "foreground");
buffPainter.end();
//do the shadow
QImage image(pixmap.size() + QSize(2, 2), QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
buffPainter.begin(&image);
buffPainter.setFont(font);
buffPainter.drawText(contentsRect.translated(1, 1), Qt::AlignCenter, text);
buffPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
texture->paint(&buffPainter, contentsRect.adjusted(-1, -1, 1, 1), "shadow");
buffPainter.end();
expblur<16, 7>(image, 1);
//hole in the shadow
buffPainter.begin(&image);
buffPainter.setCompositionMode(QPainter::CompositionMode_DestinationOut);
buffPainter.setFont(font);
buffPainter.drawText(contentsRect.translated(1, 1), Qt::AlignCenter, text);
buffPainter.end();
QPixmap ret(image.size());
ret.fill(Qt::transparent);
buffPainter.begin(&ret);
buffPainter.setCompositionMode(QPainter::CompositionMode_SourceOver);
buffPainter.drawImage(QPoint(0,0), image);
buffPainter.drawPixmap(QPoint(1,1), pixmap);
buffPainter.end();
return ret;
}
void drawHalo(QPainter *painter, const QRectF &rect)
{
HaloPainter::instance()->drawHalo(painter, rect.toRect());
}
QPainterPath roundedRectangle(const QRectF &rect, qreal radius)
{
QPainterPath path(QPointF(rect.left(), rect.top() + radius));
path.quadTo(rect.left(), rect.top(), rect.left() + radius, rect.top()); // Top left corner
path.lineTo(rect.right() - radius, rect.top()); // Top side
path.quadTo(rect.right(), rect.top(), rect.right(), rect.top() + radius); // Top right corner
path.lineTo(rect.right(), rect.bottom() - radius); // Right side
path.quadTo(rect.right(), rect.bottom(), rect.right() - radius, rect.bottom()); // Bottom right corner
path.lineTo(rect.left() + radius, rect.bottom()); // Bottom side
path.quadTo(rect.left(), rect.bottom(), rect.left(), rect.bottom() - radius); // Bottom left corner
path.closeSubpath();
return path;
}
void centerPixmaps(QPixmap &from, QPixmap &to)
{
if (from.size() == to.size() && from.hasAlphaChannel() && to.hasAlphaChannel()) {
return;
}
QRect fromRect(from.rect());
QRect toRect(to.rect());
QRect actualRect = QRect(QPoint(0,0), fromRect.size().expandedTo(toRect.size()));
fromRect.moveCenter(actualRect.center());
toRect.moveCenter(actualRect.center());
if (from.size() != actualRect.size() || !from.hasAlphaChannel()) {
QPixmap result(actualRect.size());
result.fill(Qt::transparent);
QPainter p(&result);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.drawPixmap(fromRect.topLeft(), from);
p.end();
from = result;
}
if (to.size() != actualRect.size() || !to.hasAlphaChannel()) {
QPixmap result(actualRect.size());
result.fill(Qt::transparent);
QPainter p(&result);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.drawPixmap(toRect.topLeft(), to);
p.end();
to = result;
}
}
QPixmap transition(const QPixmap &from, const QPixmap &to, qreal amount)
{
if (from.isNull() && to.isNull()) {
return from;
}
if (qFuzzyCompare(amount + 1, qreal(1.0))) {
return from;
}
QRect startRect(from.rect());
QRect targetRect(to.rect());
QSize pixmapSize = startRect.size().expandedTo(targetRect.size());
QRect toRect = QRect(QPoint(0,0), pixmapSize);
targetRect.moveCenter(toRect.center());
startRect.moveCenter(toRect.center());
//paint to in the center of from
QColor color;
color.setAlphaF(amount);
// If the native paint engine supports Porter/Duff compositing and CompositionMode_Plus
QPaintEngine *paintEngine = from.paintEngine();
if (paintEngine &&
paintEngine->hasFeature(QPaintEngine::PorterDuff) &&
paintEngine->hasFeature(QPaintEngine::BlendModes)) {
QPixmap startPixmap(pixmapSize);
startPixmap.fill(Qt::transparent);
QPixmap targetPixmap(pixmapSize);
targetPixmap.fill(Qt::transparent);
QPainter p;
p.begin(&targetPixmap);
p.drawPixmap(targetRect, to);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
p.fillRect(targetRect, color);
p.end();
p.begin(&startPixmap);
p.drawPixmap(startRect, from);
p.setCompositionMode(QPainter::CompositionMode_DestinationOut);
p.fillRect(startRect, color);
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(targetRect, targetPixmap);
p.end();
return startPixmap;
}
#warning Cannot use XRender with QPixmap anymore. Find equivalent with Qt API.
#if 0 // HAVE_X11 && defined(HAVE_XRENDER)
// We have Xrender support
else if (paintEngine && paintEngine->hasFeature(QPaintEngine::PorterDuff)) {
// QX11PaintEngine doesn't implement CompositionMode_Plus in Qt 4.3,
// which we need to be able to do a transition from one pixmap to
// another.
//
// In order to avoid the overhead of converting the pixmaps to images
// and doing the operation entirely in software, this function has a
// specialized path for X11 that uses Xrender directly to do the
// transition. This operation can be fully accelerated in HW.
//
// This specialization can be removed when QX11PaintEngine supports
// CompositionMode_Plus.
QPixmap source(targetPixmap), destination(startPixmap);
source.detach();
destination.detach();
Display *dpy = QX11Info::display();
XRenderPictFormat *format = XRenderFindStandardFormat(dpy, PictStandardA8);
XRenderPictureAttributes pa;
pa.repeat = 1; // RepeatNormal
// Create a 1x1 8 bit repeating alpha picture
Pixmap pixmap = XCreatePixmap(dpy, destination.handle(), 1, 1, 8);
Picture alpha = XRenderCreatePicture(dpy, pixmap, format, CPRepeat, &pa);
XFreePixmap(dpy, pixmap);
// Fill the alpha picture with the opacity value
XRenderColor xcolor;
xcolor.alpha = quint16(0xffff * amount);
XRenderFillRectangle(dpy, PictOpSrc, alpha, &xcolor, 0, 0, 1, 1);
// Reduce the alpha of the destination with 1 - opacity
XRenderComposite(dpy, PictOpOutReverse, alpha, None, destination.x11PictureHandle(),
0, 0, 0, 0, 0, 0, destination.width(), destination.height());
// Add source * opacity to the destination
XRenderComposite(dpy, PictOpAdd, source.x11PictureHandle(), alpha,
destination.x11PictureHandle(),
toRect.x(), toRect.y(), 0, 0, 0, 0, destination.width(), destination.height());
XRenderFreePicture(dpy, alpha);
return destination;
}
#endif
else {
// Fall back to using QRasterPaintEngine to do the transition.
QImage under(pixmapSize, QImage::Format_ARGB32_Premultiplied);
under.fill(Qt::transparent);
QImage over(pixmapSize, QImage::Format_ARGB32_Premultiplied);
over.fill(Qt::transparent);
QPainter p;
p.begin(&over);
p.drawPixmap(targetRect, to);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
p.fillRect(over.rect(), color);
p.end();
p.begin(&under);
p.drawPixmap(startRect, from);
p.setCompositionMode(QPainter::CompositionMode_DestinationOut);
p.fillRect(startRect, color);
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawImage(toRect.topLeft(), over);
p.end();
return QPixmap::fromImage(under);
}
}
} // PaintUtils namespace
} // Plasma namespace