WarpPI/core/src/main/java/it/cavallium/warppi/gui/GraphicUtils.java
2018-09-22 11:17:30 +02:00

62 lines
2.2 KiB
Java

package it.cavallium.warppi.gui;
public class GraphicUtils {
public static final float sin(final float rad) {
return GraphicUtils.sin[(int) (rad * GraphicUtils.radToIndex) & GraphicUtils.SIN_MASK];
}
public static final float cos(final float rad) {
return GraphicUtils.cos[(int) (rad * GraphicUtils.radToIndex) & GraphicUtils.SIN_MASK];
}
public static final float sinDeg(final float deg) {
return GraphicUtils.sin[(int) (deg * GraphicUtils.degToIndex) & GraphicUtils.SIN_MASK];
}
public static final float cosDeg(final float deg) {
return GraphicUtils.cos[(int) (deg * GraphicUtils.degToIndex) & GraphicUtils.SIN_MASK];
}
@SuppressWarnings("unused")
private static final float RAD;
@SuppressWarnings("unused")
private static final float DEG;
private static final int SIN_BITS;
private static final int SIN_MASK;
private static final int SIN_COUNT;
private static final float radFull;
private static final float radToIndex;
private static final float degFull;
private static final float degToIndex;
private static final float[] sin;
private static final float[] cos;
static {
RAD = (float) Math.PI / 180.0f;
DEG = 180.0f / (float) Math.PI;
SIN_BITS = 8;
SIN_MASK = ~(-1 << GraphicUtils.SIN_BITS);
SIN_COUNT = GraphicUtils.SIN_MASK + 1;
radFull = (float) (Math.PI * 2.0);
degFull = (float) 360.0;
radToIndex = GraphicUtils.SIN_COUNT / GraphicUtils.radFull;
degToIndex = GraphicUtils.SIN_COUNT / GraphicUtils.degFull;
sin = new float[GraphicUtils.SIN_COUNT];
cos = new float[GraphicUtils.SIN_COUNT];
for (int i = 0; i < GraphicUtils.SIN_COUNT; i++) {
GraphicUtils.sin[i] = (float) Math.sin((i + 0.5f) / GraphicUtils.SIN_COUNT * GraphicUtils.radFull);
GraphicUtils.cos[i] = (float) Math.cos((i + 0.5f) / GraphicUtils.SIN_COUNT * GraphicUtils.radFull);
}
// Four cardinal directions (credits: Nate)
for (int i = 0; i < 360; i += 90) {
GraphicUtils.sin[(int) (i * GraphicUtils.degToIndex) & GraphicUtils.SIN_MASK] = (float) Math.sin(i * Math.PI / 180.0);
GraphicUtils.cos[(int) (i * GraphicUtils.degToIndex) & GraphicUtils.SIN_MASK] = (float) Math.cos(i * Math.PI / 180.0);
}
}
}