Rend
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7e82bde264
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@ -6,6 +6,7 @@ import java.io.FileInputStream;
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import java.io.IOException;
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import java.nio.Buffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.file.Files;
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import javax.imageio.ImageIO;
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@ -26,9 +27,12 @@ public class GPURenderer implements Renderer {
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public static GL2ES1 gl;
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private static final int ELEMENT_VERTICES_COUNT = 6, vertSize = 3, texSize = 2, colSize = 4;
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private static final int ELEMENT_VERTICES_COUNT = 6,
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vertSize = 3, texSize = 2, colSize = 4,
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vertBuffer = 0, texBuffer = 1, colBuffer = 2;
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private static final int ELEMENTS_MAX_COUNT_PER_BUFFER = StaticVars.enableVBO ? 128 : 1;
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private IntBuffer handlers;
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private final DeallocationHelper deallocationHelper = new DeallocationHelper();
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FloatBuffer fbVertices;
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FloatBuffer fbTextures;
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@ -294,14 +298,16 @@ public class GPURenderer implements Renderer {
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public void initDrawCycle() {
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final boolean textureChange = precTexEnabled != currentTexEnabled || precTex != currentTex;
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startDrawSegment(false);
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if (textureChange) {
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changeTexture();
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}
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if (fbVertices == null) {
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fbVertices = Buffers.newDirectFloatBuffer(vertSize * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
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fbTextures = Buffers.newDirectFloatBuffer(texSize * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
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fbColors = Buffers.newDirectFloatBuffer(colSize * ELEMENT_VERTICES_COUNT * ELEMENTS_MAX_COUNT_PER_BUFFER);
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handlers = Buffers.newDirectIntBuffer(3);
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gl.glGenBuffers(3, handlers);
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}
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startDrawSegment(false);
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if (textureChange) {
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changeTexture();
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}
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}
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@ -328,6 +334,7 @@ public class GPURenderer implements Renderer {
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} else {
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gl.glDisable(GL.GL_TEXTURE_2D);
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}
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firstBufferTexDataCall = true;
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}
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public void startDrawSegment(boolean continuation) {
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@ -358,23 +365,62 @@ public class GPURenderer implements Renderer {
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}
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}
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boolean firstBufferDataCall = true;
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boolean firstBufferTexDataCall = true;
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public void endDrawSegment() {
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fbVertices.limit(fbVertices.position());
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fbTextures.limit(fbTextures.position());
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fbColors.limit(fbColors.position());
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fbVertices.rewind();
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fbTextures.rewind();
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fbColors.rewind();
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fbVertices.flip();
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fbTextures.flip();
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fbColors.flip();
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// gl.glVertexPointer(vertSize, GL.GL_FLOAT, 0, fbVertices);
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers.get(vertBuffer));
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if (firstBufferTexDataCall) {
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gl.glBufferData(
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GL.GL_ARRAY_BUFFER, fbVertices.limit() * Buffers.SIZEOF_FLOAT,
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fbVertices,
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GL2ES1.GL_STATIC_DRAW);
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} else {
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gl.glBufferSubData(
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GL.GL_ARRAY_BUFFER, 0, fbVertices.limit() * Buffers.SIZEOF_FLOAT,
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fbVertices);
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}
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gl.glVertexPointer(vertSize, GL.GL_FLOAT, 0, 0l);
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// gl.glTexCoordPointer(texSize, GL.GL_FLOAT, 0, fbTextures);
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers.get(texBuffer));
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if (firstBufferTexDataCall) {
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gl.glBufferData(
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GL.GL_ARRAY_BUFFER, fbTextures.limit() * Buffers.SIZEOF_FLOAT,
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fbTextures,
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GL2ES1.GL_STATIC_DRAW);
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} else {
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gl.glBufferSubData(
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GL.GL_ARRAY_BUFFER, 0, fbTextures.limit() * Buffers.SIZEOF_FLOAT,
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fbTextures);
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}
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gl.glTexCoordPointer(texSize, GL.GL_FLOAT, 0, 0l);
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// gl.glColorPointer(colSize, GL.GL_FLOAT, 0, fbColors);
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers.get(colBuffer));
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if (firstBufferTexDataCall) {
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gl.glBufferData(
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GL.GL_ARRAY_BUFFER, fbColors.limit() * Buffers.SIZEOF_FLOAT,
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fbColors,
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GL2ES1.GL_STATIC_DRAW);
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} else {
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gl.glBufferSubData(
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GL.GL_ARRAY_BUFFER, 0, fbColors.limit() * Buffers.SIZEOF_FLOAT,
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fbColors);
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}
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gl.glColorPointer(colSize, GL.GL_FLOAT, 0, 0l);
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
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gl.glVertexPointer(vertSize, GL.GL_FLOAT, 0, fbVertices);
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gl.glTexCoordPointer(texSize, GL.GL_FLOAT, 0, fbTextures);
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gl.glColorPointer(colSize, GL.GL_FLOAT, 0, fbColors);
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fbVertices.limit(fbVertices.capacity());
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fbTextures.limit(fbTextures.capacity());
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fbColors.limit(fbColors.capacity());
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gl.glDrawArrays(GL.GL_TRIANGLES, 0, fbElements * ELEMENT_VERTICES_COUNT);
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//gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, fbElements * ELEMENT_VERTICES_COUNT);
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firstBufferDataCall = false;
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firstBufferTexDataCall = false;
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cycleEnded = true;
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// deleteBuffer(fbVertices);
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