68 lines
2.4 KiB
Java
68 lines
2.4 KiB
Java
package it.cavallium.warppi.gui.screens;
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import it.cavallium.warppi.Engine;
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import it.cavallium.warppi.StaticVars;
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import it.cavallium.warppi.gui.GraphicUtils;
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public class LoadingScreen extends Screen {
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public float endLoading;
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boolean mustRefresh = true;
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public float loadingTextTranslation = 0.0f;
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public boolean loaded = false;
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private float previousZoomValue = 1;
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public LoadingScreen() {
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super();
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canBeInHistory = false;
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}
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@Override
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public void created() throws InterruptedException {
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Engine.INSTANCE.isLoaded().subscribe((loaded) -> {
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this.loaded = loaded;
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});
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endLoading = 0;
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}
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@Override
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public void initialized() throws InterruptedException {
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previousZoomValue = StaticVars.windowZoomFunction.apply(StaticVars.windowZoom.getLastValue());
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StaticVars.windowZoom.onNext(1f);
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}
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@Override
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public void beforeRender(final float dt) {
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loadingTextTranslation = GraphicUtils.sinDeg(endLoading * 90f) * 10f;
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endLoading += dt;
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if (loaded && (Engine.getPlatform().getSettings().isDebugEnabled() || endLoading >= 3.5f)) {
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StaticVars.windowZoom.onNext(previousZoomValue);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().setScreen(new MathInputScreen());
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}
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mustRefresh = true;
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}
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@Override
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public void render() {
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().guiSkin.use(Engine.INSTANCE.getHardwareDevice().getDisplayManager().engine);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().renderer.glColor3i(255, 255, 255);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().renderer.glFillRect(StaticVars.screenSize[0] / 2f - 80, StaticVars.screenSize[1] / 2f - 64, 160, 48, 0, 32, 160, 48);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().renderer.glFillRect(StaticVars.screenSize[0] / 2f - 24, StaticVars.screenSize[1] / 2f - loadingTextTranslation, 48, 48, 160, 32, 48, 48);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().renderer.glFillRect(StaticVars.screenSize[0] - 224, StaticVars.screenSize[1] - 48, 224, 48, 0, 80, 224, 48);
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Engine.INSTANCE.getHardwareDevice().getDisplayManager().renderer.glFillRect(StaticVars.screenSize[0] - 160 - 24 - 224, StaticVars.screenSize[1] - 48, 160, 48, 224, 80, 160, 48);
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}
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@Override
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public boolean mustBeRefreshed() {
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if (mustRefresh) {
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mustRefresh = false;
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return true;
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} else
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return false;
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}
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}
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