added a headless render stub
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@ -1,6 +1,7 @@
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package org.warp.picalculator.gui;
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import java.io.IOException;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import org.warp.picalculator.Main;
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@ -11,6 +12,7 @@ import org.warp.picalculator.gui.graphicengine.RenderingLoop;
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import org.warp.picalculator.gui.graphicengine.Renderer;
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import org.warp.picalculator.gui.graphicengine.cpu.CPUEngine;
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import org.warp.picalculator.gui.graphicengine.gpu.GPUEngine;
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import org.warp.picalculator.gui.graphicengine.headless.HeadlessEngine;
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import org.warp.picalculator.gui.graphicengine.BinaryFont;
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import org.warp.picalculator.gui.graphicengine.Skin;
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import org.warp.picalculator.gui.screens.Screen;
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@ -82,6 +84,10 @@ public final class DisplayManager implements RenderingLoop {
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Utils.debug.println("Using CPU Graphic Engine");
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return d;
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}
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d = new HeadlessEngine();
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if (d.isSupported()) {
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System.err.println("Using Headless Engine! This is a problem! No other graphic engines are available.");
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}
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throw new UnsupportedOperationException("No graphic engines available.");
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}
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@ -125,8 +125,15 @@ public class GPUEngine implements org.warp.picalculator.gui.graphicengine.Graphi
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@Override
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public boolean isSupported() {
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final boolean available = GLProfile.isAvailable(GLProfile.GL2ES1);
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if (!available) {
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boolean available = false;
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boolean errored = false;
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try {
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available = GLProfile.isAvailable(GLProfile.GL2ES1);
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} catch (Exception ex) {
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errored = true;
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System.err.println(ex.getMessage());
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}
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if (!available && !errored) {
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System.err.println(GLProfile.glAvailabilityToString());
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}
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return available;
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@ -0,0 +1,4 @@
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package org.warp.picalculator.gui.graphicengine.headless;
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public class HeadlessEngine implements org.warp.picalculator.gui.graphicengine.GraphicEngine {
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}
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@ -0,0 +1,5 @@
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package org.warp.picalculator.gui.graphicengine.headless;
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public class HeadlessRenderer implements Renderer {
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}
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