13a83e87f8
* instead of passing in the frame, pass in the % completed in a qreal (0.0 - 1.0), allowing the Animator to remain innocent of animation time elapse * call the Animator immediately with 0% to allow it to start immediately and do setup svn path=/trunk/KDE/kdebase/workspace/lib/plasma/; revision=673398
256 lines
6.4 KiB
C++
256 lines
6.4 KiB
C++
/*
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* Copyright (C) 2007 Aaron Seigo <aseigo@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License version 2 as
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* published by the Free Software Foundation
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "phase.h"
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#include <QGraphicsItem>
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#include <QTimeLine>
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#include <KConfig>
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#include <KConfigGroup>
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#include <KService>
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#include <KServiceTypeTrader>
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#include "animator.h"
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namespace Plasma
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{
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struct AnimationState
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{
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QGraphicsItem* item;
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Phase::Animation animation;
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qreal frames;
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};
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class Phase::Private
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{
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public:
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Private()
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: animator(0)
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{
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}
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~Private()
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{
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// delete animator; Animator is a QObject
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// TimeLine's are parented to us, and we don't own the items
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}
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Animator* animator;
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//TODO: eventually perhaps we should allow multiple animations simulataneously
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// which would imply changing this to a QMap<QGraphicsItem*, QList<QTimeLine*> >
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// and really making the code fun ;)
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QMap<QGraphicsItem*, QTimeLine*> theAnimated;
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QMap<QTimeLine*, AnimationState> animations;
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};
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Phase::Phase(QObject * parent)
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: QObject(parent),
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d(new Private)
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{
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init();
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}
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Phase::~Phase()
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{
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delete d;
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}
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void Phase::appletDestroyed(QObject* o)
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{
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QGraphicsItem* item = dynamic_cast<QGraphicsItem*>(o);
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if (!item) {
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return;
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}
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QMap<QGraphicsItem*, QTimeLine*>::iterator it = d->theAnimated.find(item);
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if (it == d->theAnimated.end()) {
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return;
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}
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delete it.value();
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d->animations.erase(d->animations.find(it.value()));
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d->theAnimated.erase(it);
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}
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void Phase::animate(QGraphicsItem* item, Animation animation)
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{
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QMap<QGraphicsItem*, QTimeLine*>::iterator it = d->theAnimated.find(item);
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if (it != d->theAnimated.end()) {
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delete it.value();
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d->animations.erase(d->animations.find(it.value()));
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}
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int frames = 0;
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QTimeLine::CurveShape curveShape = QTimeLine::EaseInOutCurve;
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switch (animation) {
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case Appear:
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frames = d->animator->appearFrames();
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break;
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case Disappear:
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frames = d->animator->disappearFrames();
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break;
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case Activate:
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frames = d->animator->activateFrames();
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break;
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case FrameAppear:
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frames = d->animator->activateFrames();
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break;
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}
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if (frames < 1) {
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return;
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}
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AnimationState state;
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state.item = item;
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state.animation = animation;
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state.frames = frames / 3;
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QTimeLine* timeLine = new QTimeLine(333, this);
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timeLine->setFrameRange(0, state.frames);
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timeLine->setCurveShape(curveShape);
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d->animations[timeLine] = state;
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d->theAnimated[item] = timeLine;
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connect(timeLine, SIGNAL(frameChanged(int)), this, SLOT(advanceFrame(int)));
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connect(timeLine, SIGNAL(finished()), this, SLOT(animationComplete()));
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timeLine->start();
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advanceFrame(0, timeLine);
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}
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void Phase::advanceFrame(int frame)
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{
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QTimeLine* timeLine = dynamic_cast<QTimeLine*>(sender());
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if (!timeLine) {
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kDebug() << "Phase::advanceFrame found no timeLine!" << endl;
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return;
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}
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advanceFrame(frame, timeLine);
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}
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void Phase::advanceFrame(int frame, QTimeLine* timeLine)
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{
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QMap<QTimeLine*, AnimationState>::iterator it = d->animations.find(timeLine);
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if (it == d->animations.end()) {
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kDebug() << "Phase::advanceFrame found no entry in animations!" << endl;
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return;
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}
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AnimationState state = it.value();
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switch (state.animation) {
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case Appear:
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d->animator->appear(frame / state.frames, state.item);
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break;
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case Disappear:
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d->animator->disappear(frame, state.item);
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break;
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case Activate:
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d->animator->activate(frame, state.item);
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break;
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case FrameAppear:
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d->animator->frameAppear(frame, state.item, QRegion()); //FIXME: what -is- the frame region?
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break;
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}
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}
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void Phase::animationComplete()
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{
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QTimeLine* tl = dynamic_cast<QTimeLine*>(sender());
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if (!tl) {
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return;
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}
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QMap<QTimeLine*, AnimationState>::iterator it = d->animations.find(tl);
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if (it == d->animations.end()) {
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return;
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}
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AnimationState state = it.value();
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switch (state.animation) {
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case Appear:
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d->animator->appearCompleted(state.item);
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break;
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case Disappear:
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d->animator->disappearCompleted(state.item);
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break;
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case Activate:
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d->animator->activateCompleted(state.item);
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break;
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case FrameAppear:
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d->animator->frameAppearCompleted(state.item, QRegion()); //FIXME: what -is- the frame region?
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break;
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}
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QMap<QGraphicsItem*, QTimeLine*>::iterator animIt = d->theAnimated.find(state.item);
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if (animIt != d->theAnimated.end()) {
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d->theAnimated.erase(animIt);
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}
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d->animations.erase(it);
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delete tl;
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}
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void Phase::render(QGraphicsItem* item, QImage& image, RenderOp op)
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{
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Q_UNUSED(item);
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switch (op) {
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case RenderBackground:
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d->animator->renderBackground(image);
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break;
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}
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}
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void Phase::init()
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{
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KConfig c("plasmarc");
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KConfigGroup cg(&c, "Phase");
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QString pluginName = cg.readEntry("animator", QString());
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if (!pluginName.isEmpty()) {
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QString constraint = QString("[X-KDE-PluginInfo-Name] == '%1'").arg(pluginName);
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KService::List offers = KServiceTypeTrader::self()->query("Plasma/Animator", constraint);
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if (!offers.isEmpty()) {
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d->animator = KService::createInstance<Plasma::Animator>(offers.first(), 0, QStringList());
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}
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}
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if (!d->animator) {
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d->animator = new Animator(this);
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}
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}
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} // namespace Plasma
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#include <phase.moc>
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