702920c810
assumed that there would exist a complete copy of the animated widget to do the pulse (where another object is kept translucent and when the animation is triggered, it will expand and fade at same time). But is expensive to copy the whole widget, so the idea is to draw the target widget in a pixmap and then do the pulse effect on the pixmap itself. It is still broken, for some reason the opacity is failing to animate (should fix this tomorrow). svn path=/trunk/KDE/kdelibs/; revision=1048277
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*********************************************************************/
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/* */
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/* Copyright(C)2009 Adenilson Cavalcanti adenilson.silva@idnt.org.br */
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/* */
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/* This program is free software; you can redistribute it and/or */
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/* modify it under the terms of the GNU General Public License */
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/* as published by the Free Software Foundation; either version 2 */
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/* of the License, or (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
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/* 02110-1301, USA. */
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/*********************************************************************/
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#ifndef PULSERSHADOW_P_H
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#define PULSERSHADOW_P_H
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#include <QGraphicsWidget>
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namespace Plasma
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{
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class ShadowFake: public QGraphicsWidget
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{
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Q_OBJECT
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public:
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ShadowFake(QGraphicsItem *parent = 0);
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~ShadowFake();
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void copyTarget(QGraphicsWidget *target);
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
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QWidget *widget);
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private:
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QPixmap *photo;
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};
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}
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#endif
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