plasma-framework/animations/javascriptanimation.cpp
Aaron J. Seigo 4502af56ad fix the moc
svn path=/trunk/KDE/kdelibs/; revision=1178380
2010-09-22 21:14:40 +00:00

125 lines
4.7 KiB
C++

/*
* Copyright (C) 2010 Adenilson Cavalcanti <cavalcantii@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "javascriptanimation_p.h"
#include <kdebug.h>
#include "animationscriptengine_p.h"
/* TODO:
* - support passing more parameters to the js animation object
* - support more properties: angle, direction, etc
* - support calling a 'resetAnimation' in js class when animation is stopped
*/
#define ADD_ENUM_VALUE(__c__, __ns__, __v__) \
__c__.setProperty(#__v__, QScriptValue(__c__.engine(), __ns__::__v__))
namespace Plasma
{
JavascriptAnimation::JavascriptAnimation(const QString &name, QObject *parent)
: EasingAnimation(parent),
#ifdef PLASMA_JSANIM_FPS
m_fps(0),
#endif
m_name(name)
{
}
JavascriptAnimation::~JavascriptAnimation()
{
}
void JavascriptAnimation::prepInstance()
{
QScriptEngine *engine = AnimationScriptEngine::globalEngine();
m_instance.setProperty("__plasma_javascriptanimation", engine->newQObject(this),
QScriptValue::ReadOnly | QScriptValue::Undeletable | QScriptValue::SkipInEnumeration);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, FadeAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, AppearAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, DisappearAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, ActivateAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, FadeAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, GrowAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, PulseAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, RotationAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, RotationStackedAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, SlideAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, GeometryAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, ZoomAnimation);
ADD_ENUM_VALUE(m_instance, Plasma::Animator, PixmapTransitionAnimation);
ADD_ENUM_VALUE(m_instance, JavascriptAnimation, PauseAnimation);
ADD_ENUM_VALUE(m_instance, JavascriptAnimation, PropertyAnimation);
}
void JavascriptAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
//kDebug() << ".................. state: " << newState;
if (oldState == Stopped && newState == Running) {
if (!m_method.isFunction()) {
//Define the class and create an instance
m_instance = AnimationScriptEngine::animation(m_name).construct();
kDebug() << "trying for" << m_name << m_instance.isFunction();
//Get the method of the object
m_method = m_instance.property(QString("updateCurrentTime"));
if (!m_method.isFunction()) {
qDebug() << "**************** ERROR! Name: " << m_name << " ************";
m_instance = m_method = QScriptValue();
} else {
prepInstance();
//TODO: this really should be done in the bindings provided
//Center the widget for transformation
qreal x = targetWidget()->geometry().height()/2;
qreal y = targetWidget()->geometry().width()/2;
targetWidget()->setTransformOriginPoint(x, y);
}
}
if (m_method.isFunction()) {
m_instance.setProperty("duration", duration(), QScriptValue::ReadOnly);
m_instance.setProperty("target", m_instance.engine()->newQObject(targetWidget()), QScriptValue::ReadOnly);
}
#ifdef PLASMA_JSANIM_FPS
m_fps = 0;
} else if (oldState == Running && newState == Stopped) {
kDebug() << ".........." << m_name << " fps: " << m_fps * 1000/duration();
#endif
}
}
void JavascriptAnimation::updateEffectiveTime(int currentTime)
{
if (m_method.isFunction()) {
#ifdef PLASMA_JSANIM_FPS
++m_fps;
#endif
QScriptValueList args;
args << currentTime;
m_method.call(m_instance, args);
}
}
} //namespace Plasma
#include "javascriptanimation_p.moc"