plasma-framework/credentials.h
Rob Scheepmaker 9cb9cfe65e Push in remote widgets
svn path=/trunk/KDE/kdelibs/; revision=1018655
2009-09-02 02:27:16 +00:00

136 lines
4.2 KiB
C++

/*
Copyright (C) 2009 Rob Scheepmaker <r.scheepmaker@student.utwente.nl>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IDENTITY_H
#define IDENTITY_H
#include <plasma.h>
#include <QtCore/QObject>
#include <QtCore/QDataStream>
#include <QtCore/QMetaType>
#include <QtCrypto/QtCrypto>
namespace Plasma {
class CredentialsPrivate;
/**
* @class Credentials plasma/credentials.h <Plasma/Credentials>
*
* This class encapsules someone's identity.
* It contains a unique id that identifies the machine an incoming connection is coming from, it's
* name (which is not necesarily unique and/or trusted), a public key used to validate messages
* coming from the machine with this identity, and in the future the possibility to determine
* whether or not this identity can be trusted based on mechanisms different then pin pairing, e.g.
* a signature of the key that can be verified by a gpg trusted key.
*/
class Credentials
{
public:
/**
* Default constructor.
*/
Credentials();
/**
* Copy constructor.
*/
Credentials(const Credentials &other);
~Credentials();
Credentials &operator=(const Credentials &other);
/**
* Create a new identity with a new set of random public/private keys.
*/
static Credentials createCredentials(const QString &name);
/**
* @return whether or not this identity can be trusted based on e.g. having the key signed with
* a trusted GPG key (not yet implemented) or having the key in a designated folder on disk
* (about to be impl.). If this function returns false, your shell should always instatiate
* pin pairing before allowing a connection from an untrusted source
* (AuthorizationRule::PinRequired flag should be set on the rule with setRules).
*/
TrustLevel trustLevel() const;
/**
* @return whether or not this is a null identity or an invalid one (hash of key doesn't match
* id). Maybe isValid() is a better name?
*/
bool isValid() const;
/**
* @return the name of this identity. There's however no guarantee that if the name returns e.g.
* "Santa Claus", this message is actually from Mr. Claus, except if isTrusted is true.
*/
QString name() const;
/**
* @return an id to identify this identity. I use a Hash of the public key as ID. This way we
* don't have to send the complete public key with every message.
*/
QString id() const;
/**
* @return wheter or not @p signature is correct for @p message.
*/
bool isValidSignature(const QByteArray &signature, const QByteArray &message);
/**
* @return whether or not this identity can be used for signing a message (whether or not it
* includes a public key)
*/
bool canSign() const;
/**
* @return the signature for the message.
*/
QByteArray signMessage(const QByteArray &message);
/**
* @return a Credentials stripped from any private key, so you can be sure it is save to send to
* somebody.
*/
Credentials toPublicCredentials() const;
friend QDataStream &operator<<(QDataStream &, const Credentials &);
friend QDataStream &operator>>(QDataStream &, Credentials &);
private:
Credentials(const QString &id, const QString &name, const QString &key,
bool privateKey = false);
CredentialsPrivate *const d;
friend class AuthorizationManagerPrivate;
friend class CredentialsPrivate;
};
/**
* Streaming operators for sending/storing identities.
*/
QDataStream &operator<<(QDataStream &, const Credentials &);
QDataStream &operator>>(QDataStream &, Credentials &);
}
#endif // IDENTITY_H