* Added detailed explanation on NETTY-114 (not to forget why I woke up selector again)
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@ -233,9 +233,34 @@ class NioClientSocketPipelineSink extends AbstractChannelSink {
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try {
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int selectedKeyCount = selector.select(500);
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// Wake up immediately in the next turn if someone might
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// have waken up the selector between 'wakenUp.set(false)'
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// and 'selector.select(...)'.
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// 'wakenUp.compareAndSet(false, true)' is always evaluated
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// before calling 'selector.wakeup()' to reduce the wake-up
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// overhead. (Selector.wakeup() is an expensive operation.)
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//
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// However, there is a race condition in this approach.
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// The race condition is triggered when 'wakenUp' is set to
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// true too early.
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//
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// 'wakenUp' is set to true too early if:
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// 1) Selector is waken up between 'wakenUp.set(false)' and
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// 'selector.select(...)'. (BAD)
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// 2) Selector is waken up between 'selector.select(...)' and
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// 'if (wakenUp.get()) { ... }'. (OK)
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//
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// In the first case, 'wakenUp' is set to true and the
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// following 'selector.select(...)' will wake up immediately.
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// Until 'wakenUp' is set to false again in the next round,
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// 'wakenUp.compareAndSet(false, true)' will fail, and therefore
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// any attempt to wake up the Selector will fail, too, causing
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// the following 'selector.select(...)' call to block
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// unnecessarily.
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//
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// To fix this problem, we wake up the selector again if wakenUp
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// is true immediately after selector.select(...).
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// It is inefficient in that it wakes up the selector for both
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// the first case (BAD - wake-up required) and the second case
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// (OK - no wake-up required).
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if (wakenUp.get()) {
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selector.wakeup();
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}
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@ -224,9 +224,34 @@ class NioUdpWorker implements Runnable {
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try {
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int selectedKeyCount = selector.select(500);
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// Wake up immediately in the next turn if someone might
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// have waken up the selector between 'wakenUp.set(false)'
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// and 'selector.select(...)'.
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// 'wakenUp.compareAndSet(false, true)' is always evaluated
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// before calling 'selector.wakeup()' to reduce the wake-up
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// overhead. (Selector.wakeup() is an expensive operation.)
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//
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// However, there is a race condition in this approach.
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// The race condition is triggered when 'wakenUp' is set to
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// true too early.
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//
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// 'wakenUp' is set to true too early if:
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// 1) Selector is waken up between 'wakenUp.set(false)' and
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// 'selector.select(...)'. (BAD)
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// 2) Selector is waken up between 'selector.select(...)' and
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// 'if (wakenUp.get()) { ... }'. (OK)
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//
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// In the first case, 'wakenUp' is set to true and the
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// following 'selector.select(...)' will wake up immediately.
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// Until 'wakenUp' is set to false again in the next round,
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// 'wakenUp.compareAndSet(false, true)' will fail, and therefore
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// any attempt to wake up the Selector will fail, too, causing
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// the following 'selector.select(...)' call to block
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// unnecessarily.
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//
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// To fix this problem, we wake up the selector again if wakenUp
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// is true immediately after selector.select(...).
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// It is inefficient in that it wakes up the selector for both
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// the first case (BAD - wake-up required) and the second case
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// (OK - no wake-up required).
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if (wakenUp.get()) {
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selector.wakeup();
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}
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@ -162,9 +162,34 @@ class NioWorker implements Runnable {
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try {
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int selectedKeyCount = selector.select(500);
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// Wake up immediately in the next turn if someone might
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// have waken up the selector between 'wakenUp.set(false)'
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// and 'selector.select(...)'.
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// 'wakenUp.compareAndSet(false, true)' is always evaluated
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// before calling 'selector.wakeup()' to reduce the wake-up
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// overhead. (Selector.wakeup() is an expensive operation.)
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//
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// However, there is a race condition in this approach.
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// The race condition is triggered when 'wakenUp' is set to
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// true too early.
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//
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// 'wakenUp' is set to true too early if:
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// 1) Selector is waken up between 'wakenUp.set(false)' and
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// 'selector.select(...)'. (BAD)
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// 2) Selector is waken up between 'selector.select(...)' and
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// 'if (wakenUp.get()) { ... }'. (OK)
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//
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// In the first case, 'wakenUp' is set to true and the
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// following 'selector.select(...)' will wake up immediately.
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// Until 'wakenUp' is set to false again in the next round,
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// 'wakenUp.compareAndSet(false, true)' will fail, and therefore
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// any attempt to wake up the Selector will fail, too, causing
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// the following 'selector.select(...)' call to block
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// unnecessarily.
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//
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// To fix this problem, we wake up the selector again if wakenUp
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// is true immediately after selector.select(...).
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// It is inefficient in that it wakes up the selector for both
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// the first case (BAD - wake-up required) and the second case
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// (OK - no wake-up required).
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if (wakenUp.get()) {
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selector.wakeup();
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}
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