Using Vertex Buffer Object method to speed up the rendering
This commit is contained in:
parent
30512b143d
commit
209109d75c
@ -58,15 +58,15 @@ public class Main {
|
||||
if (arg.contains("headless")) {
|
||||
Utils.headlessOverride = true;
|
||||
}
|
||||
if (arg.contains("console-8")) {
|
||||
if (arg.contains("headless-8")) {
|
||||
Utils.headlessOverride = true;
|
||||
Utils.forceEngine = "console-8";
|
||||
}
|
||||
if (arg.contains("console-256")) {
|
||||
if (arg.contains("headless-256")) {
|
||||
Utils.headlessOverride = true;
|
||||
Utils.forceEngine = "console-256";
|
||||
}
|
||||
if (arg.contains("console-24bit")) {
|
||||
if (arg.contains("headless-24bit")) {
|
||||
Utils.headlessOverride = true;
|
||||
Utils.forceEngine = "console-24bit";
|
||||
}
|
||||
@ -81,7 +81,8 @@ public class Main {
|
||||
Utils.msDosMode = true;
|
||||
}
|
||||
}
|
||||
DisplayManager.setBrightness(0.5f);
|
||||
DisplayManager.preInitialization();
|
||||
DisplayManager.setBrightness(0.2f);
|
||||
Keyboard.startKeyboard();
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
package org.warp.picalculator.gui;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Vector;
|
||||
import java.util.concurrent.Semaphore;
|
||||
|
||||
import org.warp.picalculator.Main;
|
||||
@ -26,21 +29,33 @@ public final class DisplayManager implements RenderingLoop {
|
||||
public static DisplayManager INSTANCE;
|
||||
private static float brightness;
|
||||
|
||||
public static final GraphicEngine engine = chooseGraphicEngine();
|
||||
public static final boolean supportsPauses = engine.doesRefreshPauses();
|
||||
public static final GraphicEngine engine;
|
||||
public static final boolean supportsPauses;
|
||||
public static Renderer renderer;
|
||||
|
||||
public static Skin guiSkin;
|
||||
public static BinaryFont[] fonts;
|
||||
|
||||
public static String error = null;
|
||||
public String[] errorStackTrace = null;
|
||||
public final static int[] glyphsHeight = new int[] { 9, 6, 12, 9 };
|
||||
public static String error;
|
||||
public String[] errorStackTrace;
|
||||
public final static int[] glyphsHeight;
|
||||
|
||||
public static Screen screen;
|
||||
public static String displayDebugString = "";
|
||||
public static ObjectArrayList<GUIErrorMessage> errorMessages = new ObjectArrayList<>();
|
||||
|
||||
public static String displayDebugString;
|
||||
public static ObjectArrayList<GUIErrorMessage> errorMessages;
|
||||
|
||||
static {
|
||||
engine = chooseGraphicEngine();
|
||||
supportsPauses = engine.doesRefreshPauses();
|
||||
glyphsHeight = new int[] { 9, 6, 12, 9 };
|
||||
displayDebugString = "";
|
||||
errorMessages = new ObjectArrayList<>();
|
||||
}
|
||||
|
||||
public static void preInitialization() {
|
||||
//Nothing. When called for the first time the static methods will be loaded
|
||||
}
|
||||
|
||||
public DisplayManager(Screen screen) {
|
||||
setScreen(screen);
|
||||
INSTANCE = this;
|
||||
@ -236,7 +251,8 @@ public final class DisplayManager implements RenderingLoop {
|
||||
|
||||
private void draw_init() {
|
||||
if (engine.supportsFontRegistering()) {
|
||||
for (BinaryFont f : engine.getRegisteredFonts()) {
|
||||
List<BinaryFont> fontsIterator = engine.getRegisteredFonts();
|
||||
for (BinaryFont f : fontsIterator) {
|
||||
if (!f.isInitialized()) {
|
||||
f.initialize(engine);
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ public class GraphicUtils {
|
||||
RAD = (float) Math.PI / 180.0f;
|
||||
DEG = 180.0f / (float) Math.PI;
|
||||
|
||||
SIN_BITS = 12;
|
||||
SIN_BITS = 8;
|
||||
SIN_MASK = ~(-1 << SIN_BITS);
|
||||
SIN_COUNT = SIN_MASK + 1;
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
package org.warp.picalculator.gui.graphicengine;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Vector;
|
||||
|
||||
public interface GraphicEngine {
|
||||
|
||||
@ -43,7 +44,11 @@ public interface GraphicEngine {
|
||||
|
||||
public boolean doesRefreshPauses();
|
||||
|
||||
public boolean supportsFontRegistering();
|
||||
public default boolean supportsFontRegistering() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public ArrayList<BinaryFont> getRegisteredFonts();
|
||||
public default List<BinaryFont> getRegisteredFonts() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
12
src/main/java/org/warp/picalculator/gui/graphicengine/cpu/CPUEngine.java
Executable file → Normal file
12
src/main/java/org/warp/picalculator/gui/graphicengine/cpu/CPUEngine.java
Executable file → Normal file
@ -193,16 +193,4 @@ public class CPUEngine implements GraphicEngine {
|
||||
public boolean doesRefreshPauses() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean supportsFontRegistering() {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<BinaryFont> getRegisteredFonts() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,10 @@ package org.warp.picalculator.gui.graphicengine.gpu;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Vector;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.warp.picalculator.Main;
|
||||
import org.warp.picalculator.Utils;
|
||||
@ -12,7 +16,7 @@ import org.warp.picalculator.gui.graphicengine.Skin;
|
||||
|
||||
import com.jogamp.opengl.GLProfile;
|
||||
|
||||
public class GPUEngine implements org.warp.picalculator.gui.graphicengine.GraphicEngine {
|
||||
public class GPUEngine implements GraphicEngine {
|
||||
|
||||
private volatile boolean initialized = false;
|
||||
private volatile boolean created = false;
|
||||
@ -20,7 +24,7 @@ public class GPUEngine implements org.warp.picalculator.gui.graphicengine.Graphi
|
||||
private RenderingLoop d;
|
||||
private GPURenderer r;
|
||||
int[] size = new int[] { Main.screenSize[0], Main.screenSize[1] };
|
||||
private final ArrayList<BinaryFont> registeredFonts = new ArrayList<BinaryFont>();
|
||||
private final CopyOnWriteArrayList<BinaryFont> registeredFonts = new CopyOnWriteArrayList<BinaryFont>();
|
||||
|
||||
@Override
|
||||
public int[] getSize() {
|
||||
@ -165,7 +169,7 @@ public class GPUEngine implements org.warp.picalculator.gui.graphicengine.Graphi
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<BinaryFont> getRegisteredFonts() {
|
||||
public CopyOnWriteArrayList<BinaryFont> getRegisteredFonts() {
|
||||
return registeredFonts;
|
||||
}
|
||||
|
||||
|
@ -27,13 +27,16 @@ public class GPURenderer implements Renderer {
|
||||
|
||||
public static GL2ES1 gl;
|
||||
|
||||
private static final int ELEMENT_VERTICES_COUNT = 6;
|
||||
private static final int ELEMENTS_MAX_COUNT_PER_BUFFER = 128;
|
||||
|
||||
private final DeallocationHelper deallocationHelper = new DeallocationHelper();
|
||||
FloatBuffer fbVertices;
|
||||
FloatBuffer txVertices;
|
||||
FloatBuffer colVertices;
|
||||
int fbElements;
|
||||
|
||||
float[] currentColor = new float[16];
|
||||
float[] currentColor = new float[24];
|
||||
float[] currentClearColorARGBf = new float[] { 1f, 197f / 255f, 194f / 255f, 175f / 255f };
|
||||
boolean currentTexEnabled;
|
||||
Texture currentTex;
|
||||
@ -47,17 +50,42 @@ public class GPURenderer implements Renderer {
|
||||
final float red = (r) / 255f;
|
||||
final float gre = (gg) / 255f;
|
||||
final float blu = (b) / 255f;
|
||||
currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
|
||||
//currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
|
||||
currentColor = new float[] {
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
}; //OK
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glColor3f(float red, float gre, float blu) {
|
||||
currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
|
||||
// currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
|
||||
currentColor = new float[] {
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
red, gre, blu, 1.0f,
|
||||
};//OK
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glColor4f(float red, float gre, float blu, float alp) {
|
||||
currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
|
||||
// currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
|
||||
currentColor = new float[] {
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
};//ok
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -89,7 +117,15 @@ public class GPURenderer implements Renderer {
|
||||
final float gre = (g) / 255f;
|
||||
final float blu = (b) / 255f;
|
||||
final float alp = (a) / 255f;
|
||||
currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
|
||||
//currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
|
||||
currentColor = new float[] {
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
red, gre, blu, alp,
|
||||
};//OK
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -125,8 +161,37 @@ public class GPURenderer implements Renderer {
|
||||
uvX /= currentTexWidth;
|
||||
uvHeight /= currentTexHeight;
|
||||
uvY = 1 - uvY / currentTexHeight - uvHeight;
|
||||
final float[] vertices = { x, y, 0.0f, x, y + height, 0.0f, x + width, y, 0.0f, x + width, y + height, 0.0f, };
|
||||
final float[] tex_vertices = { uvX, uvY + uvHeight, uvX, uvY, uvX + uvWidth, uvY + uvHeight, uvX + uvWidth, uvY, };
|
||||
// final float[] vertices = { x, y, 0.0f, x, y + height, 0.0f, x + width, y, 0.0f, x + width, y + height, 0.0f, };
|
||||
// final float[] tex_vertices = { uvX, uvY + uvHeight, uvX, uvY, uvX + uvWidth, uvY + uvHeight, uvX + uvWidth, uvY, };
|
||||
//V0 x, y, 0.0f
|
||||
//V1 x, y + height, 0.0f
|
||||
//V2 x + width, y, 0.0f
|
||||
//V3 x + width, y + height, 0.0f
|
||||
|
||||
//NV0 = V1
|
||||
//NV1 = V3
|
||||
//NV2 = V0
|
||||
|
||||
//NV3 = V0
|
||||
//NV4 = V3
|
||||
//NV5 = V2
|
||||
|
||||
final float[] vertices = {
|
||||
x, y + height, 0.0f,
|
||||
x + width, y + height, 0.0f,
|
||||
x, y, 0.0f,
|
||||
x, y, 0.0f,
|
||||
x + width, y + height, 0.0f,
|
||||
x + width, y, 0.0f
|
||||
};
|
||||
final float[] tex_vertices = {
|
||||
uvX, uvY,
|
||||
uvX + uvWidth, uvY,
|
||||
uvX, uvY + uvHeight,
|
||||
uvX, uvY + uvHeight,
|
||||
uvX + uvWidth, uvY,
|
||||
uvX + uvWidth, uvY + uvHeight
|
||||
};
|
||||
fbElements++;
|
||||
fbVertices.put(vertices);
|
||||
txVertices.put(tex_vertices);
|
||||
@ -136,8 +201,37 @@ public class GPURenderer implements Renderer {
|
||||
@Override
|
||||
public void glFillColor(float x0, float y0, float w1, float h1) {
|
||||
disableTexture();
|
||||
final float[] vertices = { x0, y0, 0.0f, x0, y0 + h1, 0.0f, x0 + w1, y0, 0.0f, x0 + w1, y0 + h1, 0.0f, };
|
||||
final float[] tex_vertices = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, };
|
||||
// final float[] vertices = { x0, y0, 0.0f, x0, y0 + h1, 0.0f, x0 + w1, y0, 0.0f, x0 + w1, y0 + h1, 0.0f, };
|
||||
// final float[] tex_vertices = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, };
|
||||
//V0 x0, y0, 0.0f
|
||||
//V1 x0, y0 + h1, 0.0f
|
||||
//V2 x0 + w1, y0, 0.0f
|
||||
//V3 x0 + w1, y0 + h1, 0.0f
|
||||
|
||||
//NV0 = V1
|
||||
//NV1 = V3
|
||||
//NV2 = V0
|
||||
|
||||
//NV3 = V0
|
||||
//NV4 = V3
|
||||
//NV5 = V2
|
||||
|
||||
final float[] vertices = {
|
||||
x0, y0 + h1, 0.0f,
|
||||
x0 + w1, y0 + h1, 0.0f,
|
||||
x0, y0, 0.0f,
|
||||
x0, y0, 0.0f,
|
||||
x0 + w1, y0 + h1, 0.0f,
|
||||
x0 + w1, y0, 0.0f,
|
||||
};
|
||||
final float[] tex_vertices = {
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
};
|
||||
fbElements++;
|
||||
fbVertices.put(vertices);
|
||||
txVertices.put(tex_vertices);
|
||||
@ -215,37 +309,39 @@ public class GPURenderer implements Renderer {
|
||||
return tex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glClearSkin() {
|
||||
if (currentTex != null) {
|
||||
currentTex = null;
|
||||
endDrawCycle();
|
||||
startDrawCycle();
|
||||
}
|
||||
}
|
||||
|
||||
public void startDrawCycle() {
|
||||
public void startDrawCycle(boolean first) {
|
||||
if (fbVertices == null) {
|
||||
fbVertices = Buffers.newDirectFloatBuffer(3 * 4);
|
||||
txVertices = Buffers.newDirectFloatBuffer(2 * 4);
|
||||
colVertices = Buffers.newDirectFloatBuffer(4 * 4);
|
||||
fbVertices = Buffers.newDirectFloatBuffer(3 * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
|
||||
txVertices = Buffers.newDirectFloatBuffer(2 * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
|
||||
colVertices = Buffers.newDirectFloatBuffer(4 * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
|
||||
}
|
||||
fbElements = 0;
|
||||
if (first || fbVertices == null || cycleEnded) {
|
||||
fbElements = 0;
|
||||
}
|
||||
cycleEnded = false;
|
||||
}
|
||||
|
||||
private boolean precTexEnabled;
|
||||
private Texture precTex;
|
||||
private boolean cycleEnded = true;
|
||||
|
||||
public void endDrawCycle() {
|
||||
fbVertices.rewind();
|
||||
txVertices.rewind();
|
||||
colVertices.rewind();
|
||||
|
||||
gl.glColorPointer(4, GL.GL_FLOAT, 0, colVertices);
|
||||
gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, txVertices);
|
||||
gl.glVertexPointer(3, GL.GL_FLOAT, 0, fbVertices);
|
||||
|
||||
if (precTexEnabled != currentTexEnabled | precTex != currentTex) {
|
||||
public void updateDrawCycle() {
|
||||
updateDrawCycle(false, false);
|
||||
}
|
||||
|
||||
public void updateDrawCycle(boolean first, boolean last) {
|
||||
final boolean textureChange = precTexEnabled != currentTexEnabled || precTex != currentTex;
|
||||
final boolean changeRequired = last || fbElements >= ELEMENTS_MAX_COUNT_PER_BUFFER;
|
||||
if (first) {
|
||||
startDrawCycle(true);
|
||||
}
|
||||
if (textureChange) {
|
||||
if (!first && fbElements > 0) {
|
||||
endDrawCycle();
|
||||
if (!last) {
|
||||
startDrawCycle(true);
|
||||
}
|
||||
}
|
||||
precTexEnabled = currentTexEnabled;
|
||||
precTex = currentTex;
|
||||
if (currentTexEnabled) {
|
||||
@ -254,9 +350,34 @@ public class GPURenderer implements Renderer {
|
||||
} else {
|
||||
gl.glDisable(GL.GL_TEXTURE_2D);
|
||||
}
|
||||
} else if (!first) {
|
||||
if (fbElements > 0 && changeRequired) {
|
||||
endDrawCycle();
|
||||
if (!last) {
|
||||
startDrawCycle(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void endDrawCycle() {
|
||||
fbVertices.limit(fbVertices.position());
|
||||
txVertices.limit(txVertices.position());
|
||||
colVertices.limit(colVertices.position());
|
||||
fbVertices.rewind();
|
||||
txVertices.rewind();
|
||||
colVertices.rewind();
|
||||
|
||||
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, fbElements * 4);
|
||||
gl.glVertexPointer(3, GL.GL_FLOAT, 0, fbVertices);
|
||||
gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, txVertices);
|
||||
gl.glColorPointer(4, GL.GL_FLOAT, 0, colVertices);
|
||||
fbVertices.limit(fbVertices.capacity());
|
||||
txVertices.limit(txVertices.capacity());
|
||||
colVertices.limit(colVertices.capacity());
|
||||
|
||||
gl.glDrawArrays(GL.GL_TRIANGLES, 0, fbElements * ELEMENT_VERTICES_COUNT);
|
||||
//gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, fbElements * ELEMENT_VERTICES_COUNT);
|
||||
cycleEnded = true;
|
||||
|
||||
// deleteBuffer(fbVertices);
|
||||
// deleteBuffer(txVertices);
|
||||
@ -272,22 +393,28 @@ public class GPURenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glClearSkin() {
|
||||
if (currentTex != null) {
|
||||
currentTex = null;
|
||||
updateDrawCycle();
|
||||
}
|
||||
}
|
||||
|
||||
void disableTexture() {
|
||||
endDrawCycle();
|
||||
startDrawCycle();
|
||||
currentTexEnabled = false;
|
||||
updateDrawCycle();
|
||||
}
|
||||
|
||||
void enableTexture() {
|
||||
endDrawCycle();
|
||||
startDrawCycle();
|
||||
currentTexEnabled = true;
|
||||
updateDrawCycle();
|
||||
}
|
||||
|
||||
void useTexture(Texture t, float w, float h) {
|
||||
enableTexture();
|
||||
currentTex = t;
|
||||
currentTexWidth = w;
|
||||
currentTexHeight = h;
|
||||
enableTexture();
|
||||
}
|
||||
}
|
||||
|
@ -342,11 +342,11 @@ class NEWTWindow implements GLEventListener {
|
||||
gl.glEnableClientState(GLPointerFunc.GL_VERTEX_ARRAY);
|
||||
gl.glEnableClientState(GLPointerFunc.GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
renderer.startDrawCycle();
|
||||
renderer.updateDrawCycle(true, false);
|
||||
|
||||
disp.repaint();
|
||||
|
||||
renderer.endDrawCycle();
|
||||
renderer.updateDrawCycle(false, true);
|
||||
|
||||
GPURenderer.gl = null;
|
||||
|
||||
|
@ -330,14 +330,4 @@ public class Headless24bitEngine implements org.warp.picalculator.gui.graphiceng
|
||||
public boolean doesRefreshPauses() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean supportsFontRegistering() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<BinaryFont> getRegisteredFonts() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -280,16 +280,4 @@ public class Headless256Engine implements org.warp.picalculator.gui.graphicengin
|
||||
public boolean doesRefreshPauses() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean supportsFontRegistering() {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<BinaryFont> getRegisteredFonts() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -281,16 +281,4 @@ public class Headless8Engine implements org.warp.picalculator.gui.graphicengine.
|
||||
public boolean doesRefreshPauses() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean supportsFontRegistering() {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<BinaryFont> getRegisteredFonts() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -82,14 +82,18 @@ public class MathParser {
|
||||
boolean lastLoopDidSomething;
|
||||
Function lastElement;
|
||||
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, "\tStatus: ");
|
||||
for (Function f : functionsList) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, f.toString());
|
||||
if (Utils.debugOn) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, "\tStatus: ");
|
||||
for (Function f : functionsList) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, f.toString());
|
||||
}
|
||||
Utils.out.println(Utils.OUTPUTLEVEL_DEBUG_MAX);
|
||||
}
|
||||
Utils.out.println(Utils.OUTPUTLEVEL_DEBUG_MAX);
|
||||
|
||||
for (MathParserStep step : steps) {
|
||||
Utils.out.println(2, "Stack fixing step \""+step.getStepName()+"\"");
|
||||
if (Utils.debugOn) {
|
||||
Utils.out.println(2, "Stack fixing step \""+step.getStepName()+"\"");
|
||||
}
|
||||
int stepQty = step.requiresReversedIteration()?-1:1, initialIndex = step.requiresReversedIteration()?functionsList.size()-1:0;
|
||||
do {
|
||||
lastLoopDidSomething = false;
|
||||
@ -107,11 +111,14 @@ public class MathParser {
|
||||
curIndex.i += stepQty;
|
||||
}
|
||||
} while (lastLoopDidSomething);
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, "\tStatus: ");
|
||||
for (Function f : functionsList) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, f.toString());
|
||||
|
||||
if (Utils.debugOn) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, "\tStatus: ");
|
||||
for (Function f : functionsList) {
|
||||
Utils.out.print(Utils.OUTPUTLEVEL_DEBUG_MAX, f.toString());
|
||||
}
|
||||
Utils.out.println(Utils.OUTPUTLEVEL_DEBUG_MAX);
|
||||
}
|
||||
Utils.out.println(Utils.OUTPUTLEVEL_DEBUG_MAX);
|
||||
}
|
||||
|
||||
// //Phase 4
|
||||
|
Loading…
Reference in New Issue
Block a user