package it.cavallium.warppi.gui.graphicengine.html; import org.teavm.jso.canvas.CanvasRenderingContext2D; import it.cavallium.warppi.StaticVars; import it.cavallium.warppi.gui.graphicengine.Renderer; public class HtmlRenderer implements Renderer { private String currentColor = "#000000ff"; private String clearColor = "#c5c2afff"; HtmlFont f = null; HtmlSkin currentSkin = null; private final CanvasRenderingContext2D g; private final HtmlEngine e; public HtmlRenderer(final HtmlEngine e, final CanvasRenderingContext2D g) { this.g = g; this.e = e; } private String toHex(final int r, final int g, final int b) { return String.format("#%02x%02x%02x", r, g, b); } private String toHex(final int r, final int g, final int b, final int a) { return String.format("#%02x%02x%02x%02x", r, g, b, a); } @Override public int glGetClearColor() { return hexToInt(clearColor); } private int hexToInt(final String hex) { switch (hex.length()) { case 6: return 0xFF << 24 | Integer.valueOf(hex.substring(0, 2), 16) << 16 | Integer.valueOf(hex.substring(2, 4), 16) << 8 | Integer.valueOf(hex.substring(4, 6), 16); case 6 + 1: return 0xFF << 24 | Integer.valueOf(hex.substring(0 + 1, 2 + 1), 16) << 16 | Integer.valueOf(hex.substring(2 + 1, 4 + 1), 16) << 8 | Integer.valueOf(hex.substring(4 + 1, 6 + 1), 16); case 8: return Integer.valueOf(hex.substring(6, 8), 16) << 24 | Integer.valueOf(hex.substring(0, 2), 16) << 16 | Integer.valueOf(hex.substring(2, 4), 16) << 8 | Integer.valueOf(hex.substring(4, 6), 16); case 8 + 1: return Integer.valueOf(hex.substring(6 + 1, 8 + 1), 16) << 24 | Integer.valueOf(hex.substring(0 + 1, 2 + 1), 16) << 16 | Integer.valueOf(hex.substring(2 + 1, 4 + 1), 16) << 8 | Integer.valueOf(hex.substring(4 + 1, 6 + 1), 16); } return 0xFF000000; } @Override public void glFillRect(final float x, final float y, final float width, final float height, final float uvX, final float uvY, final float uvWidth, final float uvHeight) { if (currentSkin != null) glDrawSkin((int) x, (int) y, (int) (x + width), (int) (y + height), (int) uvX, (int) uvY, (int) (uvWidth + uvX), (int) (uvHeight + uvY), true); else glFillColor(x, y, width, height); } @SuppressWarnings("unused") private void glDrawSkin(int x0, int y0, final int x1, final int y1, int s0, int t0, int s1, int t1, final boolean transparent) { final int[] size = e.getSize(); final double incrementX = Math.abs((double) (x1 - x0) / (double) (s1 - s0)); final double incrementY = Math.abs((double) (y1 - y0) / (double) (t1 - t0)); final boolean flippedX = (x1 - x0) / (s1 - s0) < 0; final boolean flippedY = (y1 - y0) / (t1 - t0) < 0; final int oldColor = 0; final int newColor; final int onex = s0 <= s1 ? 1 : -1; final int oney = t0 <= t1 ? 1 : -1; int width = 0; int height = 0; if (onex == -1) { final int s00 = s0; s0 = s1; s1 = s00; width = s1 - s0; } if (oney == -1) { final int t00 = t0; t0 = t1; t1 = t00; height = t1 - t0; } if (x0 >= size[0] || y0 >= size[0]) return; if (x0 + width >= size[0]) s1 = size[0] - x0 + s0; if (y0 + height >= size[1]) t1 = size[1] - y0 + t0; if (x0 < 0) { if (onex == -1) { width += x0; s1 += x0 + 1; } else s0 -= x0; x0 = 0; } if (y0 < 0) { if (oney == -1) { height += y0; t1 += y0 + 1; } else t0 -= y0; y0 = 0; } HtmlEngine.setImageSmoothingEnabled(g, false); g.drawImage(currentSkin.getImgElement(), s0, t0, s1 - s0, t1 - t0, x0 * e.mult, y0 * e.mult, (x1 - x0) * e.mult, (y1 - y0) * e.mult); } @Override public void glFillColor(float x, float y, final float width, final float height) { g.setFillStyle(currentColor); g.fillRect(x * e.mult, y * e.mult, width * e.mult, height * e.mult); } @Override public void glDrawStringRight(final float x, final float y, final String text) { glDrawStringLeft(x - f.getStringWidth(text), y, text); } @Override public void glDrawStringLeft(float x, float y, final String textString) { f.imgElCtx.setGlobalCompositeOperation("source-in"); f.imgElCtx.setFillStyle(currentColor); f.imgElCtx.fillRect(0, 0, f.imgEl.getWidth(), f.imgEl.getHeight()); final int[] text = f.getCharIndexes(textString); int cpos; final int l = text.length; for (int i = 0; i < l; i++) { cpos = i * f.charW; final int charIndex = text[i]; HtmlEngine.setImageSmoothingEnabled(g, false); g.drawImage(f.imgEl, 0, charIndex * f.charH, f.charW, f.charH, (x + cpos) * e.mult, y * e.mult, f.charW * e.mult, f.charH * e.mult); } } @Override public void glDrawStringCenter(final float x, final float y, final String text) { glDrawStringLeft(x - f.getStringWidth(text) / 2, y, text); } @Override public void glDrawLine(final float x0, final float y0, final float x1, final float y1) { if (x1 - x0 > 0 && y1 - y0 > 0) { g.beginPath(); g.moveTo(x0 * e.mult, y0 * e.mult); g.lineTo(x1 * e.mult, y1 * e.mult); g.setLineWidth(e.mult); g.stroke(); } else g.fillRect(x0 * e.mult, y0 * e.mult, (x1 - x0 + 1) * e.mult, (y1 - y0 + 1) * e.mult); } @Override public void glDrawCharRight(final int x, final int y, final char ch) { glDrawStringRight(x, y, ch + ""); } @Override public void glDrawCharLeft(final int x, final int y, final char ch) { glDrawStringLeft(x, y, ch + ""); } @Override public void glDrawCharCenter(final int x, final int y, final char ch) { glDrawStringCenter(x, y, ch + ""); } @Override public void glColor4i(final int red, final int green, final int blue, final int alpha) { g.setFillStyle(currentColor = toHex(red, green, blue, alpha)); } @Override public void glColor4f(final float red, final float green, final float blue, final float alpha) { glColor4i((int) (red * 255d), (int) (green * 255d), (int) (blue * 255d), (int) (alpha * 255d)); } @Override public void glColor3i(final int r, final int gg, final int b) { g.setFillStyle(currentColor = toHex(r, gg, b)); } @Override public void glColor3f(final float red, final float green, final float blue) { glColor3i((int) (red * 255d), (int) (green * 255d), (int) (blue * 255d)); } @Override public void glColor(final int c) { final int a = c >> 24 & 0xFF; final int r = c >> 16 & 0xFF; final int gg = c >> 8 & 0xFF; final int b = c & 0xFF; g.setFillStyle(currentColor = toHex(r, gg, b, a)); } @Override public void glClearSkin() { currentSkin = null; } @Override public void glClearColor4i(final int red, final int green, final int blue, final int alpha) { clearColor = toHex(red, green, blue, alpha); } @Override public void glClearColor4f(final float red, final float green, final float blue, final float alpha) { clearColor = toHex((int) (red * 255), (int) (green * 255), (int) (blue * 255), (int) (alpha * 255)); } @Override public void glClearColor(final int c) { final int r = c >> 16 & 0xFF; final int gg = c >> 8 & 0xFF; final int b = c & 0xFF; clearColor = toHex(r, gg, b); } @Override public void glClear(final int screenWidth, final int screenHeight) { g.setFillStyle(clearColor); g.fillRect(0, 0, screenWidth * e.mult, screenHeight * e.mult); g.setFillStyle(currentColor); } @Override public HtmlFont getCurrentFont() { return f; } }