131 lines
3.2 KiB
Java
131 lines
3.2 KiB
Java
package it.cavallium.warppi.gui.graphicengine.impl.common;
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import it.cavallium.warppi.gui.graphicengine.BinaryFont;
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import it.cavallium.warppi.gui.graphicengine.Renderer;
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public class ReboundedRenderer implements Renderer {
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private final Renderer renderer;
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private final int dx;
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private final int dy;
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private final int width;
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private final int height;
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public ReboundedRenderer(Renderer renderer, int dx, int dy, int width, int height) {
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this.renderer = renderer;
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this.dx = dx;
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this.dy = dy;
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this.width = width;
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this.height = height;
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}
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@Override
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public void glColor3i(int r, int gg, int b) {
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renderer.glColor3i(r, gg, b);
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}
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@Override
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public void glColor(int c) {
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renderer.glColor(c);
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}
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@Override
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public void glColor4i(int red, int green, int blue, int alpha) {
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renderer.glColor4i(red, green, blue, alpha);
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}
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@Override
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public void glColor3f(float red, float green, float blue) {
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renderer.glColor3f(red, green, blue);
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}
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@Override
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public void glColor4f(float red, float green, float blue, float alpha) {
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renderer.glColor4f(red, green, blue, alpha);
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}
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@Override
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public void glClearColor4i(int red, int green, int blue, int alpha) {
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renderer.glClearColor4i(red, green, blue, alpha);
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}
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@Override
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public void glClearColor4f(float red, float green, float blue, float alpha) {
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renderer.glClearColor4f(red, green, blue, alpha);
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}
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@Override
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public int glGetClearColor() {
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return renderer.glGetClearColor();
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}
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@Override
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public void glClearColor(int c) {
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renderer.glClearColor(c);
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}
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@Override
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public void glClear(int screenWidth, int screenHeight) {
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renderer.glClear(screenWidth, screenHeight);
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}
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@Override
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public void glDrawLine(float x0, float y0, float x1, float y1) {
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renderer.glDrawLine(this.dx + x0, this.dy + y0, this.dx + x1, this.dy + y1);
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}
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@Override
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public void glFillRect(float x, float y, float width, float height, float uvX, float uvY, float uvWidth, float uvHeight) {
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renderer.glFillRect(this.dx + x, this.dy + y, width, height, uvX, uvY, uvWidth, uvHeight);
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}
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@Override
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public void glFillColor(float x, float y, float width, float height) {
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renderer.glFillColor(this.dx + x, this.dy + y, width, height);
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}
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@Override
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public void glDrawCharLeft(int x, int y, char ch) {
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renderer.glDrawCharLeft(this.dx + x, this.dy + y, ch);
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}
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@Override
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public void glDrawCharCenter(int x, int y, char ch) {
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renderer.glDrawCharCenter(this.dx + x, this.dy + y, ch);
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}
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@Override
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public void glDrawCharRight(int x, int y, char ch) {
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renderer.glDrawCharRight(this.dx + x, this.dy + y, ch);
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}
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@Override
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public void glDrawStringLeft(float x, float y, String text) {
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renderer.glDrawStringLeft(this.dx + x, this.dy + y, text);
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}
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@Override
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public void glDrawStringCenter(float x, float y, String text) {
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renderer.glDrawStringCenter(this.dx + x, this.dy + y, text);
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}
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@Override
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public void glDrawStringRight(float x, float y, String text) {
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renderer.glDrawStringRight(this.dx + x, this.dy + y, text);
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}
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@Override
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public void glClearSkin() {
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renderer.glClearSkin();
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}
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@Override
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public BinaryFont getCurrentFont() {
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return renderer.getCurrentFont();
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}
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@Override
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public Renderer getBoundedInstance(int dx, int dy, int width, int height) {
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return renderer.getBoundedInstance(this.dx + dx, this.dy + dy, width, height);
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}
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}
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