WarpPI/core/src/main/java/it/cavallium/warppi/gui/graphicengine/impl/common/ReboundedRenderer.java

131 lines
3.2 KiB
Java

package it.cavallium.warppi.gui.graphicengine.impl.common;
import it.cavallium.warppi.gui.graphicengine.BinaryFont;
import it.cavallium.warppi.gui.graphicengine.Renderer;
public class ReboundedRenderer implements Renderer {
private final Renderer renderer;
private final int dx;
private final int dy;
private final int width;
private final int height;
public ReboundedRenderer(Renderer renderer, int dx, int dy, int width, int height) {
this.renderer = renderer;
this.dx = dx;
this.dy = dy;
this.width = width;
this.height = height;
}
@Override
public void glColor3i(int r, int gg, int b) {
renderer.glColor3i(r, gg, b);
}
@Override
public void glColor(int c) {
renderer.glColor(c);
}
@Override
public void glColor4i(int red, int green, int blue, int alpha) {
renderer.glColor4i(red, green, blue, alpha);
}
@Override
public void glColor3f(float red, float green, float blue) {
renderer.glColor3f(red, green, blue);
}
@Override
public void glColor4f(float red, float green, float blue, float alpha) {
renderer.glColor4f(red, green, blue, alpha);
}
@Override
public void glClearColor4i(int red, int green, int blue, int alpha) {
renderer.glClearColor4i(red, green, blue, alpha);
}
@Override
public void glClearColor4f(float red, float green, float blue, float alpha) {
renderer.glClearColor4f(red, green, blue, alpha);
}
@Override
public int glGetClearColor() {
return renderer.glGetClearColor();
}
@Override
public void glClearColor(int c) {
renderer.glClearColor(c);
}
@Override
public void glClear(int screenWidth, int screenHeight) {
renderer.glClear(screenWidth, screenHeight);
}
@Override
public void glDrawLine(float x0, float y0, float x1, float y1) {
renderer.glDrawLine(this.dx + x0, this.dy + y0, this.dx + x1, this.dy + y1);
}
@Override
public void glFillRect(float x, float y, float width, float height, float uvX, float uvY, float uvWidth, float uvHeight) {
renderer.glFillRect(this.dx + x, this.dy + y, width, height, uvX, uvY, uvWidth, uvHeight);
}
@Override
public void glFillColor(float x, float y, float width, float height) {
renderer.glFillColor(this.dx + x, this.dy + y, width, height);
}
@Override
public void glDrawCharLeft(int x, int y, char ch) {
renderer.glDrawCharLeft(this.dx + x, this.dy + y, ch);
}
@Override
public void glDrawCharCenter(int x, int y, char ch) {
renderer.glDrawCharCenter(this.dx + x, this.dy + y, ch);
}
@Override
public void glDrawCharRight(int x, int y, char ch) {
renderer.glDrawCharRight(this.dx + x, this.dy + y, ch);
}
@Override
public void glDrawStringLeft(float x, float y, String text) {
renderer.glDrawStringLeft(this.dx + x, this.dy + y, text);
}
@Override
public void glDrawStringCenter(float x, float y, String text) {
renderer.glDrawStringCenter(this.dx + x, this.dy + y, text);
}
@Override
public void glDrawStringRight(float x, float y, String text) {
renderer.glDrawStringRight(this.dx + x, this.dy + y, text);
}
@Override
public void glClearSkin() {
renderer.glClearSkin();
}
@Override
public BinaryFont getCurrentFont() {
return renderer.getCurrentFont();
}
@Override
public Renderer getBoundedInstance(int dx, int dy, int width, int height) {
return renderer.getBoundedInstance(this.dx + dx, this.dy + dy, width, height);
}
}