WarpPI/src/main/java/org/warp/picalculator/gui/screens/MarioScreen.java

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Java
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package org.warp.picalculator.gui.screens;
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import java.io.IOException;
import org.warp.picalculator.device.Keyboard;
import org.warp.picalculator.device.Keyboard.Key;
import org.warp.picalculator.gui.DisplayManager;
import org.warp.picalculator.gui.graphicengine.Skin;
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public class MarioScreen extends Screen {
private Skin skin;
private Skin groundskin;
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private boolean errored;
public float[] marioPos = new float[] { 30, 0 };
public float[] marioForces = new float[] { 0, 0 };
public float walkAnimation = 0;
public float jumptime = 0;
public boolean walking = false;
public boolean running = false;
public boolean jumping = false;
public boolean flipped = false;
public boolean onGround = true;
public int[] marioSkinPos = new int[] { 0, 0 };
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public MarioScreen() {
super();
canBeInHistory = false;
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}
@Override
public void init() {
try {
skin = DisplayManager.engine.loadSkin("marioskin.png");
groundskin = DisplayManager.engine.loadSkin("marioground.png");
} catch (final IOException e) {
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e.printStackTrace();
}
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}
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@Override
public void created() throws InterruptedException {
if (!errored) {
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}
}
@Override
public void beforeRender(float dt) {
if (!errored) {
walkAnimation += dt;
final boolean rightPressed = Keyboard.isKeyDown(2, 5);
final boolean leftPressed = Keyboard.isKeyDown(2, 3);
final boolean jumpPressed = Keyboard.isKeyDown(2, 1);
if ((leftPressed || rightPressed) == (leftPressed & rightPressed)) {
walking = false;
walkAnimation = 0;
} else {
if (rightPressed) { //RIGHT
if (marioForces[0] < 500f) {
marioForces[0] += dt * 500f;
}
walking = true;
flipped = false;
}
if (leftPressed) { //LEFT
if (marioForces[0] > -500f) {
marioForces[0] -= dt * 500f;
}
walking = true;
flipped = true;
}
}
if (jumpPressed) { //JUMP
jumptime += dt;
if (!jumping && onGround) {
marioForces[1] = dt * (4 * 1569.6f);
jumping = true;
onGround = false;
} else if (jumptime <= 0.5f) {
marioForces[1] = dt * (4 * 1569.6f);
}
} else {
jumping = false;
jumptime = 0;
}
if (!walking & !running & !jumping) {
marioSkinPos[0] = 0;
marioSkinPos[1] = 0;
} else if (onGround & walking & !running & !jumping && walkAnimation >= 0.08) {
while (walkAnimation > 0.08) {
walkAnimation -= 0.08;
if (marioSkinPos[0] == 1 & marioSkinPos[1] == 0) {
marioSkinPos[0] += 2;
} else if (marioSkinPos[0] == 3 & marioSkinPos[1] == 0) {
marioSkinPos[0] -= 1;
} else if (marioSkinPos[0] == 2 & marioSkinPos[1] == 0) {
marioSkinPos[0] -= 1;
} else {
marioSkinPos[0] = 1;
marioSkinPos[1] = 0;
}
}
} else if (jumping) {
marioSkinPos[0] = 5;
marioSkinPos[1] = 1;
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}
marioForces[1] -= dt * 1569.6;
marioPos[0] += dt * marioForces[0];
if (!onGround) {
marioPos[1] -= dt * marioForces[1];
}
marioForces[0] *= 0.75;
DisplayManager.renderer.glClearColor(0xff9290ff);
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}
}
@Override
public void render() {
if (errored) {
DisplayManager.renderer.glDrawStringLeft(0, 20, "ERROR");
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} else {
DisplayManager.fonts[0].use(DisplayManager.engine);
groundskin.use(DisplayManager.engine);
DisplayManager.renderer.glFillRect(16 * 0, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 1, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 2, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 3, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 4, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 5, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 6, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 7, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 8, 25 + 25, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 0, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 1, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 2, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 3, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 4, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 5, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 6, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 7, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
DisplayManager.renderer.glFillRect(16 * 8, 25 + 25 + 16 * 1, 16, 16, 0, 0, 16, 16);
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// EASTER EGG
// glSetFont(PIDisplay.fonts[4]);
// glColor(0xFF000000);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "A");
// glColor(0xFF800000);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "B");
// glColor(0xFFeea28e);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "C");
// glColor(0xFFee7255);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "D");
// glColor(0xFFeac0b0);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "E");
// glColor(0xFFf3d8ce);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "F");
// glColor(0xffede7);
// glDrawStringRight(0, Main.screenSize[1]-glGetCurrentFontHeight(), "G");
//DRAW MARIO
skin.use(DisplayManager.engine);
DisplayManager.renderer.glFillRect(getPosX() - 18, 25 + getPosY(), 35, 27, 35 * (marioSkinPos[0] + 1), 27 * marioSkinPos[1], 35, 27);
// PIDisplay.renderer.glDrawSkin(getPosX() - 18, 25 + getPosY(), 35 * (marioSkinPos[0] + (flipped ? 2 : 1)), 27 * marioSkinPos[1], 35 * (marioSkinPos[0] + (flipped ? 1 : 2)), 27 * (marioSkinPos[1] + 1), true);
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}
}
@Override
public boolean mustBeRefreshed() {
return true;
}
@Override
public boolean keyReleased(Key k) {
return false;
}
@Override
public boolean keyPressed(Key k) {
return false;
}
private int getPosX() {
return (int) marioPos[0];
}
private int getPosY() {
return (int) marioPos[1];
}
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}