More checks
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0caffbfa79
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@ -50,6 +50,7 @@ public class RocksIteratorObj extends SimpleResource {
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public synchronized void seek(byte[] seekArray) throws RocksDBException {
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public synchronized void seek(byte[] seekArray) throws RocksDBException {
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ensureOpen();
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ensureOpen();
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rocksIterator.status();
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startedIterSeek.increment();
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startedIterSeek.increment();
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try {
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try {
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iterSeekTime.record(() -> rocksIterator.seek(seekArray));
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iterSeekTime.record(() -> rocksIterator.seek(seekArray));
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@ -84,10 +85,14 @@ public class RocksIteratorObj extends SimpleResource {
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/**
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/**
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* Useful for reverse iterations
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* Useful for reverse iterations
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*/
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*/
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public synchronized void seekFrom(Buf key) {
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public synchronized void seekFrom(Buf key) throws RocksDBException {
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ensureOpen();
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ensureOpen();
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var keyArray = LLUtils.asArray(key);
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var keyArray = LLUtils.asArray(key);
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rocksIterator.seekForPrev(keyArray);
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try {
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rocksIterator.seekForPrev(keyArray);
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} finally {
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}
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rocksIterator.status();
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// This is useful to retain the key buffer in memory and avoid deallocations
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// This is useful to retain the key buffer in memory and avoid deallocations
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this.seekingFrom = keyArray;
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this.seekingFrom = keyArray;
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}
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}
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@ -95,12 +100,17 @@ public class RocksIteratorObj extends SimpleResource {
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/**
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/**
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* Useful for forward iterations
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* Useful for forward iterations
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*/
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*/
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public synchronized void seekTo(Buf key) {
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public synchronized void seekTo(Buf key) throws RocksDBException {
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ensureOpen();
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ensureOpen();
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rocksIterator.status();
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var keyArray = LLUtils.asArray(key);
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var keyArray = LLUtils.asArray(key);
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startedIterSeek.increment();
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startedIterSeek.increment();
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iterSeekTime.record(() -> rocksIterator.seek(keyArray));
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try {
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endedIterSeek.increment();
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iterSeekTime.record(() -> rocksIterator.seek(keyArray));
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} finally {
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endedIterSeek.increment();
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}
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rocksIterator.status();
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// This is useful to retain the key buffer in memory and avoid deallocations
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// This is useful to retain the key buffer in memory and avoid deallocations
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this.seekingTo = keyArray;
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this.seekingTo = keyArray;
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}
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}
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