0791fc1ecb
svn path=/trunk/KDE/kdelibs/; revision=1058008
219 lines
7.0 KiB
C++
219 lines
7.0 KiB
C++
/***********************************************************************/
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/* rotationstacked.h */
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/* */
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/* Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>*/
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/* */
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/* This library is free software; you can redistribute it and/or */
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/* modify it under the terms of the GNU Lesser General Public */
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/* License as published by the Free Software Foundation; either */
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/* version 2.1 of the License, or (at your option) any later version. */
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/* */
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/* This library is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */
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/* Lesser General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU Lesser General Public */
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/* License along with this library; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
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/* 02110-1301 USA */
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/***********************************************************************/
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#include "rotationstacked.h"
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#include <QGraphicsRotation>
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#include <QSequentialAnimationGroup>
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#include <QWeakPointer>
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#include <kdebug.h>
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#include "stackedlayout.h"
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#include "plasma.h"
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namespace Plasma
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{
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class RotationStackedAnimationPrivate {
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public:
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QGraphicsRotation *backRotation;
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QGraphicsRotation *frontRotation;
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qint8 reference;
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/**
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* Animation direction: where the animation will move.
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*/
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Plasma::AnimationDirection animDirection;
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QWeakPointer<QGraphicsWidget> backWidget;
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StackedLayout *sLayout;
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QWeakPointer<QSequentialAnimationGroup> animation;
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};
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RotationStackedAnimation::RotationStackedAnimation(QObject *parent)
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: Animation(parent),
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d(new RotationStackedAnimationPrivate)
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{
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d->backRotation = new QGraphicsRotation(this);
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d->frontRotation = new QGraphicsRotation(this);
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d->sLayout = new StackedLayout;
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}
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void RotationStackedAnimation::setMovementDirection(const qint8 &direction)
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{
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d->animDirection = static_cast<Plasma::AnimationDirection>(direction);
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}
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qint8 RotationStackedAnimation::movementDirection() const
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{
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return static_cast<qint8>(d->animDirection);
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}
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RotationStackedAnimation::~RotationStackedAnimation()
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{
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delete d;
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}
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void RotationStackedAnimation::setWidgetToAnimate(QGraphicsWidget *widget)
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{
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Animation::setWidgetToAnimate(widget);
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if (d->animation.data()) {
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delete d->animation.data();
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d->animation.clear();
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}
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}
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void RotationStackedAnimation::setReference(const qint8 &reference)
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{
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d->reference = reference;
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}
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qint8 RotationStackedAnimation::reference() const
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{
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return d->reference;
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}
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QGraphicsWidget *RotationStackedAnimation::backWidget()
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{
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return d->backWidget.data();
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}
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void RotationStackedAnimation::setBackWidget(QGraphicsWidget *backWidget)
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{
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d->backWidget = backWidget;
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if(widgetToAnimate()) {
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d->sLayout->addWidget(widgetToAnimate());
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d->sLayout->addWidget(d->backWidget.data());
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}
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render(parent());
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}
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QGraphicsLayoutItem *RotationStackedAnimation::layout()
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{
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return d->sLayout;
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}
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QAbstractAnimation *RotationStackedAnimation::render(QObject *parent)
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{
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Q_UNUSED(parent);
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bool dirty = false;
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if (!backWidget()) {
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return d->animation.data();
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}
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QPair<QGraphicsWidget *,QGraphicsWidget *> widgets = qMakePair(widgetToAnimate(), backWidget());
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QPropertyAnimation *frontAnim, *backAnim;
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QSequentialAnimationGroup *groupAnim = d->animation.data();
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if (!groupAnim) {
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groupAnim = new QSequentialAnimationGroup(parent);
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frontAnim = new QPropertyAnimation(d->frontRotation, "angle", groupAnim);
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backAnim = new QPropertyAnimation(d->backRotation, "angle", groupAnim);
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d->animation = groupAnim;
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dirty = true;
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} else {
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if (groupAnim->animationCount() == 2) {
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frontAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(0));
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backAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(1));
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} else {
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kDebug() << "_ Where are my little animations? Duh!";
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return groupAnim;
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}
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}
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const qreal widgetFrontWidth = widgets.first->size().width();
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const qreal widgetFrontHeight = widgets.first->size().height();
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const qreal widgetBackWidth = widgets.second->size().width();
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const qreal widgetBackHeight = widgets.second->size().height();
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QPair<QVector3D, QVector3D> vector;
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if (reference() == Center) {
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vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0);
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vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0);
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if (d->animDirection == MoveLeft || d->animDirection == MoveRight) {
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d->frontRotation->setAxis(Qt::YAxis);
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d->backRotation->setAxis(Qt::YAxis);
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if (d->animDirection == MoveLeft) {
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/* TODO: the order way */
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} else {
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d->backRotation->setAngle(265);
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backAnim->setStartValue(d->backRotation->angle());
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frontAnim->setStartValue(0);
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backAnim->setEndValue(360);
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frontAnim->setEndValue(90);
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}
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}
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}
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d->frontRotation->setOrigin(vector.first);
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d->backRotation->setOrigin(vector.second);
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QList<QGraphicsTransform *> backTransformation;
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QList<QGraphicsTransform *> frontTransformation;
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frontTransformation.append(d->frontRotation);
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backTransformation.append(d->backRotation);
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widgets.first->setTransformations(frontTransformation);
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widgets.second->setTransformations(backTransformation);
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frontAnim->setDuration(duration()/2);
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backAnim->setDuration(duration()/2);
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if (dirty) {
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connect(frontAnim, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)),
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this, SLOT(animationStateChange(QAbstractAnimation::State, QAbstractAnimation::State)));
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groupAnim->addAnimation(frontAnim);
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groupAnim->addAnimation(backAnim);
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}
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return groupAnim;
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}
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void RotationStackedAnimation::animationStateChange(
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QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
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{
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Q_UNUSED(oldState);
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if (direction() == QAbstractAnimation::Backward) {
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if ((newState == QAbstractAnimation::Running) &&
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(oldState == QAbstractAnimation::Stopped)) {
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d->sLayout->setCurrentWidgetIndex(0);
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}
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} else {
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if((newState == QAbstractAnimation::Stopped) &&
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(oldState == QAbstractAnimation::Running)) {
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d->sLayout->setCurrentWidgetIndex(1);
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}
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}
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}
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}
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