/* * Copyright (C) 2008 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef _INCLUDE_SYS_SYSTEM_PROPERTIES_H #define _INCLUDE_SYS_SYSTEM_PROPERTIES_H #include #include #include #include __BEGIN_DECLS typedef struct prop_info prop_info; #define PROP_VALUE_MAX 92 /* * Sets system property `key` to `value`, creating the system property if it doesn't already exist. */ int __system_property_set2(const char* key, const char* value); /* * Returns a `prop_info` corresponding system property `name`, or nullptr if it doesn't exist. * Use __system_property_read_callback to query the current value. * * Property lookup is expensive, so it can be useful to cache the result of this function. */ const prop_info* __system_property_find2(const char* name); /* * Calls `callback` with a consistent trio of name, value, and serial number for property `pi`. */ void __system_property_read_callback2(const prop_info *pi, void (*callback)(void* cookie, const char *name, const char *value, uint32_t serial), void* cookie); /* * Passes a `prop_info` for each system property to the provided * callback. Use __system_property_read_callback() to read the value. * * This method is for inspecting and debugging the property system, and not generally useful. */ int __system_property_foreach2(void (*propfn)(const prop_info* pi, void* cookie), void* cookie); /* * Waits for the specific system property identified by `pi` to be updated * past `old_serial`. Waits no longer than `relative_timeout`, or forever * if `relaive_timeout` is null. * * If `pi` is null, waits for the global serial number instead. * * If you don't know the current serial, use 0. * * Returns true and updates `*new_serial_ptr` on success, or false if the call * timed out. */ struct timespec; bool __system_property_wait2(const prop_info* pi, uint32_t old_serial, uint32_t* new_serial_ptr, const struct timespec* relative_timeout); /* Deprecated. In Android O and above, there's no limit on property name length. */ #define PROP_NAME_MAX 32 /* Deprecated. Use __system_property_read_callback instead. */ int __system_property_read2(const prop_info* pi, char* name, char* value); /* Deprecated. Use __system_property_read_callback instead. */ int __system_property_get2(const char* name, char* value); /* Deprecated. Use __system_property_foreach instead. */ const prop_info* __system_property_find_nth2(unsigned n); __END_DECLS #endif