Always cleanup() in ReplayingDecoder if we have received any messages at
all. See #105
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@ -17,6 +17,7 @@ package org.jboss.netty.handler.codec.replay;
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import java.net.SocketAddress;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.concurrent.atomic.AtomicBoolean;
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import org.jboss.netty.buffer.ChannelBuffer;
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import org.jboss.netty.buffer.ChannelBufferFactory;
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@ -297,6 +298,8 @@ public abstract class ReplayingDecoder<T extends Enum<T>>
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private final AtomicReference<ChannelBuffer> cumulation =
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new AtomicReference<ChannelBuffer>();
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private final AtomicBoolean needsCleanup =
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new AtomicBoolean(false);
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private final boolean unfold;
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private ReplayingDecoderBuffer replayable;
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private T state;
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@ -438,6 +441,7 @@ public abstract class ReplayingDecoder<T extends Enum<T>>
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}
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ChannelBuffer cumulation = cumulation(ctx);
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needsCleanup.set(true);
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cumulation.discardReadBytes();
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cumulation.writeBytes(input);
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callDecode(ctx, e.getChannel(), cumulation, e.getRemoteAddress());
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@ -534,14 +538,14 @@ public abstract class ReplayingDecoder<T extends Enum<T>>
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private void cleanup(ChannelHandlerContext ctx, ChannelStateEvent e)
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throws Exception {
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try {
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ChannelBuffer cumulation = this.cumulation.getAndSet(null);
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if (cumulation == null) {
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if (!needsCleanup.getAndSet(false)) {
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return;
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}
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ChannelBuffer cumulation = this.cumulation.getAndSet(null);
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replayable.terminate();
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if (cumulation.readable()) {
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if (cumulation != null && cumulation.readable()) {
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// Make sure all data was read before notifying a closed channel.
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callDecode(ctx, e.getChannel(), cumulation, null);
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}
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