169 lines
5.0 KiB
C++
169 lines
5.0 KiB
C++
/*
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* Copyright 2013 by Martin Gräßlin <mgraesslin@kde.org>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PLASMA_WINDOWTHUMBNAIL_H
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#define PLASMA_WINDOWTHUMBNAIL_H
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#include <config-plasma.h>
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#include <config-x11.h>
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#include <cstdint>
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// Qt
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#include <QAbstractNativeEventFilter>
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#include <QSGSimpleTextureNode>
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#include <QQuickItem>
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// xcb
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#if HAVE_XCB_COMPOSITE
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#include <xcb/damage.h>
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#if HAVE_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <fixx11h.h> // egl.h could include XLib.h
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#endif // HAVE_EGL
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#endif // HAVE_XCB_COMPOSITE
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class KWindowInfo;
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namespace Plasma
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{
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class WindowTextureNode;
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/**
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* @brief Renders a thumbnail for the window specified by the @c winId property.
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*
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* This declarative item is able to render a live updating thumbnail for the
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* window specified by the given @c winId property. If it is not possible to get
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* the thumbnail, the window's icon is rendered instead or in case that the window
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* Id is invalid a generic fallback icon is used.
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*
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* The thumbnail does not necessarily fill out the complete geometry as the
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* thumbnail gets scaled keeping the aspect ratio. This means the thumbnail gets
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* rendered into the center of the item's geometry.
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*
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* Note: live updating thumbnails are only implemented on the X11 platform. On X11
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* a running compositor is not required as this item takes care of redirecting the
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* window. For technical reasons the window's frame is not included on X11.
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*
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* If the window closes, the thumbnail does not get destroyed, which allows to have
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* a window close animation.
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*
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* Example usage:
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* @code
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* WindowThumbnail {
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* winId: 102760466
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* }
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* @endcode
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*
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*/
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class WindowThumbnail : public QQuickItem, public QAbstractNativeEventFilter
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{
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Q_OBJECT
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Q_PROPERTY(uint winId READ winId WRITE setWinId NOTIFY winIdChanged)
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Q_PROPERTY(qreal paintedWidth READ paintedWidth NOTIFY paintedSizeChanged)
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Q_PROPERTY(qreal paintedHeight READ paintedHeight NOTIFY paintedSizeChanged)
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Q_PROPERTY(bool thumbnailAvailable READ thumbnailAvailable NOTIFY thumbnailAvailableChanged)
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public:
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explicit WindowThumbnail(QQuickItem *parent = nullptr);
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~WindowThumbnail() override;
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bool nativeEventFilter(const QByteArray &eventType, void *message, long int *result) override;
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QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) override;
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uint32_t winId() const;
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void setWinId(uint32_t winId);
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qreal paintedWidth() const;
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qreal paintedHeight() const;
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bool thumbnailAvailable() const;
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Q_SIGNALS:
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void winIdChanged();
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void paintedSizeChanged();
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void thumbnailAvailableChanged();
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protected:
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void releaseResources() override;
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private:
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void iconToTexture(WindowTextureNode *textureNode);
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void windowToTexture(WindowTextureNode *textureNode);
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void startRedirecting();
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void stopRedirecting();
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void resetDamaged();
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void setThumbnailAvailable(bool thumbnailAvailable);
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bool m_xcb;
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bool m_composite;
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uint32_t m_winId;
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QSizeF m_paintedSize;
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bool m_thumbnailAvailable;
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bool m_damaged;
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int m_depth;
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#if HAVE_XCB_COMPOSITE
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xcb_pixmap_t pixmapForWindow();
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bool m_openGLFunctionsResolved;
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uint8_t m_damageEventBase;
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xcb_damage_damage_t m_damage;
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xcb_pixmap_t m_pixmap;
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/*The following must *only* be used from the render thread*/
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uint m_texture;
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#if HAVE_GLX
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bool windowToTextureGLX(WindowTextureNode *textureNode);
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void resolveGLXFunctions();
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bool loadGLXTexture();
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void bindGLXTexture();
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xcb_pixmap_t m_glxPixmap;
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xcb_visualid_t m_visualid;
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QFunctionPointer m_bindTexImage;
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QFunctionPointer m_releaseTexImage;
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#endif // HAVE_GLX
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#if HAVE_EGL
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bool xcbWindowToTextureEGL(WindowTextureNode *textureNode);
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void resolveEGLFunctions();
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void bindEGLTexture();
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bool m_eglFunctionsResolved;
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EGLImageKHR m_image;
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QFunctionPointer m_eglCreateImageKHR;
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QFunctionPointer m_eglDestroyImageKHR;
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QFunctionPointer m_glEGLImageTargetTexture2DOES;
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#endif // HAVE_EGL
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#endif
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};
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/**
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* @brief SimpleTextureNode which cleans up the texture
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*
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*/
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class WindowTextureNode : public QSGSimpleTextureNode
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{
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public:
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WindowTextureNode();
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virtual ~WindowTextureNode();
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void reset(QSGTexture *texture);
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private:
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QScopedPointer<QSGTexture> m_texture;
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};
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}
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#endif // PLASMA_WINDOWTHUMBNAIL_H
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