netty5/codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocketServerHandshaker08.java

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/*
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* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
Revamp the core API to reduce memory footprint and consumption The API changes made so far turned out to increase the memory footprint and consumption while our intention was actually decreasing them. Memory consumption issue: When there are many connections which does not exchange data frequently, the old Netty 4 API spent a lot more memory than 3 because it always allocates per-handler buffer for each connection unless otherwise explicitly stated by a user. In a usual real world load, a client doesn't always send requests without pausing, so the idea of having a buffer whose life cycle if bound to the life cycle of a connection didn't work as expected. Memory footprint issue: The old Netty 4 API decreased overall memory footprint by a great deal in many cases. It was mainly because the old Netty 4 API did not allocate a new buffer and event object for each read. Instead, it created a new buffer for each handler in a pipeline. This works pretty well as long as the number of handlers in a pipeline is only a few. However, for a highly modular application with many handlers which handles connections which lasts for relatively short period, it actually makes the memory footprint issue much worse. Changes: All in all, this is about retaining all the good changes we made in 4 so far such as better thread model and going back to the way how we dealt with message events in 3. To fix the memory consumption/footprint issue mentioned above, we made a hard decision to break the backward compatibility again with the following changes: - Remove MessageBuf - Merge Buf into ByteBuf - Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler - Similar changes were made to the adapter classes - Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler - Similar changes were made to the adapter classes - Introduce MessageList which is similar to `MessageEvent` in Netty 3 - Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList) - Replace flush(ctx, promise) with write(ctx, MessageList, promise) - Remove ByteToByteEncoder/Decoder/Codec - Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf> - Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel - Add SimpleChannelInboundHandler which is sometimes more useful than ChannelInboundHandlerAdapter - Bring back Channel.isWritable() from Netty 3 - Add ChannelInboundHandler.channelWritabilityChanges() event - Add RecvByteBufAllocator configuration property - Similar to ReceiveBufferSizePredictor in Netty 3 - Some existing configuration properties such as DatagramChannelConfig.receivePacketSize is gone now. - Remove suspend/resumeIntermediaryDeallocation() in ByteBuf This change would have been impossible without @normanmaurer's help. He fixed, ported, and improved many parts of the changes.
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import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelOutboundHandler;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpRequest;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaders;
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import io.netty.handler.codec.http.HttpHeaders.Names;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.util.CharsetUtil;
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import static io.netty.handler.codec.http.HttpHeaders.Values.*;
import static io.netty.handler.codec.http.HttpVersion.*;
/**
* <p>
* Performs server side opening and closing handshakes for web socket specification version <a
* href="http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-10" >draft-ietf-hybi-thewebsocketprotocol-
* 10</a>
* </p>
*/
public class WebSocketServerHandshaker08 extends WebSocketServerHandshaker {
public static final String WEBSOCKET_08_ACCEPT_GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
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private final boolean allowExtensions;
/**
* Constructor specifying the destination web socket location
*
* @param webSocketURL
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* URL for web socket communications. e.g "ws://myhost.com/mypath".
* Subsequent web socket frames will be sent to this URL.
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* @param subprotocols
* CSV of supported protocols
* @param allowExtensions
* Allow extensions to be used in the reserved bits of the web socket frame
* @param maxFramePayloadLength
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* Maximum allowable frame payload length. Setting this value to your application's
* requirement may reduce denial of service attacks using long data frames.
*/
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public WebSocketServerHandshaker08(
String webSocketURL, String subprotocols, boolean allowExtensions, int maxFramePayloadLength) {
super(WebSocketVersion.V08, webSocketURL, subprotocols, maxFramePayloadLength);
this.allowExtensions = allowExtensions;
}
/**
* <p>
* Handle the web socket handshake for the web socket specification <a href=
* "http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-08">HyBi version 8 to 10</a>. Version 8, 9 and
* 10 share the same wire protocol.
* </p>
*
* <p>
* Browser request to the server:
* </p>
*
* <pre>
* GET /chat HTTP/1.1
* Host: server.example.com
* Upgrade: websocket
* Connection: Upgrade
* Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
* Sec-WebSocket-Origin: http://example.com
* Sec-WebSocket-Protocol: chat, superchat
* Sec-WebSocket-Version: 8
* </pre>
*
* <p>
* Server response:
* </p>
*
* <pre>
* HTTP/1.1 101 Switching Protocols
* Upgrade: websocket
* Connection: Upgrade
* Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
* Sec-WebSocket-Protocol: chat
* </pre>
*/
@Override
protected FullHttpResponse newHandshakeResponse(FullHttpRequest req, HttpHeaders headers) {
FullHttpResponse res = new DefaultFullHttpResponse(HTTP_1_1, HttpResponseStatus.SWITCHING_PROTOCOLS);
if (headers != null) {
res.headers().add(headers);
}
String key = req.headers().get(Names.SEC_WEBSOCKET_KEY);
if (key == null) {
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throw new WebSocketHandshakeException("not a WebSocket request: missing key");
}
String acceptSeed = key + WEBSOCKET_08_ACCEPT_GUID;
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byte[] sha1 = WebSocketUtil.sha1(acceptSeed.getBytes(CharsetUtil.US_ASCII));
String accept = WebSocketUtil.base64(sha1);
if (logger.isDebugEnabled()) {
logger.debug(String.format("WS Version 8 Server Handshake key: %s. Response: %s.", key, accept));
}
res.headers().add(Names.UPGRADE, WEBSOCKET.toLowerCase());
res.headers().add(Names.CONNECTION, Names.UPGRADE);
res.headers().add(Names.SEC_WEBSOCKET_ACCEPT, accept);
String subprotocols = req.headers().get(Names.SEC_WEBSOCKET_PROTOCOL);
if (subprotocols != null) {
String selectedSubprotocol = selectSubprotocol(subprotocols);
if (selectedSubprotocol == null) {
throw new WebSocketHandshakeException("Requested subprotocol(s) not supported: " + subprotocols);
} else {
res.headers().add(Names.SEC_WEBSOCKET_PROTOCOL, selectedSubprotocol);
}
}
return res;
}
@Override
Revamp the core API to reduce memory footprint and consumption The API changes made so far turned out to increase the memory footprint and consumption while our intention was actually decreasing them. Memory consumption issue: When there are many connections which does not exchange data frequently, the old Netty 4 API spent a lot more memory than 3 because it always allocates per-handler buffer for each connection unless otherwise explicitly stated by a user. In a usual real world load, a client doesn't always send requests without pausing, so the idea of having a buffer whose life cycle if bound to the life cycle of a connection didn't work as expected. Memory footprint issue: The old Netty 4 API decreased overall memory footprint by a great deal in many cases. It was mainly because the old Netty 4 API did not allocate a new buffer and event object for each read. Instead, it created a new buffer for each handler in a pipeline. This works pretty well as long as the number of handlers in a pipeline is only a few. However, for a highly modular application with many handlers which handles connections which lasts for relatively short period, it actually makes the memory footprint issue much worse. Changes: All in all, this is about retaining all the good changes we made in 4 so far such as better thread model and going back to the way how we dealt with message events in 3. To fix the memory consumption/footprint issue mentioned above, we made a hard decision to break the backward compatibility again with the following changes: - Remove MessageBuf - Merge Buf into ByteBuf - Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler - Similar changes were made to the adapter classes - Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler - Similar changes were made to the adapter classes - Introduce MessageList which is similar to `MessageEvent` in Netty 3 - Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList) - Replace flush(ctx, promise) with write(ctx, MessageList, promise) - Remove ByteToByteEncoder/Decoder/Codec - Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf> - Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel - Add SimpleChannelInboundHandler which is sometimes more useful than ChannelInboundHandlerAdapter - Bring back Channel.isWritable() from Netty 3 - Add ChannelInboundHandler.channelWritabilityChanges() event - Add RecvByteBufAllocator configuration property - Similar to ReceiveBufferSizePredictor in Netty 3 - Some existing configuration properties such as DatagramChannelConfig.receivePacketSize is gone now. - Remove suspend/resumeIntermediaryDeallocation() in ByteBuf This change would have been impossible without @normanmaurer's help. He fixed, ported, and improved many parts of the changes.
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protected ChannelInboundHandler newWebsocketDecoder() {
return new WebSocket08FrameDecoder(true, allowExtensions, maxFramePayloadLength());
}
@Override
Revamp the core API to reduce memory footprint and consumption The API changes made so far turned out to increase the memory footprint and consumption while our intention was actually decreasing them. Memory consumption issue: When there are many connections which does not exchange data frequently, the old Netty 4 API spent a lot more memory than 3 because it always allocates per-handler buffer for each connection unless otherwise explicitly stated by a user. In a usual real world load, a client doesn't always send requests without pausing, so the idea of having a buffer whose life cycle if bound to the life cycle of a connection didn't work as expected. Memory footprint issue: The old Netty 4 API decreased overall memory footprint by a great deal in many cases. It was mainly because the old Netty 4 API did not allocate a new buffer and event object for each read. Instead, it created a new buffer for each handler in a pipeline. This works pretty well as long as the number of handlers in a pipeline is only a few. However, for a highly modular application with many handlers which handles connections which lasts for relatively short period, it actually makes the memory footprint issue much worse. Changes: All in all, this is about retaining all the good changes we made in 4 so far such as better thread model and going back to the way how we dealt with message events in 3. To fix the memory consumption/footprint issue mentioned above, we made a hard decision to break the backward compatibility again with the following changes: - Remove MessageBuf - Merge Buf into ByteBuf - Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler - Similar changes were made to the adapter classes - Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler - Similar changes were made to the adapter classes - Introduce MessageList which is similar to `MessageEvent` in Netty 3 - Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList) - Replace flush(ctx, promise) with write(ctx, MessageList, promise) - Remove ByteToByteEncoder/Decoder/Codec - Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf> - Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel - Add SimpleChannelInboundHandler which is sometimes more useful than ChannelInboundHandlerAdapter - Bring back Channel.isWritable() from Netty 3 - Add ChannelInboundHandler.channelWritabilityChanges() event - Add RecvByteBufAllocator configuration property - Similar to ReceiveBufferSizePredictor in Netty 3 - Some existing configuration properties such as DatagramChannelConfig.receivePacketSize is gone now. - Remove suspend/resumeIntermediaryDeallocation() in ByteBuf This change would have been impossible without @normanmaurer's help. He fixed, ported, and improved many parts of the changes.
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protected ChannelOutboundHandler newWebSocketEncoder() {
return new WebSocket08FrameEncoder(false);
}
}