plasma-framework/private/qtjolie-branch/qtjolie/clientthread.cpp
Stephen Kelly 8d37df4b8f Remove moc includes that can be omitted.
Mostly these are "<name>.moc" style includes which are incorrect
compared to qmake and cmake automoc behaviour.
2012-01-31 22:44:36 +01:00

92 lines
2.4 KiB
C++

/**
* This file is part of the KDE project
* Copyright (C) 2009 Kevin Ottens <ervin@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "clientthread_p.h"
#include <QtNetwork/QTcpSocket>
#include "client_p.h"
#include "message.h"
#include "sodephelpers_p.h"
using namespace Jolie;
ClientThread::ClientThread(const QString &hostName, quint16 port, ClientPrivate *client)
: QThread(), m_hostName(hostName), m_port(port), m_socket(0), m_client(client)
{
moveToThread(this);
}
ClientThread::~ClientThread()
{
quit();
wait();
}
void ClientThread::sendMessage(const Message &message)
{
QMutexLocker locker(&m_mutex);
m_messageQueue.enqueue(message);
QMetaObject::invokeMethod(this, "writeMessageQueue", Qt::QueuedConnection);
}
void ClientThread::writeMessageQueue()
{
QMutexLocker locker(&m_mutex);
while (!m_messageQueue.isEmpty()) {
sodepWrite(*m_socket, m_messageQueue.dequeue());
}
}
void ClientThread::readMessage()
{
if (m_socket->bytesAvailable()==0) {
return;
}
Message message = sodepReadMessage(*m_socket);
emit messageReceived(message);
if (m_socket->bytesAvailable()>0) {
QMetaObject::invokeMethod(this, "readMessage", Qt::QueuedConnection);
}
}
void ClientThread::run()
{
m_socket = new QTcpSocket;
connect(m_socket, SIGNAL(readyRead()),
this, SLOT(readMessage()), Qt::QueuedConnection);
connect(this, SIGNAL(messageReceived(Jolie::Message)),
m_client, SLOT(messageReceived(Jolie::Message)));
m_socket->connectToHost(m_hostName, m_port);
m_socket->waitForConnected(30000);
exec();
delete m_socket;
}
#include "moc_clientthread_p.cpp"