diff --git a/common/src/main/java/io/netty/util/internal/LegacyLinkedTransferQueue.java b/common/src/main/java/io/netty/util/internal/LegacyLinkedTransferQueue.java
deleted file mode 100644
index acc9a41724..0000000000
--- a/common/src/main/java/io/netty/util/internal/LegacyLinkedTransferQueue.java
+++ /dev/null
@@ -1,1373 +0,0 @@
-/*
- * Copyright 2012 The Netty Project
- *
- * The Netty Project licenses this file to you under the Apache License,
- * version 2.0 (the "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at:
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- * License for the specific language governing permissions and limitations
- * under the License.
- */
-
-/*
- * Written by Doug Lea with assistance from members of JCP JSR-166
- * Expert Group and released to the public domain, as explained at
- * http://creativecommons.org/licenses/publicdomain
- */
-
-package io.netty.util.internal;
-
-import java.util.AbstractQueue;
-import java.util.Collection;
-import java.util.ConcurrentModificationException;
-import java.util.Iterator;
-import java.util.NoSuchElementException;
-import java.util.concurrent.BlockingQueue;
-import java.util.concurrent.TimeUnit;
-import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
-import java.util.concurrent.atomic.AtomicReferenceFieldUpdater;
-import java.util.concurrent.locks.LockSupport;
-
-/**
- *
- * This version does work even if sun.misc.Unsafe is not found in the classpath. So this is kept for compatibility reasons.
- * Please use {@link QueueFactory} to create a Queue as it will use the "optimal" implementation depending on the JVM
- *
- *
- *
- *
- * An unbounded {@link BlockingQueue} based on linked nodes.
- * This queue orders elements FIFO (first-in-first-out) with respect
- * to any given producer. The head of the queue is that
- * element that has been on the queue the longest time for some
- * producer. The tail of the queue is that element that has
- * been on the queue the shortest time for some producer.
- *
- *
Beware that, unlike in most collections, the {@code size}
- * method is NOT a constant-time operation. Because of the
- * asynchronous nature of these queues, determining the current number
- * of elements requires a traversal of the elements.
- *
- *
This class and its iterator implement all of the
- * optional methods of the {@link Collection} and {@link
- * Iterator} interfaces.
- *
- *
Memory consistency effects: As with other concurrent
- * collections, actions in a thread prior to placing an object into a
- * {@code LinkedTransferQueue}
- * happen-before
- * actions subsequent to the access or removal of that element from
- * the {@code LinkedTransferQueue} in another thread.
- *
- *
This class is a member of the
- *
- * Java Collections Framework.
- * @param the type of elements held in this collection
- */
-public class LegacyLinkedTransferQueue extends AbstractQueue
- implements BlockingQueue, java.io.Serializable {
- private static final long serialVersionUID = -3223113410248163686L;
-
- /*
- * *** Overview of Dual Queues with Slack ***
- *
- * Dual Queues, introduced by Scherer and Scott
- * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
- * (linked) queues in which nodes may represent either data or
- * requests. When a thread tries to enqueue a data node, but
- * encounters a request node, it instead "matches" and removes it;
- * and vice versa for enqueuing requests. Blocking Dual Queues
- * arrange that threads enqueuing unmatched requests block until
- * other threads provide the match. Dual Synchronous Queues (see
- * Scherer, Lea, & Scott
- * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
- * additionally arrange that threads enqueuing unmatched data also
- * block. Dual Transfer Queues support all of these modes, as
- * dictated by callers.
- *
- * A FIFO dual queue may be implemented using a variation of the
- * Michael & Scott (M&S) lock-free queue algorithm
- * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
- * It maintains two pointer fields, "head", pointing to a
- * (matched) node that in turn points to the first actual
- * (unmatched) queue node (or null if empty); and "tail" that
- * points to the last node on the queue (or again null if
- * empty). For example, here is a possible queue with four data
- * elements:
- *
- * head tail
- * | |
- * v v
- * M -> U -> U -> U -> U
- *
- * The M&S queue algorithm is known to be prone to scalability and
- * overhead limitations when maintaining (via CAS) these head and
- * tail pointers. This has led to the development of
- * contention-reducing variants such as elimination arrays (see
- * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
- * optimistic back pointers (see Ladan-Mozes & Shavit
- * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
- * However, the nature of dual queues enables a simpler tactic for
- * improving M&S-style implementations when dual-ness is needed.
- *
- * In a dual queue, each node must atomically maintain its match
- * status. While there are other possible variants, we implement
- * this here as: for a data-mode node, matching entails CASing an
- * "item" field from a non-null data value to null upon match, and
- * vice-versa for request nodes, CASing from null to a data
- * value. (Note that the linearization properties of this style of
- * queue are easy to verify -- elements are made available by
- * linking, and unavailable by matching.) Compared to plain M&S
- * queues, this property of dual queues requires one additional
- * successful atomic operation per enq/deq pair. But it also
- * enables lower cost variants of queue maintenance mechanics. (A
- * variation of this idea applies even for non-dual queues that
- * support deletion of interior elements, such as
- * j.u.c.ConcurrentLinkedQueue.)
- *
- * Once a node is matched, its match status can never again
- * change. We may thus arrange that the linked list of them
- * contain a prefix of zero or more matched nodes, followed by a
- * suffix of zero or more unmatched nodes. (Note that we allow
- * both the prefix and suffix to be zero length, which in turn
- * means that we do not use a dummy header.) If we were not
- * concerned with either time or space efficiency, we could
- * correctly perform enqueue and dequeue operations by traversing
- * from a pointer to the initial node; CASing the item of the
- * first unmatched node on match and CASing the next field of the
- * trailing node on appends. (Plus some special-casing when
- * initially empty). While this would be a terrible idea in
- * itself, it does have the benefit of not requiring ANY atomic
- * updates on head/tail fields.
- *
- * We introduce here an approach that lies between the extremes of
- * never versus always updating queue (head and tail) pointers.
- * This offers a tradeoff between sometimes requiring extra
- * traversal steps to locate the first and/or last unmatched
- * nodes, versus the reduced overhead and contention of fewer
- * updates to queue pointers. For example, a possible snapshot of
- * a queue is:
- *
- * head tail
- * | |
- * v v
- * M -> M -> U -> U -> U -> U
- *
- * The best value for this "slack" (the targeted maximum distance
- * between the value of "head" and the first unmatched node, and
- * similarly for "tail") is an empirical matter. We have found
- * that using very small constants in the range of 1-3 work best
- * over a range of platforms. Larger values introduce increasing
- * costs of cache misses and risks of long traversal chains, while
- * smaller values increase CAS contention and overhead.
- *
- * Dual queues with slack differ from plain M&S dual queues by
- * virtue of only sometimes updating head or tail pointers when
- * matching, appending, or even traversing nodes; in order to
- * maintain a targeted slack. The idea of "sometimes" may be
- * operationalized in several ways. The simplest is to use a
- * per-operation counter incremented on each traversal step, and
- * to try (via CAS) to update the associated queue pointer
- * whenever the count exceeds a threshold. Another, that requires
- * more overhead, is to use random number generators to update
- * with a given probability per traversal step.
- *
- * In any strategy along these lines, because CASes updating
- * fields may fail, the actual slack may exceed targeted
- * slack. However, they may be retried at any time to maintain
- * targets. Even when using very small slack values, this
- * approach works well for dual queues because it allows all
- * operations up to the point of matching or appending an item
- * (hence potentially allowing progress by another thread) to be
- * read-only, thus not introducing any further contention. As
- * described below, we implement this by performing slack
- * maintenance retries only after these points.
- *
- * As an accompaniment to such techniques, traversal overhead can
- * be further reduced without increasing contention of head
- * pointer updates: Threads may sometimes shortcut the "next" link
- * path from the current "head" node to be closer to the currently
- * known first unmatched node, and similarly for tail. Again, this
- * may be triggered with using thresholds or randomization.
- *
- * These ideas must be further extended to avoid unbounded amounts
- * of costly-to-reclaim garbage caused by the sequential "next"
- * links of nodes starting at old forgotten head nodes: As first
- * described in detail by Boehm
- * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
- * delays noticing that any arbitrarily old node has become
- * garbage, all newer dead nodes will also be unreclaimed.
- * (Similar issues arise in non-GC environments.) To cope with
- * this in our implementation, upon CASing to advance the head
- * pointer, we set the "next" link of the previous head to point
- * only to itself; thus limiting the length of connected dead lists.
- * (We also take similar care to wipe out possibly garbage
- * retaining values held in other Node fields.) However, doing so
- * adds some further complexity to traversal: If any "next"
- * pointer links to itself, it indicates that the current thread
- * has lagged behind a head-update, and so the traversal must
- * continue from the "head". Traversals trying to find the
- * current tail starting from "tail" may also encounter
- * self-links, in which case they also continue at "head".
- *
- * It is tempting in slack-based scheme to not even use CAS for
- * updates (similarly to Ladan-Mozes & Shavit). However, this
- * cannot be done for head updates under the above link-forgetting
- * mechanics because an update may leave head at a detached node.
- * And while direct writes are possible for tail updates, they
- * increase the risk of long retraversals, and hence long garbage
- * chains, which can be much more costly than is worthwhile
- * considering that the cost difference of performing a CAS vs
- * write is smaller when they are not triggered on each operation
- * (especially considering that writes and CASes equally require
- * additional GC bookkeeping ("write barriers") that are sometimes
- * more costly than the writes themselves because of contention).
- *
- * *** Overview of implementation ***
- *
- * We use a threshold-based approach to updates, with a slack
- * threshold of two -- that is, we update head/tail when the
- * current pointer appears to be two or more steps away from the
- * first/last node. The slack value is hard-wired: a path greater
- * than one is naturally implemented by checking equality of
- * traversal pointers except when the list has only one element,
- * in which case we keep slack threshold at one. Avoiding tracking
- * explicit counts across method calls slightly simplifies an
- * already-messy implementation. Using randomization would
- * probably work better if there were a low-quality dirt-cheap
- * per-thread one available, but even ThreadLocalRandom is too
- * heavy for these purposes.
- *
- * With such a small slack threshold value, it is not worthwhile
- * to augment this with path short-circuiting (i.e., unsplicing
- * interior nodes) except in the case of cancellation/removal (see
- * below).
- *
- * We allow both the head and tail fields to be null before any
- * nodes are enqueued; initializing upon first append. This
- * simplifies some other logic, as well as providing more
- * efficient explicit control paths instead of letting JVMs insert
- * implicit NullPointerExceptions when they are null. While not
- * currently fully implemented, we also leave open the possibility
- * of re-nulling these fields when empty (which is complicated to
- * arrange, for little benefit.)
- *
- * All enqueue/dequeue operations are handled by the single method
- * "xfer" with parameters indicating whether to act as some form
- * of offer, put, poll, take, or transfer (each possibly with
- * timeout). The relative complexity of using one monolithic
- * method outweighs the code bulk and maintenance problems of
- * using separate methods for each case.
- *
- * Operation consists of up to three phases. The first is
- * implemented within method xfer, the second in tryAppend, and
- * the third in method awaitMatch.
- *
- * 1. Try to match an existing node
- *
- * Starting at head, skip already-matched nodes until finding
- * an unmatched node of opposite mode, if one exists, in which
- * case matching it and returning, also if necessary updating
- * head to one past the matched node (or the node itself if the
- * list has no other unmatched nodes). If the CAS misses, then
- * a loop retries advancing head by two steps until either
- * success or the slack is at most two. By requiring that each
- * attempt advances head by two (if applicable), we ensure that
- * the slack does not grow without bound. Traversals also check
- * if the initial head is now off-list, in which case they
- * start at the new head.
- *
- * If no candidates are found and the call was untimed
- * poll/offer, (argument "how" is NOW) return.
- *
- * 2. Try to append a new node (method tryAppend)
- *
- * Starting at current tail pointer, find the actual last node
- * and try to append a new node (or if head was null, establish
- * the first node). Nodes can be appended only if their
- * predecessors are either already matched or are of the same
- * mode. If we detect otherwise, then a new node with opposite
- * mode must have been appended during traversal, so we must
- * restart at phase 1. The traversal and update steps are
- * otherwise similar to phase 1: Retrying upon CAS misses and
- * checking for staleness. In particular, if a self-link is
- * encountered, then we can safely jump to a node on the list
- * by continuing the traversal at current head.
- *
- * On successful append, if the call was ASYNC, return.
- *
- * 3. Await match or cancellation (method awaitMatch)
- *
- * Wait for another thread to match node; instead cancelling if
- * the current thread was interrupted or the wait timed out. On
- * multiprocessors, we use front-of-queue spinning: If a node
- * appears to be the first unmatched node in the queue, it
- * spins a bit before blocking. In either case, before blocking
- * it tries to unsplice any nodes between the current "head"
- * and the first unmatched node.
- *
- * Front-of-queue spinning vastly improves performance of
- * heavily contended queues. And so long as it is relatively
- * brief and "quiet", spinning does not much impact performance
- * of less-contended queues. During spins threads check their
- * interrupt status and generate a thread-local random number
- * to decide to occasionally perform a Thread.yield. While
- * yield has underdefined specs, we assume that might it help,
- * and will not hurt in limiting impact of spinning on busy
- * systems. We also use smaller (1/2) spins for nodes that are
- * not known to be front but whose predecessors have not
- * blocked -- these "chained" spins avoid artifacts of
- * front-of-queue rules which otherwise lead to alternating
- * nodes spinning vs blocking. Further, front threads that
- * represent phase changes (from data to request node or vice
- * versa) compared to their predecessors receive additional
- * chained spins, reflecting longer paths typically required to
- * unblock threads during phase changes.
- * ** Unlinking removed interior nodes **
- *
- * In addition to minimizing garbage retention via self-linking
- * described above, we also unlink removed interior nodes. These
- * may arise due to timed out or interrupted waits, or calls to
- * remove(x) or Iterator.remove. Normally, given a node that was
- * at one time known to be the predecessor of some node s that is
- * to be removed, we can unsplice s by CASing the next field of
- * its predecessor if it still points to s (otherwise s must
- * already have been removed or is now offlist). But there are two
- * situations in which we cannot guarantee to make node s
- * unreachable in this way: (1) If s is the trailing node of list
- * (i.e., with null next), then it is pinned as the target node
- * for appends, so can only be removed later after other nodes are
- * appended. (2) We cannot necessarily unlink s given a
- * predecessor node that is matched (including the case of being
- * cancelled): the predecessor may already be unspliced, in which
- * case some previous reachable node may still point to s.
- * (For further explanation see Herlihy & Shavit "The Art of
- * Multiprocessor Programming" chapter 9). Although, in both
- * cases, we can rule out the need for further action if either s
- * or its predecessor are (or can be made to be) at, or fall off
- * from, the head of list.
- *
- * Without taking these into account, it would be possible for an
- * unbounded number of supposedly removed nodes to remain
- * reachable. Situations leading to such buildup are uncommon but
- * can occur in practice; for example when a series of short timed
- * calls to poll repeatedly time out but never otherwise fall off
- * the list because of an untimed call to take at the front of the
- * queue.
- *
- * When these cases arise, rather than always retraversing the
- * entire list to find an actual predecessor to unlink (which
- * won't help for case (1) anyway), we record a conservative
- * estimate of possible unsplice failures (in "sweepVotes").
- * We trigger a full sweep when the estimate exceeds a threshold
- * ("SWEEP_THRESHOLD") indicating the maximum number of estimated
- * removal failures to tolerate before sweeping through, unlinking
- * cancelled nodes that were not unlinked upon initial removal.
- * We perform sweeps by the thread hitting threshold (rather than
- * background threads or by spreading work to other threads)
- * because in the main contexts in which removal occurs, the
- * caller is already timed-out, cancelled, or performing a
- * potentially O(n) operation (e.g. remove(x)), none of which are
- * time-critical enough to warrant the overhead that alternatives
- * would impose on other threads.
- *
- * Because the sweepVotes estimate is conservative, and because
- * nodes become unlinked "naturally" as they fall off the head of
- * the queue, and because we allow votes to accumulate even while
- * sweeps are in progress, there are typically significantly fewer
- * such nodes than estimated. Choice of a threshold value
- * balances the likelihood of wasted effort and contention, versus
- * providing a worst-case bound on retention of interior nodes in
- * quiescent queues. The value defined below was chosen
- * empirically to balance these under various timeout scenarios.
- *
- * Note that we cannot self-link unlinked interior nodes during
- * sweeps. However, the associated garbage chains terminate when
- * some successor ultimately falls off the head of the list and is
- * self-linked.
- */
-
- /** True if on multiprocessor */
- private static final boolean MP =
- Runtime.getRuntime().availableProcessors() > 1;
-
- /**
- * The number of times to spin (with randomly interspersed calls
- * to Thread.yield) on multiprocessor before blocking when a node
- * is apparently the first waiter in the queue. See above for
- * explanation. Must be a power of two. The value is empirically
- * derived -- it works pretty well across a variety of processors,
- * numbers of CPUs, and OSes.
- */
- private static final int FRONT_SPINS = 1 << 7;
-
- /**
- * The number of times to spin before blocking when a node is
- * preceded by another node that is apparently spinning. Also
- * serves as an increment to FRONT_SPINS on phase changes, and as
- * base average frequency for yielding during spins. Must be a
- * power of two.
- */
- private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;
-
- /**
- * The maximum number of estimated removal failures (sweepVotes)
- * to tolerate before sweeping through the queue unlinking
- * cancelled nodes that were not unlinked upon initial
- * removal. See above for explanation. The value must be at least
- * two to avoid useless sweeps when removing trailing nodes.
- */
- static final int SWEEP_THRESHOLD = 32;
-
- /**
- * Queue nodes. Uses Object, not E, for items to allow forgetting
- * them after use. Relies heavily on Unsafe mechanics to minimize
- * unnecessary ordering constraints: Writes that are intrinsically
- * ordered wrt other accesses or CASes use simple relaxed forms.
- */
- static final class Node {
- final boolean isData; // false if this is a request node
- volatile Object item; // initially non-null if isData; CASed to match
- volatile Node next;
- volatile Thread waiter; // null until waiting
-
- // CAS methods for fields
- boolean casNext(Node cmp, Node val) {
- if (AtomicFieldUpdaterUtil.isAvailable()) {
- return nextUpdater.compareAndSet(this, cmp, val);
- } else {
- synchronized (this) {
- if (next == cmp) {
- next = val;
- return true;
- } else {
- return false;
- }
- }
- }
- }
-
- boolean casItem(Object cmp, Object val) {
- // assert cmp == null || cmp.getClass() != Node.class;
- if (AtomicFieldUpdaterUtil.isAvailable()) {
- return itemUpdater.compareAndSet(this, cmp, val);
- } else {
- synchronized (this) {
- if (item == cmp) {
- item = val;
- return true;
- } else {
- return false;
- }
- }
- }
- }
-
- /**
- * Constructs a new node. Uses relaxed write because item can
- * only be seen after publication via casNext.
- */
- Node(Object item, boolean isData) {
- this.item = item;
- this.isData = isData;
- }
-
- /**
- * Links node to itself to avoid garbage retention. Called
- * only after CASing head field, so uses relaxed write.
- */
- void forgetNext() {
- this.next = this;
- }
-
- /**
- * Sets item to self and waiter to null, to avoid garbage
- * retention after matching or cancelling. Uses relaxed writes
- * bacause order is already constrained in the only calling
- * contexts: item is forgotten only after volatile/atomic
- * mechanics that extract items. Similarly, clearing waiter
- * follows either CAS or return from park (if ever parked;
- * else we don't care).
- */
- void forgetContents() {
- this.item = this;
- this.waiter = null;
- }
-
- /**
- * Returns true if this node has been matched, including the
- * case of artificial matches due to cancellation.
- */
- boolean isMatched() {
- Object x = item;
- return x == this || x == null == isData;
- }
-
- /**
- * Returns true if this is an unmatched request node.
- */
- boolean isUnmatchedRequest() {
- return !isData && item == null;
- }
-
- /**
- * Returns true if a node with the given mode cannot be
- * appended to this node because this node is unmatched and
- * has opposite data mode.
- */
- boolean cannotPrecede(boolean haveData) {
- boolean d = isData;
- Object x;
- return d != haveData && (x = item) != this && x != null == d;
- }
-
- /**
- * Tries to artificially match a data node -- used by remove.
- */
- boolean tryMatchData() {
- // assert isData;
- Object x = item;
- if (x != null && x != this && casItem(x, null)) {
- LockSupport.unpark(waiter);
- return true;
- }
- return false;
- }
-
- private static final AtomicReferenceFieldUpdater nextUpdater =
- AtomicFieldUpdaterUtil.newRefUpdater(Node.class, Node.class, "next");
- private static final AtomicReferenceFieldUpdater itemUpdater =
- AtomicFieldUpdaterUtil.newRefUpdater(Node.class, Object.class, "item");
-
- }
-
- /** head of the queue; null until first enqueue */
- transient volatile Node head;
-
- /** tail of the queue; null until first append */
- transient volatile Node tail;
-
- /** The number of apparent failures to unsplice removed nodes */
- transient volatile int sweepVotes;
-
- // CAS methods for fields
- private boolean casTail(Node cmp, Node val) {
- if (AtomicFieldUpdaterUtil.isAvailable()) {
- return tailUpdater.compareAndSet(this, cmp, val);
- } else {
- synchronized (this) {
- if (tail == cmp) {
- tail = val;
- return true;
- } else {
- return false;
- }
- }
- }
- }
-
- private boolean casHead(Node cmp, Node val) {
- if (AtomicFieldUpdaterUtil.isAvailable()) {
- return headUpdater.compareAndSet(this, cmp, val);
- } else {
- synchronized (this) {
- if (head == cmp) {
- head = val;
- return true;
- } else {
- return false;
- }
- }
- }
- }
-
- private boolean casSweepVotes(int cmp, int val) {
- if (AtomicFieldUpdaterUtil.isAvailable()) {
- return sweepVotesUpdater.compareAndSet(this, cmp, val);
- } else {
- synchronized (this) {
- if (sweepVotes == cmp) {
- sweepVotes = val;
- return true;
- } else {
- return false;
- }
- }
- }
- }
-
- /*
- * Possible values for "how" argument in xfer method.
- */
- private static final int NOW = 0; // for untimed poll, tryTransfer
- private static final int ASYNC = 1; // for offer, put, add
- private static final int SYNC = 2; // for transfer, take
- private static final int TIMED = 3; // for timed poll, tryTransfer
-
- @SuppressWarnings("unchecked")
- static E cast(Object item) {
- // assert item == null || item.getClass() != Node.class;
- // Explicit cast, see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6302954
- return (E) item;
- }
-
- /**
- * Implements all queuing methods. See above for explanation.
- *
- * @param e the item or null for take
- * @param haveData true if this is a put, else a take
- * @param how NOW, ASYNC, SYNC, or TIMED
- * @param nanos timeout in nanosecs, used only if mode is TIMED
- * @return an item if matched, else e
- * @throws NullPointerException if haveData mode but e is null
- */
- @SuppressWarnings("unchecked")
- private E xfer(E e, boolean haveData, int how, long nanos) {
- if (haveData && e == null) {
- throw new NullPointerException();
- }
- Node s = null; // the node to append, if needed
-
- retry: for (;;) { // restart on append race
-
- for (Node h = head, p = h; p != null;) { // find & match first node
- boolean isData = p.isData;
- Object item = p.item;
- if (item != p && item != null == isData) { // unmatched
- if (isData == haveData) { // can't match
- break;
- }
- if (p.casItem(item, e)) { // match
- for (Node q = p; q != h;) {
- Node n = q.next; // update by 2 unless singleton
- if (head == h && casHead(h, n == null? q : n)) {
- h.forgetNext();
- break;
- } // advance and retry
- if ((h = head) == null ||
- (q = h.next) == null || !q.isMatched()) {
- break; // unless slack < 2
- }
- }
- LockSupport.unpark(p.waiter);
- // Explicit cast, see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6302954
- return (E) LegacyLinkedTransferQueue.cast(item);
- }
- }
- Node n = p.next;
- p = p != n ? n : (h = head); // Use head if p offlist
- }
-
- if (how != NOW) { // No matches available
- if (s == null) {
- s = new Node(e, haveData);
- }
- Node pred = tryAppend(s, haveData);
- if (pred == null) {
- continue retry; // lost race vs opposite mode
- }
- if (how != ASYNC) {
- return awaitMatch(s, pred, e, how == TIMED, nanos);
- }
- }
- return e; // not waiting
- }
- }
-
- /**
- * Tries to append node s as tail.
- *
- * @param s the node to append
- * @param haveData true if appending in data mode
- * @return null on failure due to losing race with append in
- * different mode, else s's predecessor, or s itself if no
- * predecessor
- */
- private Node tryAppend(Node s, boolean haveData) {
- for (Node t = tail, p = t;;) { // move p to last node and append
- Node n, u; // temps for reads of next & tail
- if (p == null && (p = head) == null) {
- if (casHead(null, s)) {
- return s; // initialize
- }
- }
- else if (p.cannotPrecede(haveData)) {
- return null; // lost race vs opposite mode
- } else if ((n = p.next) != null) { // not last; keep traversing
- p = p != t && t != (u = tail) ? (t = u) : // stale tail
- p != n ? n : null; // restart if off list
- } else if (!p.casNext(null, s)) {
- p = p.next; // re-read on CAS failure
- } else {
- if (p != t) { // update if slack now >= 2
- while ((tail != t || !casTail(t, s)) &&
- (t = tail) != null &&
- (s = t.next) != null && // advance and retry
- (s = s.next) != null && s != t) {
- continue;
- }
- }
- return p;
- }
- }
- }
-
- /**
- * Spins/yields/blocks until node s is matched or caller gives up.
- *
- * @param s the waiting node
- * @param pred the predecessor of s, or s itself if it has no
- * predecessor, or null if unknown (the null case does not occur
- * in any current calls but may in possible future extensions)
- * @param e the comparison value for checking match
- * @param timed if true, wait only until timeout elapses
- * @param nanos timeout in nanosecs, used only if timed is true
- * @return matched item, or e if unmatched on interrupt or timeout
- */
- @SuppressWarnings("unchecked")
- private E awaitMatch(Node s, Node pred, E e, boolean timed, long nanos) {
- long lastTime = timed ? System.nanoTime() : 0L;
- Thread w = Thread.currentThread();
- int spins = -1; // initialized after first item and cancel checks
- ThreadLocalRandom randomYields = null; // bound if needed
-
- for (;;) {
- Object item = s.item;
- if (item != e) { // matched
- // assert item != s;
- s.forgetContents(); // avoid garbage
- // Explicit cast, see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6302954
- return (E) LegacyLinkedTransferQueue.cast(item);
- }
- if ((w.isInterrupted() || timed && nanos <= 0) &&
- s.casItem(e, s)) { // cancel
- unsplice(pred, s);
- return e;
- }
-
- if (spins < 0) { // establish spins at/near front
- if ((spins = spinsFor(pred, s.isData)) > 0) {
- randomYields = ThreadLocalRandom.current();
- }
- }
- else if (spins > 0) { // spin
- --spins;
- if (randomYields.nextInt(CHAINED_SPINS) == 0) {
- Thread.yield(); // occasionally yield
- }
- }
- else if (s.waiter == null) {
- s.waiter = w; // request unpark then recheck
- }
- else if (timed) {
- long now = System.nanoTime();
- if ((nanos -= now - lastTime) > 0) {
- LockSupport.parkNanos(nanos);
- }
- lastTime = now;
- }
- else {
- LockSupport.park();
- }
- }
- }
-
- /**
- * Returns spin/yield value for a node with given predecessor and
- * data mode. See above for explanation.
- */
- private static int spinsFor(Node pred, boolean haveData) {
- if (MP && pred != null) {
- if (pred.isData != haveData) { // phase change
- return FRONT_SPINS + CHAINED_SPINS;
- }
- if (pred.isMatched()) { // probably at front
- return FRONT_SPINS;
- }
- if (pred.waiter == null) { // pred apparently spinning
- return CHAINED_SPINS;
- }
- }
- return 0;
- }
-
- /* -------------- Traversal methods -------------- */
-
- /**
- * Returns the successor of p, or the head node if p.next has been
- * linked to self, which will only be true if traversing with a
- * stale pointer that is now off the list.
- */
- final Node succ(Node p) {
- Node next = p.next;
- return p == next ? head : next;
- }
-
- /**
- * Returns the first unmatched node of the given mode, or null if
- * none. Used by methods isEmpty, hasWaitingConsumer.
- */
- private Node firstOfMode(boolean isData) {
- for (Node p = head; p != null; p = succ(p)) {
- if (!p.isMatched()) {
- return p.isData == isData ? p : null;
- }
- }
- return null;
- }
-
- /**
- * Returns the item in the first unmatched node with isData; or
- * null if none. Used by peek.
- */
- @SuppressWarnings("unchecked")
- private E firstDataItem() {
- for (Node p = head; p != null; p = succ(p)) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p) {
- // Explicit cast, see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6302954
- return (E) LegacyLinkedTransferQueue.cast(item);
- }
- }
- else if (item == null) {
- return null;
- }
- }
- return null;
- }
-
- /**
- * Traverses and counts unmatched nodes of the given mode.
- * Used by methods size and getWaitingConsumerCount.
- */
- private int countOfMode(boolean data) {
- int count = 0;
- for (Node p = head; p != null; ) {
- if (!p.isMatched()) {
- if (p.isData != data) {
- return 0;
- }
- if (++count == Integer.MAX_VALUE) { // saturated
- break;
- }
- }
- Node n = p.next;
- if (n != p) {
- p = n;
- } else {
- count = 0;
- p = head;
- }
- }
- return count;
- }
-
- final class Itr implements Iterator {
- private Node nextNode; // next node to return item for
- private E nextItem; // the corresponding item
- private Node lastRet; // last returned node, to support remove
- private Node lastPred; // predecessor to unlink lastRet
-
- /**
- * Moves to next node after prev, or first node if prev null.
- */
- @SuppressWarnings("unchecked")
- private void advance(Node prev) {
- lastPred = lastRet;
- lastRet = prev;
- for (Node p = prev == null ? head : succ(prev);
- p != null; p = succ(p)) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p) {
- // Explicit cast, see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6302954
- nextItem = (E) LegacyLinkedTransferQueue.cast(item);
- nextNode = p;
- return;
- }
- }
- else if (item == null) {
- break;
- }
- }
- nextNode = null;
- }
-
- Itr() {
- advance(null);
- }
-
- @Override
- public boolean hasNext() {
- return nextNode != null;
- }
-
- @Override
- public E next() {
- Node p = nextNode;
- if (p == null) {
- throw new NoSuchElementException();
- }
- E e = nextItem;
- advance(p);
- return e;
- }
-
- @Override
- public void remove() {
- Node p = lastRet;
- if (p == null) {
- throw new IllegalStateException();
- }
- if (p.tryMatchData()) {
- unsplice(lastPred, p);
- }
- }
- }
-
- /* -------------- Removal methods -------------- */
-
- /**
- * Unsplices (now or later) the given deleted/cancelled node with
- * the given predecessor.
- *
- * @param pred a node that was at one time known to be the
- * predecessor of s, or null or s itself if s is/was at head
- * @param s the node to be unspliced
- */
- final void unsplice(Node pred, Node s) {
- s.forgetContents(); // forget unneeded fields
- /*
- * See above for rationale. Briefly: if pred still points to
- * s, try to unlink s. If s cannot be unlinked, because it is
- * trailing node or pred might be unlinked, and neither pred
- * nor s are head or offlist, add to sweepVotes, and if enough
- * votes have accumulated, sweep.
- */
- if (pred != null && pred != s && pred.next == s) {
- Node n = s.next;
- if (n == null ||
- n != s && pred.casNext(s, n) && pred.isMatched()) {
- for (;;) { // check if at, or could be, head
- Node h = head;
- if (h == pred || h == s || h == null) {
- return; // at head or list empty
- }
- if (!h.isMatched()) {
- break;
- }
- Node hn = h.next;
- if (hn == null) {
- return; // now empty
- }
- if (hn != h && casHead(h, hn)) {
- h.forgetNext(); // advance head
- }
- }
- if (pred.next != pred && s.next != s) { // recheck if offlist
- for (;;) { // sweep now if enough votes
- int v = sweepVotes;
- if (v < SWEEP_THRESHOLD) {
- if (casSweepVotes(v, v + 1)) {
- break;
- }
- }
- else if (casSweepVotes(v, 0)) {
- sweep();
- break;
- }
- }
- }
- }
- }
- }
-
- /**
- * Unlinks matched (typically cancelled) nodes encountered in a
- * traversal from head.
- */
- private void sweep() {
- for (Node p = head, s, n; p != null && (s = p.next) != null; ) {
- if (!s.isMatched()) {
- // Unmatched nodes are never self-linked
- p = s;
- } else if ((n = s.next) == null) { // trailing node is pinned
- break;
- } else if (s == n) { // stale
- // No need to also check for p == s, since that implies s == n
- p = head;
- } else {
- p.casNext(s, n);
- }
- }
- }
-
- /**
- * Main implementation of remove(Object)
- */
- private boolean findAndRemove(Object e) {
- if (e != null) {
- for (Node pred = null, p = head; p != null; ) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p && e.equals(item) &&
- p.tryMatchData()) {
- unsplice(pred, p);
- return true;
- }
- }
- else if (item == null) {
- break;
- }
- pred = p;
- if ((p = p.next) == pred) { // stale
- pred = null;
- p = head;
- }
- }
- }
- return false;
- }
-
-
- /**
- * Creates an initially empty {@code LinkedTransferQueue}.
- */
- public LegacyLinkedTransferQueue() {
- }
-
- /**
- * Creates a {@code LinkedTransferQueue}
- * initially containing the elements of the given collection,
- * added in traversal order of the collection's iterator.
- *
- * @param c the collection of elements to initially contain
- * @throws NullPointerException if the specified collection or any
- * of its elements are null
- */
- public LegacyLinkedTransferQueue(Collection extends E> c) {
- this();
- addAll(c);
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never block.
- *
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public void put(E e) {
- xfer(e, true, ASYNC, 0);
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never block or
- * return {@code false}.
- *
- * @return {@code true} (as specified by
- * {@link BlockingQueue#offer(Object,long,TimeUnit) BlockingQueue.offer})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean offer(E e, long timeout, TimeUnit unit) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never return {@code false}.
- *
- * @return {@code true} (as specified by
- * {@link BlockingQueue#offer(Object) BlockingQueue.offer})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean offer(E e) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never throw
- * {@link IllegalStateException} or return {@code false}.
- *
- * @return {@code true} (as specified by {@link Collection#add})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean add(E e) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Transfers the element to a waiting consumer immediately, if possible.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * otherwise returning {@code false} without enqueuing the element.
- *
- * @throws NullPointerException if the specified element is null
- */
- public boolean tryTransfer(E e) {
- return xfer(e, true, NOW, 0) == null;
- }
-
- /**
- * Transfers the element to a consumer, waiting if necessary to do so.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * else inserts the specified element at the tail of this queue
- * and waits until the element is received by a consumer.
- *
- * @throws NullPointerException if the specified element is null
- */
- public void transfer(E e) throws InterruptedException {
- if (xfer(e, true, SYNC, 0) != null) {
- Thread.interrupted(); // failure possible only due to interrupt
- throw new InterruptedException();
- }
- }
-
- /**
- * Transfers the element to a consumer if it is possible to do so
- * before the timeout elapses.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * else inserts the specified element at the tail of this queue
- * and waits until the element is received by a consumer,
- * returning {@code false} if the specified wait time elapses
- * before the element can be transferred.
- *
- * @throws NullPointerException if the specified element is null
- */
- public boolean tryTransfer(E e, long timeout, TimeUnit unit)
- throws InterruptedException {
- if (xfer(e, true, TIMED, unit.toNanos(timeout)) == null) {
- return true;
- }
- if (!Thread.interrupted()) {
- return false;
- }
- throw new InterruptedException();
- }
-
- @Override
- public E take() throws InterruptedException {
- E e = xfer(null, false, SYNC, 0);
- if (e != null) {
- return e;
- }
- Thread.interrupted();
- throw new InterruptedException();
- }
-
- @Override
- public E poll(long timeout, TimeUnit unit) throws InterruptedException {
- E e = xfer(null, false, TIMED, unit.toNanos(timeout));
- if (e != null || !Thread.interrupted()) {
- return e;
- }
- throw new InterruptedException();
- }
-
- @Override
- public E poll() {
- return xfer(null, false, NOW, 0);
- }
-
- /**
- * @throws NullPointerException {@inheritDoc}
- * @throws IllegalArgumentException {@inheritDoc}
- */
- @Override
- public int drainTo(Collection super E> c) {
- if (c == null) {
- throw new NullPointerException();
- }
- if (c == this) {
- throw new IllegalArgumentException();
- }
- int n = 0;
- E e;
- while ( (e = poll()) != null) {
- c.add(e);
- ++n;
- }
- return n;
- }
-
- /**
- * @throws NullPointerException {@inheritDoc}
- * @throws IllegalArgumentException {@inheritDoc}
- */
- @Override
- public int drainTo(Collection super E> c, int maxElements) {
- if (c == null) {
- throw new NullPointerException();
- }
- if (c == this) {
- throw new IllegalArgumentException();
- }
- int n = 0;
- E e;
- while (n < maxElements && (e = poll()) != null) {
- c.add(e);
- ++n;
- }
- return n;
- }
-
- /**
- * Returns an iterator over the elements in this queue in proper
- * sequence, from head to tail.
- *
- *
The returned iterator is a "weakly consistent" iterator that
- * will never throw
- * {@link ConcurrentModificationException ConcurrentModificationException},
- * and guarantees to traverse elements as they existed upon
- * construction of the iterator, and may (but is not guaranteed
- * to) reflect any modifications subsequent to construction.
- *
- * @return an iterator over the elements in this queue in proper sequence
- */
- @Override
- public Iterator iterator() {
- return new Itr();
- }
-
- @Override
- public E peek() {
- return firstDataItem();
- }
-
- /**
- * Returns {@code true} if this queue contains no elements.
- *
- * @return {@code true} if this queue contains no elements
- */
- @Override
- public boolean isEmpty() {
- for (Node p = head; p != null; p = succ(p)) {
- if (!p.isMatched()) {
- return !p.isData;
- }
- }
- return true;
- }
-
- public boolean hasWaitingConsumer() {
- return firstOfMode(false) != null;
- }
-
- /**
- * Returns the number of elements in this queue. If this queue
- * contains more than {@code Integer.MAX_VALUE} elements, returns
- * {@code Integer.MAX_VALUE}.
- *
- *
Beware that, unlike in most collections, this method is
- * NOT a constant-time operation. Because of the
- * asynchronous nature of these queues, determining the current
- * number of elements requires an O(n) traversal.
- *
- * @return the number of elements in this queue
- */
- @Override
- public int size() {
- return countOfMode(true);
- }
-
- public int getWaitingConsumerCount() {
- return countOfMode(false);
- }
-
- /**
- * Removes a single instance of the specified element from this queue,
- * if it is present. More formally, removes an element {@code e} such
- * that {@code o.equals(e)}, if this queue contains one or more such
- * elements.
- * Returns {@code true} if this queue contained the specified element
- * (or equivalently, if this queue changed as a result of the call).
- *
- * @param o element to be removed from this queue, if present
- * @return {@code true} if this queue changed as a result of the call
- */
- @Override
- public boolean remove(Object o) {
- return findAndRemove(o);
- }
-
- /**
- * Always returns {@code Integer.MAX_VALUE} because a
- * {@code LinkedTransferQueue} is not capacity constrained.
- *
- * @return {@code Integer.MAX_VALUE} (as specified by
- * {@link BlockingQueue#remainingCapacity()})
- */
- @Override
- public int remainingCapacity() {
- return Integer.MAX_VALUE;
- }
-
- /**
- * Saves the state to a stream (that is, serializes it).
- *
- * @serialData All of the elements (each an {@code E}) in
- * the proper order, followed by a null
- * @param s the stream
- */
- private void writeObject(java.io.ObjectOutputStream s)
- throws java.io.IOException {
- s.defaultWriteObject();
- for (E e : this) {
- s.writeObject(e);
- }
- // Use trailing null as sentinel
- s.writeObject(null);
- }
-
- /**
- * Reconstitutes the Queue instance from a stream (that is,
- * deserializes it).
- *
- * @param s the stream
- */
- private void readObject(java.io.ObjectInputStream s)
- throws java.io.IOException, ClassNotFoundException {
- s.defaultReadObject();
- for (;;) {
- E item = (E) s.readObject();
- if (item == null) {
- break;
- } else {
- offer(item);
- }
- }
- }
-
- @SuppressWarnings("rawtypes")
- private static final AtomicReferenceFieldUpdater headUpdater =
- AtomicFieldUpdaterUtil.newRefUpdater(LegacyLinkedTransferQueue.class, Node.class, "head");
- @SuppressWarnings("rawtypes")
- private static final AtomicReferenceFieldUpdater tailUpdater =
- AtomicFieldUpdaterUtil.newRefUpdater(LegacyLinkedTransferQueue.class, Node.class, "tail");
- @SuppressWarnings("rawtypes")
- private static final AtomicIntegerFieldUpdater sweepVotesUpdater =
- AtomicFieldUpdaterUtil.newIntUpdater(LegacyLinkedTransferQueue.class, "sweepVotes");
-}
-
diff --git a/common/src/main/java/io/netty/util/internal/LinkedTransferQueue.java b/common/src/main/java/io/netty/util/internal/LinkedTransferQueue.java
deleted file mode 100644
index e188ce572b..0000000000
--- a/common/src/main/java/io/netty/util/internal/LinkedTransferQueue.java
+++ /dev/null
@@ -1,1452 +0,0 @@
-/*
- * Copyright 2012 The Netty Project
- *
- * The Netty Project licenses this file to you under the Apache License,
- * version 2.0 (the "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at:
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- * License for the specific language governing permissions and limitations
- * under the License.
- */
-
-/*
- * Written by Doug Lea with assistance from members of JCP JSR-166
- * Expert Group and released to the public domain, as explained at
- * http://creativecommons.org/publicdomain/zero/1.0/
- */
-
-package io.netty.util.internal;
-
-import java.util.AbstractQueue;
-import java.util.Collection;
-import java.util.Iterator;
-import java.util.NoSuchElementException;
-import java.util.Queue;
-import java.util.concurrent.BlockingQueue;
-import java.util.concurrent.TimeUnit;
-import java.util.concurrent.locks.LockSupport;
-
-/**
- * This class is a copied from URL revision 1.91
- *
- * The only difference is that it replace {@link BlockingQueue} and any reference to the TransferQueue interface was removed
- *
- *
- *
- * Please use {@link QueueFactory} to create a Queue as it will use the "optimal" implementation depending on the JVM
- *
- *
- *
- *
- * An unbounded {@link BlockingQueue} based on linked nodes.
- * This queue orders elements FIFO (first-in-first-out) with respect
- * to any given producer. The head of the queue is that
- * element that has been on the queue the longest time for some
- * producer. The tail of the queue is that element that has
- * been on the queue the shortest time for some producer.
- *
- *
Beware that, unlike in most collections, the {@code size} method
- * is NOT a constant-time operation. Because of the
- * asynchronous nature of these queues, determining the current number
- * of elements requires a traversal of the elements, and so may report
- * inaccurate results if this collection is modified during traversal.
- * Additionally, the bulk operations {@code addAll},
- * {@code removeAll}, {@code retainAll}, {@code containsAll},
- * {@code equals}, and {@code toArray} are not guaranteed
- * to be performed atomically. For example, an iterator operating
- * concurrently with an {@code addAll} operation might view only some
- * of the added elements.
- *
- *
This class and its iterator implement all of the
- * optional methods of the {@link Collection} and {@link
- * Iterator} interfaces.
- *
- *
Memory consistency effects: As with other concurrent
- * collections, actions in a thread prior to placing an object into a
- * {@code LinkedTransferQueue}
- * happen-before
- * actions subsequent to the access or removal of that element from
- * the {@code LinkedTransferQueue} in another thread.
- *
- *
This class is a member of the
- *
- * Java Collections Framework.
- *
- * @since 1.7
-
- * @param the type of elements held in this collection
- */
-@SuppressWarnings("restriction")
-public class LinkedTransferQueue extends AbstractQueue
- implements BlockingQueue, java.io.Serializable {
- private static final long serialVersionUID = -3223113410248163686L;
-
- /*
- * *** Overview of Dual Queues with Slack ***
- *
- * Dual Queues, introduced by Scherer and Scott
- * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
- * (linked) queues in which nodes may represent either data or
- * requests. When a thread tries to enqueue a data node, but
- * encounters a request node, it instead "matches" and removes it;
- * and vice versa for enqueuing requests. Blocking Dual Queues
- * arrange that threads enqueuing unmatched requests block until
- * other threads provide the match. Dual Synchronous Queues (see
- * Scherer, Lea, & Scott
- * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
- * additionally arrange that threads enqueuing unmatched data also
- * block. Dual Transfer Queues support all of these modes, as
- * dictated by callers.
- *
- * A FIFO dual queue may be implemented using a variation of the
- * Michael & Scott (M&S) lock-free queue algorithm
- * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
- * It maintains two pointer fields, "head", pointing to a
- * (matched) node that in turn points to the first actual
- * (unmatched) queue node (or null if empty); and "tail" that
- * points to the last node on the queue (or again null if
- * empty). For example, here is a possible queue with four data
- * elements:
- *
- * head tail
- * | |
- * v v
- * M -> U -> U -> U -> U
- *
- * The M&S queue algorithm is known to be prone to scalability and
- * overhead limitations when maintaining (via CAS) these head and
- * tail pointers. This has led to the development of
- * contention-reducing variants such as elimination arrays (see
- * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
- * optimistic back pointers (see Ladan-Mozes & Shavit
- * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
- * However, the nature of dual queues enables a simpler tactic for
- * improving M&S-style implementations when dual-ness is needed.
- *
- * In a dual queue, each node must atomically maintain its match
- * status. While there are other possible variants, we implement
- * this here as: for a data-mode node, matching entails CASing an
- * "item" field from a non-null data value to null upon match, and
- * vice-versa for request nodes, CASing from null to a data
- * value. (Note that the linearization properties of this style of
- * queue are easy to verify -- elements are made available by
- * linking, and unavailable by matching.) Compared to plain M&S
- * queues, this property of dual queues requires one additional
- * successful atomic operation per enq/deq pair. But it also
- * enables lower cost variants of queue maintenance mechanics. (A
- * variation of this idea applies even for non-dual queues that
- * support deletion of interior elements, such as
- * j.u.c.ConcurrentLinkedQueue.)
- *
- * Once a node is matched, its match status can never again
- * change. We may thus arrange that the linked list of them
- * contain a prefix of zero or more matched nodes, followed by a
- * suffix of zero or more unmatched nodes. (Note that we allow
- * both the prefix and suffix to be zero length, which in turn
- * means that we do not use a dummy header.) If we were not
- * concerned with either time or space efficiency, we could
- * correctly perform enqueue and dequeue operations by traversing
- * from a pointer to the initial node; CASing the item of the
- * first unmatched node on match and CASing the next field of the
- * trailing node on appends. (Plus some special-casing when
- * initially empty). While this would be a terrible idea in
- * itself, it does have the benefit of not requiring ANY atomic
- * updates on head/tail fields.
- *
- * We introduce here an approach that lies between the extremes of
- * never versus always updating queue (head and tail) pointers.
- * This offers a tradeoff between sometimes requiring extra
- * traversal steps to locate the first and/or last unmatched
- * nodes, versus the reduced overhead and contention of fewer
- * updates to queue pointers. For example, a possible snapshot of
- * a queue is:
- *
- * head tail
- * | |
- * v v
- * M -> M -> U -> U -> U -> U
- *
- * The best value for this "slack" (the targeted maximum distance
- * between the value of "head" and the first unmatched node, and
- * similarly for "tail") is an empirical matter. We have found
- * that using very small constants in the range of 1-3 work best
- * over a range of platforms. Larger values introduce increasing
- * costs of cache misses and risks of long traversal chains, while
- * smaller values increase CAS contention and overhead.
- *
- * Dual queues with slack differ from plain M&S dual queues by
- * virtue of only sometimes updating head or tail pointers when
- * matching, appending, or even traversing nodes; in order to
- * maintain a targeted slack. The idea of "sometimes" may be
- * operationalized in several ways. The simplest is to use a
- * per-operation counter incremented on each traversal step, and
- * to try (via CAS) to update the associated queue pointer
- * whenever the count exceeds a threshold. Another, that requires
- * more overhead, is to use random number generators to update
- * with a given probability per traversal step.
- *
- * In any strategy along these lines, because CASes updating
- * fields may fail, the actual slack may exceed targeted
- * slack. However, they may be retried at any time to maintain
- * targets. Even when using very small slack values, this
- * approach works well for dual queues because it allows all
- * operations up to the point of matching or appending an item
- * (hence potentially allowing progress by another thread) to be
- * read-only, thus not introducing any further contention. As
- * described below, we implement this by performing slack
- * maintenance retries only after these points.
- *
- * As an accompaniment to such techniques, traversal overhead can
- * be further reduced without increasing contention of head
- * pointer updates: Threads may sometimes shortcut the "next" link
- * path from the current "head" node to be closer to the currently
- * known first unmatched node, and similarly for tail. Again, this
- * may be triggered with using thresholds or randomization.
- *
- * These ideas must be further extended to avoid unbounded amounts
- * of costly-to-reclaim garbage caused by the sequential "next"
- * links of nodes starting at old forgotten head nodes: As first
- * described in detail by Boehm
- * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
- * delays noticing that any arbitrarily old node has become
- * garbage, all newer dead nodes will also be unreclaimed.
- * (Similar issues arise in non-GC environments.) To cope with
- * this in our implementation, upon CASing to advance the head
- * pointer, we set the "next" link of the previous head to point
- * only to itself; thus limiting the length of connected dead lists.
- * (We also take similar care to wipe out possibly garbage
- * retaining values held in other Node fields.) However, doing so
- * adds some further complexity to traversal: If any "next"
- * pointer links to itself, it indicates that the current thread
- * has lagged behind a head-update, and so the traversal must
- * continue from the "head". Traversals trying to find the
- * current tail starting from "tail" may also encounter
- * self-links, in which case they also continue at "head".
- *
- * It is tempting in slack-based scheme to not even use CAS for
- * updates (similarly to Ladan-Mozes & Shavit). However, this
- * cannot be done for head updates under the above link-forgetting
- * mechanics because an update may leave head at a detached node.
- * And while direct writes are possible for tail updates, they
- * increase the risk of long retraversals, and hence long garbage
- * chains, which can be much more costly than is worthwhile
- * considering that the cost difference of performing a CAS vs
- * write is smaller when they are not triggered on each operation
- * (especially considering that writes and CASes equally require
- * additional GC bookkeeping ("write barriers") that are sometimes
- * more costly than the writes themselves because of contention).
- *
- * *** Overview of implementation ***
- *
- * We use a threshold-based approach to updates, with a slack
- * threshold of two -- that is, we update head/tail when the
- * current pointer appears to be two or more steps away from the
- * first/last node. The slack value is hard-wired: a path greater
- * than one is naturally implemented by checking equality of
- * traversal pointers except when the list has only one element,
- * in which case we keep slack threshold at one. Avoiding tracking
- * explicit counts across method calls slightly simplifies an
- * already-messy implementation. Using randomization would
- * probably work better if there were a low-quality dirt-cheap
- * per-thread one available, but even ThreadLocalRandom is too
- * heavy for these purposes.
- *
- * With such a small slack threshold value, it is not worthwhile
- * to augment this with path short-circuiting (i.e., unsplicing
- * interior nodes) except in the case of cancellation/removal (see
- * below).
- *
- * We allow both the head and tail fields to be null before any
- * nodes are enqueued; initializing upon first append. This
- * simplifies some other logic, as well as providing more
- * efficient explicit control paths instead of letting JVMs insert
- * implicit NullPointerExceptions when they are null. While not
- * currently fully implemented, we also leave open the possibility
- * of re-nulling these fields when empty (which is complicated to
- * arrange, for little benefit.)
- *
- * All enqueue/dequeue operations are handled by the single method
- * "xfer" with parameters indicating whether to act as some form
- * of offer, put, poll, take, or transfer (each possibly with
- * timeout). The relative complexity of using one monolithic
- * method outweighs the code bulk and maintenance problems of
- * using separate methods for each case.
- *
- * Operation consists of up to three phases. The first is
- * implemented within method xfer, the second in tryAppend, and
- * the third in method awaitMatch.
- *
- * 1. Try to match an existing node
- *
- * Starting at head, skip already-matched nodes until finding
- * an unmatched node of opposite mode, if one exists, in which
- * case matching it and returning, also if necessary updating
- * head to one past the matched node (or the node itself if the
- * list has no other unmatched nodes). If the CAS misses, then
- * a loop retries advancing head by two steps until either
- * success or the slack is at most two. By requiring that each
- * attempt advances head by two (if applicable), we ensure that
- * the slack does not grow without bound. Traversals also check
- * if the initial head is now off-list, in which case they
- * start at the new head.
- *
- * If no candidates are found and the call was untimed
- * poll/offer, (argument "how" is NOW) return.
- *
- * 2. Try to append a new node (method tryAppend)
- *
- * Starting at current tail pointer, find the actual last node
- * and try to append a new node (or if head was null, establish
- * the first node). Nodes can be appended only if their
- * predecessors are either already matched or are of the same
- * mode. If we detect otherwise, then a new node with opposite
- * mode must have been appended during traversal, so we must
- * restart at phase 1. The traversal and update steps are
- * otherwise similar to phase 1: Retrying upon CAS misses and
- * checking for staleness. In particular, if a self-link is
- * encountered, then we can safely jump to a node on the list
- * by continuing the traversal at current head.
- *
- * On successful append, if the call was ASYNC, return.
- *
- * 3. Await match or cancellation (method awaitMatch)
- *
- * Wait for another thread to match node; instead cancelling if
- * the current thread was interrupted or the wait timed out. On
- * multiprocessors, we use front-of-queue spinning: If a node
- * appears to be the first unmatched node in the queue, it
- * spins a bit before blocking. In either case, before blocking
- * it tries to unsplice any nodes between the current "head"
- * and the first unmatched node.
- *
- * Front-of-queue spinning vastly improves performance of
- * heavily contended queues. And so long as it is relatively
- * brief and "quiet", spinning does not much impact performance
- * of less-contended queues. During spins threads check their
- * interrupt status and generate a thread-local random number
- * to decide to occasionally perform a Thread.yield. While
- * yield has underdefined specs, we assume that it might help,
- * and will not hurt, in limiting impact of spinning on busy
- * systems. We also use smaller (1/2) spins for nodes that are
- * not known to be front but whose predecessors have not
- * blocked -- these "chained" spins avoid artifacts of
- * front-of-queue rules which otherwise lead to alternating
- * nodes spinning vs blocking. Further, front threads that
- * represent phase changes (from data to request node or vice
- * versa) compared to their predecessors receive additional
- * chained spins, reflecting longer paths typically required to
- * unblock threads during phase changes.
- * ** Unlinking removed interior nodes **
- *
- * In addition to minimizing garbage retention via self-linking
- * described above, we also unlink removed interior nodes. These
- * may arise due to timed out or interrupted waits, or calls to
- * remove(x) or Iterator.remove. Normally, given a node that was
- * at one time known to be the predecessor of some node s that is
- * to be removed, we can unsplice s by CASing the next field of
- * its predecessor if it still points to s (otherwise s must
- * already have been removed or is now offlist). But there are two
- * situations in which we cannot guarantee to make node s
- * unreachable in this way: (1) If s is the trailing node of list
- * (i.e., with null next), then it is pinned as the target node
- * for appends, so can only be removed later after other nodes are
- * appended. (2) We cannot necessarily unlink s given a
- * predecessor node that is matched (including the case of being
- * cancelled): the predecessor may already be unspliced, in which
- * case some previous reachable node may still point to s.
- * (For further explanation see Herlihy & Shavit "The Art of
- * Multiprocessor Programming" chapter 9). Although, in both
- * cases, we can rule out the need for further action if either s
- * or its predecessor are (or can be made to be) at, or fall off
- * from, the head of list.
- *
- * Without taking these into account, it would be possible for an
- * unbounded number of supposedly removed nodes to remain
- * reachable. Situations leading to such buildup are uncommon but
- * can occur in practice; for example when a series of short timed
- * calls to poll repeatedly time out but never otherwise fall off
- * the list because of an untimed call to take at the front of the
- * queue.
- *
- * When these cases arise, rather than always retraversing the
- * entire list to find an actual predecessor to unlink (which
- * won't help for case (1) anyway), we record a conservative
- * estimate of possible unsplice failures (in "sweepVotes").
- * We trigger a full sweep when the estimate exceeds a threshold
- * ("SWEEP_THRESHOLD") indicating the maximum number of estimated
- * removal failures to tolerate before sweeping through, unlinking
- * cancelled nodes that were not unlinked upon initial removal.
- * We perform sweeps by the thread hitting threshold (rather than
- * background threads or by spreading work to other threads)
- * because in the main contexts in which removal occurs, the
- * caller is already timed-out, cancelled, or performing a
- * potentially O(n) operation (e.g. remove(x)), none of which are
- * time-critical enough to warrant the overhead that alternatives
- * would impose on other threads.
- *
- * Because the sweepVotes estimate is conservative, and because
- * nodes become unlinked "naturally" as they fall off the head of
- * the queue, and because we allow votes to accumulate even while
- * sweeps are in progress, there are typically significantly fewer
- * such nodes than estimated. Choice of a threshold value
- * balances the likelihood of wasted effort and contention, versus
- * providing a worst-case bound on retention of interior nodes in
- * quiescent queues. The value defined below was chosen
- * empirically to balance these under various timeout scenarios.
- *
- * Note that we cannot self-link unlinked interior nodes during
- * sweeps. However, the associated garbage chains terminate when
- * some successor ultimately falls off the head of the list and is
- * self-linked.
- */
-
- /** True if on multiprocessor */
- private static final boolean MP =
- Runtime.getRuntime().availableProcessors() > 1;
-
- /**
- * The number of times to spin (with randomly interspersed calls
- * to Thread.yield) on multiprocessor before blocking when a node
- * is apparently the first waiter in the queue. See above for
- * explanation. Must be a power of two. The value is empirically
- * derived -- it works pretty well across a variety of processors,
- * numbers of CPUs, and OSes.
- */
- private static final int FRONT_SPINS = 1 << 7;
-
- /**
- * The number of times to spin before blocking when a node is
- * preceded by another node that is apparently spinning. Also
- * serves as an increment to FRONT_SPINS on phase changes, and as
- * base average frequency for yielding during spins. Must be a
- * power of two.
- */
- private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;
-
- /**
- * The maximum number of estimated removal failures (sweepVotes)
- * to tolerate before sweeping through the queue unlinking
- * cancelled nodes that were not unlinked upon initial
- * removal. See above for explanation. The value must be at least
- * two to avoid useless sweeps when removing trailing nodes.
- */
- static final int SWEEP_THRESHOLD = 32;
-
- /**
- * Queue nodes. Uses Object, not E, for items to allow forgetting
- * them after use. Relies heavily on Unsafe mechanics to minimize
- * unnecessary ordering constraints: Writes that are intrinsically
- * ordered wrt other accesses or CASes use simple relaxed forms.
- */
- static final class Node {
- final boolean isData; // false if this is a request node
- volatile Object item; // initially non-null if isData; CASed to match
- volatile Node next;
- volatile Thread waiter; // null until waiting
-
- // CAS methods for fields
- final boolean casNext(Node cmp, Node val) {
- return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
- }
-
- final boolean casItem(Object cmp, Object val) {
- // assert cmp == null || cmp.getClass() != Node.class;
- return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
- }
-
- /**
- * Constructs a new node. Uses relaxed write because item can
- * only be seen after publication via casNext.
- */
- Node(Object item, boolean isData) {
- UNSAFE.putObject(this, itemOffset, item); // relaxed write
- this.isData = isData;
- }
-
- /**
- * Links node to itself to avoid garbage retention. Called
- * only after CASing head field, so uses relaxed write.
- */
- final void forgetNext() {
- UNSAFE.putObject(this, nextOffset, this);
- }
-
- /**
- * Sets item to self and waiter to null, to avoid garbage
- * retention after matching or cancelling. Uses relaxed writes
- * because order is already constrained in the only calling
- * contexts: item is forgotten only after volatile/atomic
- * mechanics that extract items. Similarly, clearing waiter
- * follows either CAS or return from park (if ever parked;
- * else we don't care).
- */
- final void forgetContents() {
- UNSAFE.putObject(this, itemOffset, this);
- UNSAFE.putObject(this, waiterOffset, null);
- }
-
- /**
- * Returns true if this node has been matched, including the
- * case of artificial matches due to cancellation.
- */
- final boolean isMatched() {
- Object x = item;
- return x == this || x == null == isData;
- }
-
- /**
- * Returns true if this is an unmatched request node.
- */
- final boolean isUnmatchedRequest() {
- return !isData && item == null;
- }
-
- /**
- * Returns true if a node with the given mode cannot be
- * appended to this node because this node is unmatched and
- * has opposite data mode.
- */
- final boolean cannotPrecede(boolean haveData) {
- boolean d = isData;
- Object x;
- return d != haveData && (x = item) != this && x != null == d;
- }
-
- /**
- * Tries to artificially match a data node -- used by remove.
- */
- final boolean tryMatchData() {
- // assert isData;
- Object x = item;
- if (x != null && x != this && casItem(x, null)) {
- LockSupport.unpark(waiter);
- return true;
- }
- return false;
- }
-
- // Unsafe mechanics
- private static final sun.misc.Unsafe UNSAFE;
- private static final long itemOffset;
- private static final long nextOffset;
- private static final long waiterOffset;
- static {
- try {
- UNSAFE = getUnsafe();
- Class> k = Node.class;
- itemOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("item"));
- nextOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("next"));
- waiterOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("waiter"));
- } catch (Exception e) {
- throw new Error(e);
- }
- }
- }
-
- /** head of the queue; null until first enqueue */
- transient volatile Node head;
-
- /** tail of the queue; null until first append */
- private transient volatile Node tail;
-
- /** The number of apparent failures to unsplice removed nodes */
- private transient volatile int sweepVotes;
-
- // CAS methods for fields
- private boolean casTail(Node cmp, Node val) {
- return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
- }
-
- private boolean casHead(Node cmp, Node val) {
- return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
- }
-
- private boolean casSweepVotes(int cmp, int val) {
- return UNSAFE.compareAndSwapInt(this, sweepVotesOffset, cmp, val);
- }
-
- /*
- * Possible values for "how" argument in xfer method.
- */
- private static final int NOW = 0; // for untimed poll, tryTransfer
- private static final int ASYNC = 1; // for offer, put, add
- private static final int SYNC = 2; // for transfer, take
- private static final int TIMED = 3; // for timed poll, tryTransfer
-
- @SuppressWarnings("unchecked")
- static E cast(Object item) {
- // assert item == null || item.getClass() != Node.class;
- return (E) item;
- }
-
- /**
- * Implements all queuing methods. See above for explanation.
- *
- * @param e the item or null for take
- * @param haveData true if this is a put, else a take
- * @param how NOW, ASYNC, SYNC, or TIMED
- * @param nanos timeout in nanosecs, used only if mode is TIMED
- * @return an item if matched, else e
- * @throws NullPointerException if haveData mode but e is null
- */
- private E xfer(E e, boolean haveData, int how, long nanos) {
- if (haveData && e == null) {
- throw new NullPointerException();
- }
- Node s = null; // the node to append, if needed
-
- retry:
- for (;;) { // restart on append race
-
- for (Node h = head, p = h; p != null;) { // find & match first node
- boolean isData = p.isData;
- Object item = p.item;
- if (item != p && item != null == isData) { // unmatched
- if (isData == haveData) {
- break;
- }
- if (p.casItem(item, e)) { // match
- for (Node q = p; q != h;) {
- Node n = q.next; // update by 2 unless singleton
- if (head == h && casHead(h, n == null ? q : n)) {
- h.forgetNext();
- break;
- } // advance and retry
- if ((h = head) == null ||
- (q = h.next) == null || !q.isMatched())
- {
- break; // unless slack < 2
- }
- }
- LockSupport.unpark(p.waiter);
- return LinkedTransferQueue.cast(item);
- }
- }
- Node n = p.next;
- p = p != n ? n : (h = head); // Use head if p offlist
- }
-
- if (how != NOW) { // No matches available
- if (s == null) {
- s = new Node(e, haveData);
- }
- Node pred = tryAppend(s, haveData);
- if (pred == null)
- {
- continue retry; // lost race vs opposite mode
- }
- if (how != ASYNC) {
- return awaitMatch(s, pred, e, how == TIMED, nanos);
- }
- }
- return e; // not waiting
- }
- }
-
- /**
- * Tries to append node s as tail.
- *
- * @param s the node to append
- * @param haveData true if appending in data mode
- * @return null on failure due to losing race with append in
- * different mode, else s's predecessor, or s itself if no
- * predecessor
- */
- private Node tryAppend(Node s, boolean haveData) {
- for (Node t = tail, p = t;;) { // move p to last node and append
- Node n, u; // temps for reads of next & tail
- if (p == null && (p = head) == null) {
- if (casHead(null, s))
- {
- return s; // initialize
- }
- }
- else if (p.cannotPrecede(haveData)) {
- return null; // lost race vs opposite mode
- } else if ((n = p.next) != null) {
- p = p != t && t != (u = tail) ? (t = u) : // stale tail
- p != n ? n : null; // restart if off list
- } else if (!p.casNext(null, s)) {
- p = p.next; // re-read on CAS failure
- } else {
- if (p != t) { // update if slack now >= 2
- while ((tail != t || !casTail(t, s)) &&
- (t = tail) != null &&
- (s = t.next) != null && // advance and retry
- (s = s.next) != null && s != t) {
- continue;
- }
- }
- return p;
- }
- }
- }
-
- /**
- * Spins/yields/blocks until node s is matched or caller gives up.
- *
- * @param s the waiting node
- * @param pred the predecessor of s, or s itself if it has no
- * predecessor, or null if unknown (the null case does not occur
- * in any current calls but may in possible future extensions)
- * @param e the comparison value for checking match
- * @param timed if true, wait only until timeout elapses
- * @param nanos timeout in nanosecs, used only if timed is true
- * @return matched item, or e if unmatched on interrupt or timeout
- */
- private E awaitMatch(Node s, Node pred, E e, boolean timed, long nanos) {
- long lastTime = timed ? System.nanoTime() : 0L;
- Thread w = Thread.currentThread();
- int spins = -1; // initialized after first item and cancel checks
- ThreadLocalRandom randomYields = null; // bound if needed
-
- for (;;) {
- Object item = s.item;
- if (item != e) { // matched
- // assert item != s;
- s.forgetContents(); // avoid garbage
- return LinkedTransferQueue.cast(item);
- }
- if ((w.isInterrupted() || timed && nanos <= 0) &&
- s.casItem(e, s)) { // cancel
- unsplice(pred, s);
- return e;
- }
-
- if (spins < 0) { // establish spins at/near front
- if ((spins = spinsFor(pred, s.isData)) > 0) {
- randomYields = ThreadLocalRandom.current();
- }
- }
- else if (spins > 0) { // spin
- --spins;
- if (randomYields.nextInt(CHAINED_SPINS) == 0)
- {
- Thread.yield(); // occasionally yield
- }
- }
- else if (s.waiter == null) {
- s.waiter = w; // request unpark then recheck
- }
- else if (timed) {
- long now = System.nanoTime();
- if ((nanos -= now - lastTime) > 0) {
- LockSupport.parkNanos(this, nanos);
- }
- lastTime = now;
- }
- else {
- LockSupport.park(this);
- }
- }
- }
-
- /**
- * Returns spin/yield value for a node with given predecessor and
- * data mode. See above for explanation.
- */
- private static int spinsFor(Node pred, boolean haveData) {
- if (MP && pred != null) {
- if (pred.isData != haveData) {
- return FRONT_SPINS + CHAINED_SPINS;
- }
- if (pred.isMatched()) {
- return FRONT_SPINS;
- }
- if (pred.waiter == null) {
- return CHAINED_SPINS;
- }
- }
- return 0;
- }
-
- /* -------------- Traversal methods -------------- */
-
- /**
- * Returns the successor of p, or the head node if p.next has been
- * linked to self, which will only be true if traversing with a
- * stale pointer that is now off the list.
- */
- final Node succ(Node p) {
- Node next = p.next;
- return p == next ? head : next;
- }
-
- /**
- * Returns the first unmatched node of the given mode, or null if
- * none. Used by methods isEmpty, hasWaitingConsumer.
- */
- private Node firstOfMode(boolean isData) {
- for (Node p = head; p != null; p = succ(p)) {
- if (!p.isMatched()) {
- return p.isData == isData ? p : null;
- }
- }
- return null;
- }
-
- /**
- * Returns the item in the first unmatched node with isData; or
- * null if none. Used by peek.
- */
- private E firstDataItem() {
- for (Node p = head; p != null; p = succ(p)) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p) {
- return LinkedTransferQueue.cast(item);
- }
- }
- else if (item == null) {
- return null;
- }
- }
- return null;
- }
-
- /**
- * Traverses and counts unmatched nodes of the given mode.
- * Used by methods size and getWaitingConsumerCount.
- */
- private int countOfMode(boolean data) {
- int count = 0;
- for (Node p = head; p != null; ) {
- if (!p.isMatched()) {
- if (p.isData != data) {
- return 0;
- }
- if (++count == Integer.MAX_VALUE) {
- break;
- }
- }
- Node n = p.next;
- if (n != p) {
- p = n;
- } else {
- count = 0;
- p = head;
- }
- }
- return count;
- }
-
- final class Itr implements Iterator {
- private Node nextNode; // next node to return item for
- private E nextItem; // the corresponding item
- private Node lastRet; // last returned node, to support remove
- private Node lastPred; // predecessor to unlink lastRet
-
- /**
- * Moves to next node after prev, or first node if prev null.
- */
- private void advance(Node prev) {
- /*
- * To track and avoid buildup of deleted nodes in the face
- * of calls to both Queue.remove and Itr.remove, we must
- * include variants of unsplice and sweep upon each
- * advance: Upon Itr.remove, we may need to catch up links
- * from lastPred, and upon other removes, we might need to
- * skip ahead from stale nodes and unsplice deleted ones
- * found while advancing.
- */
-
- Node r, b; // reset lastPred upon possible deletion of lastRet
- if ((r = lastRet) != null && !r.isMatched()) {
- lastPred = r; // next lastPred is old lastRet
- } else if ((b = lastPred) == null || b.isMatched()) {
- lastPred = null; // at start of list
- } else {
- Node s, n; // help with removal of lastPred.next
- while ((s = b.next) != null &&
- s != b && s.isMatched() &&
- (n = s.next) != null && n != s) {
- b.casNext(s, n);
- }
- }
-
- this.lastRet = prev;
-
- for (Node p = prev, s, n;;) {
- s = p == null ? head : p.next;
- if (s == null) {
- break;
- } else if (s == p) {
- p = null;
- continue;
- }
- Object item = s.item;
- if (s.isData) {
- if (item != null && item != s) {
- nextItem = LinkedTransferQueue.cast(item);
- nextNode = s;
- return;
- }
- }
- else if (item == null) {
- break;
- }
- // assert s.isMatched();
- if (p == null) {
- p = s;
- } else if ((n = s.next) == null) {
- break;
- } else if (s == n) {
- p = null;
- } else {
- p.casNext(s, n);
- }
- }
- nextNode = null;
- nextItem = null;
- }
-
- Itr() {
- advance(null);
- }
-
- @Override
- public final boolean hasNext() {
- return nextNode != null;
- }
-
- @Override
- public final E next() {
- Node p = nextNode;
- if (p == null) {
- throw new NoSuchElementException();
- }
- E e = nextItem;
- advance(p);
- return e;
- }
-
- @Override
- public final void remove() {
- final Node lastRet = this.lastRet;
- if (lastRet == null) {
- throw new IllegalStateException();
- }
- this.lastRet = null;
- if (lastRet.tryMatchData()) {
- unsplice(lastPred, lastRet);
- }
- }
- }
-
- /* -------------- Removal methods -------------- */
-
- /**
- * Unsplices (now or later) the given deleted/cancelled node with
- * the given predecessor.
- *
- * @param pred a node that was at one time known to be the
- * predecessor of s, or null or s itself if s is/was at head
- * @param s the node to be unspliced
- */
- final void unsplice(Node pred, Node s) {
- s.forgetContents(); // forget unneeded fields
- /*
- * See above for rationale. Briefly: if pred still points to
- * s, try to unlink s. If s cannot be unlinked, because it is
- * trailing node or pred might be unlinked, and neither pred
- * nor s are head or offlist, add to sweepVotes, and if enough
- * votes have accumulated, sweep.
- */
- if (pred != null && pred != s && pred.next == s) {
- Node n = s.next;
- if (n == null ||
- n != s && pred.casNext(s, n) && pred.isMatched()) {
- for (;;) { // check if at, or could be, head
- Node h = head;
- if (h == pred || h == s || h == null)
- {
- return; // at head or list empty
- }
- if (!h.isMatched()) {
- break;
- }
- Node hn = h.next;
- if (hn == null)
- {
- return; // now empty
- }
- if (hn != h && casHead(h, hn))
- {
- h.forgetNext(); // advance head
- }
- }
- if (pred.next != pred && s.next != s) { // recheck if offlist
- for (;;) { // sweep now if enough votes
- int v = sweepVotes;
- if (v < SWEEP_THRESHOLD) {
- if (casSweepVotes(v, v + 1)) {
- break;
- }
- }
- else if (casSweepVotes(v, 0)) {
- sweep();
- break;
- }
- }
- }
- }
- }
- }
-
- /**
- * Unlinks matched (typically cancelled) nodes encountered in a
- * traversal from head.
- */
- private void sweep() {
- for (Node p = head, s, n; p != null && (s = p.next) != null; ) {
- if (!s.isMatched()) {
- // Unmatched nodes are never self-linked
- p = s;
- } else if ((n = s.next) == null) {
- break;
- } else if (s == n) {
- // No need to also check for p == s, since that implies s == n
- p = head;
- } else {
- p.casNext(s, n);
- }
- }
- }
-
- /**
- * Main implementation of remove(Object)
- */
- private boolean findAndRemove(Object e) {
- if (e != null) {
- for (Node pred = null, p = head; p != null; ) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p && e.equals(item) &&
- p.tryMatchData()) {
- unsplice(pred, p);
- return true;
- }
- }
- else if (item == null) {
- break;
- }
- pred = p;
- if ((p = p.next) == pred) { // stale
- pred = null;
- p = head;
- }
- }
- }
- return false;
- }
-
-
- /**
- * Creates an initially empty {@code LinkedTransferQueue}.
- */
- public LinkedTransferQueue() {
- }
-
- /**
- * Creates a {@code LinkedTransferQueue}
- * initially containing the elements of the given collection,
- * added in traversal order of the collection's iterator.
- *
- * @param c the collection of elements to initially contain
- * @throws NullPointerException if the specified collection or any
- * of its elements are null
- */
- public LinkedTransferQueue(Collection extends E> c) {
- this();
- addAll(c);
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never block.
- *
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public void put(E e) {
- xfer(e, true, ASYNC, 0);
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never block or
- * return {@code false}.
- *
- * @return {@code true} (as specified by
- * {@link java.util.concurrent.BlockingQueue#offer(Object,long,TimeUnit)
- * BlockingQueue.offer})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean offer(E e, long timeout, TimeUnit unit) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never return {@code false}.
- *
- * @return {@code true} (as specified by {@link Queue#offer})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean offer(E e) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Inserts the specified element at the tail of this queue.
- * As the queue is unbounded, this method will never throw
- * {@link IllegalStateException} or return {@code false}.
- *
- * @return {@code true} (as specified by {@link Collection#add})
- * @throws NullPointerException if the specified element is null
- */
- @Override
- public boolean add(E e) {
- xfer(e, true, ASYNC, 0);
- return true;
- }
-
- /**
- * Transfers the element to a waiting consumer immediately, if possible.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * otherwise returning {@code false} without enqueuing the element.
- *
- * @throws NullPointerException if the specified element is null
- */
- public boolean tryTransfer(E e) {
- return xfer(e, true, NOW, 0) == null;
- }
-
- /**
- * Transfers the element to a consumer, waiting if necessary to do so.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * else inserts the specified element at the tail of this queue
- * and waits until the element is received by a consumer.
- *
- * @throws NullPointerException if the specified element is null
- */
- public void transfer(E e) throws InterruptedException {
- if (xfer(e, true, SYNC, 0) != null) {
- Thread.interrupted(); // failure possible only due to interrupt
- throw new InterruptedException();
- }
- }
-
- /**
- * Transfers the element to a consumer if it is possible to do so
- * before the timeout elapses.
- *
- *
More precisely, transfers the specified element immediately
- * if there exists a consumer already waiting to receive it (in
- * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
- * else inserts the specified element at the tail of this queue
- * and waits until the element is received by a consumer,
- * returning {@code false} if the specified wait time elapses
- * before the element can be transferred.
- *
- * @throws NullPointerException if the specified element is null
- */
- public boolean tryTransfer(E e, long timeout, TimeUnit unit)
- throws InterruptedException {
- if (xfer(e, true, TIMED, unit.toNanos(timeout)) == null) {
- return true;
- }
- if (!Thread.interrupted()) {
- return false;
- }
- throw new InterruptedException();
- }
-
- @Override
- public E take() throws InterruptedException {
- E e = xfer(null, false, SYNC, 0);
- if (e != null) {
- return e;
- }
- Thread.interrupted();
- throw new InterruptedException();
- }
-
- @Override
- public E poll(long timeout, TimeUnit unit) throws InterruptedException {
- E e = xfer(null, false, TIMED, unit.toNanos(timeout));
- if (e != null || !Thread.interrupted()) {
- return e;
- }
- throw new InterruptedException();
- }
-
- @Override
- public E poll() {
- return xfer(null, false, NOW, 0);
- }
-
- /**
- * @throws NullPointerException {@inheritDoc}
- * @throws IllegalArgumentException {@inheritDoc}
- */
- @Override
- public int drainTo(Collection super E> c) {
- if (c == null) {
- throw new NullPointerException();
- }
- if (c == this) {
- throw new IllegalArgumentException();
- }
- int n = 0;
- for (E e; (e = poll()) != null;) {
- c.add(e);
- ++n;
- }
- return n;
- }
-
- /**
- * @throws NullPointerException {@inheritDoc}
- * @throws IllegalArgumentException {@inheritDoc}
- */
- @Override
- public int drainTo(Collection super E> c, int maxElements) {
- if (c == null) {
- throw new NullPointerException();
- }
- if (c == this) {
- throw new IllegalArgumentException();
- }
- int n = 0;
- for (E e; n < maxElements && (e = poll()) != null;) {
- c.add(e);
- ++n;
- }
- return n;
- }
-
- /**
- * Returns an iterator over the elements in this queue in proper sequence.
- * The elements will be returned in order from first (head) to last (tail).
- *
- *
The returned iterator is a "weakly consistent" iterator that
- * will never throw {@link java.util.ConcurrentModificationException
- * ConcurrentModificationException}, and guarantees to traverse
- * elements as they existed upon construction of the iterator, and
- * may (but is not guaranteed to) reflect any modifications
- * subsequent to construction.
- *
- * @return an iterator over the elements in this queue in proper sequence
- */
- @Override
- public Iterator iterator() {
- return new Itr();
- }
-
- @Override
- public E peek() {
- return firstDataItem();
- }
-
- /**
- * Returns {@code true} if this queue contains no elements.
- *
- * @return {@code true} if this queue contains no elements
- */
- @Override
- public boolean isEmpty() {
- for (Node p = head; p != null; p = succ(p)) {
- if (!p.isMatched()) {
- return !p.isData;
- }
- }
- return true;
- }
-
- public boolean hasWaitingConsumer() {
- return firstOfMode(false) != null;
- }
-
- /**
- * Returns the number of elements in this queue. If this queue
- * contains more than {@code Integer.MAX_VALUE} elements, returns
- * {@code Integer.MAX_VALUE}.
- *
- *
Beware that, unlike in most collections, this method is
- * NOT a constant-time operation. Because of the
- * asynchronous nature of these queues, determining the current
- * number of elements requires an O(n) traversal.
- *
- * @return the number of elements in this queue
- */
- @Override
- public int size() {
- return countOfMode(true);
- }
-
- public int getWaitingConsumerCount() {
- return countOfMode(false);
- }
-
- /**
- * Removes a single instance of the specified element from this queue,
- * if it is present. More formally, removes an element {@code e} such
- * that {@code o.equals(e)}, if this queue contains one or more such
- * elements.
- * Returns {@code true} if this queue contained the specified element
- * (or equivalently, if this queue changed as a result of the call).
- *
- * @param o element to be removed from this queue, if present
- * @return {@code true} if this queue changed as a result of the call
- */
- @Override
- public boolean remove(Object o) {
- return findAndRemove(o);
- }
-
- /**
- * Returns {@code true} if this queue contains the specified element.
- * More formally, returns {@code true} if and only if this queue contains
- * at least one element {@code e} such that {@code o.equals(e)}.
- *
- * @param o object to be checked for containment in this queue
- * @return {@code true} if this queue contains the specified element
- */
- @Override
- public boolean contains(Object o) {
- if (o == null) {
- return false;
- }
- for (Node p = head; p != null; p = succ(p)) {
- Object item = p.item;
- if (p.isData) {
- if (item != null && item != p && o.equals(item)) {
- return true;
- }
- }
- else if (item == null) {
- break;
- }
- }
- return false;
- }
-
- /**
- * Always returns {@code Integer.MAX_VALUE} because a
- * {@code LinkedTransferQueue} is not capacity constrained.
- *
- * @return {@code Integer.MAX_VALUE} (as specified by
- * {@link java.util.concurrent.BlockingQueue#remainingCapacity()
- * BlockingQueue.remainingCapacity})
- */
- @Override
- public int remainingCapacity() {
- return Integer.MAX_VALUE;
- }
-
- /**
- * Saves the state to a stream (that is, serializes it).
- *
- * @serialData All of the elements (each an {@code E}) in
- * the proper order, followed by a null
- * @param s the stream
- */
- private void writeObject(java.io.ObjectOutputStream s)
- throws java.io.IOException {
- s.defaultWriteObject();
- for (E e : this) {
- s.writeObject(e);
- }
- // Use trailing null as sentinel
- s.writeObject(null);
- }
-
- /**
- * Reconstitutes the Queue instance from a stream (that is,
- * deserializes it).
- *
- * @param s the stream
- */
- private void readObject(java.io.ObjectInputStream s)
- throws java.io.IOException, ClassNotFoundException {
- s.defaultReadObject();
- for (;;) {
- E item = (E) s.readObject();
- if (item == null) {
- break;
- } else {
- offer(item);
- }
- }
- }
-
- // Unsafe mechanics
-
- private static final sun.misc.Unsafe UNSAFE;
- private static final long headOffset;
- private static final long tailOffset;
- private static final long sweepVotesOffset;
- static {
- try {
- UNSAFE = getUnsafe();
- Class> k = LinkedTransferQueue.class;
- headOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("head"));
- tailOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("tail"));
- sweepVotesOffset = UNSAFE.objectFieldOffset
- (k.getDeclaredField("sweepVotes"));
- } catch (Exception e) {
- throw new Error(e);
- }
- }
-
- /**
- * Returns a sun.misc.Unsafe. Suitable for use in a 3rd party package.
- * Replace with a simple call to Unsafe.getUnsafe when integrating
- * into a jdk.
- *
- * @return a sun.misc.Unsafe
- */
- static sun.misc.Unsafe getUnsafe() {
- try {
- return sun.misc.Unsafe.getUnsafe();
- } catch (SecurityException se) {
- try {
- return java.security.AccessController.doPrivileged
- (new java.security
- .PrivilegedExceptionAction() {
- @Override
- public sun.misc.Unsafe run() throws Exception {
- java.lang.reflect.Field f = sun.misc
- .Unsafe.class.getDeclaredField("theUnsafe");
- f.setAccessible(true);
- return (sun.misc.Unsafe) f.get(null);
- }});
- } catch (java.security.PrivilegedActionException e) {
- throw new RuntimeException("Could not initialize intrinsics",
- e.getCause());
- }
- }
- }
-
-}
\ No newline at end of file
diff --git a/common/src/main/java/io/netty/util/internal/QueueFactory.java b/common/src/main/java/io/netty/util/internal/QueueFactory.java
deleted file mode 100644
index 62382e2250..0000000000
--- a/common/src/main/java/io/netty/util/internal/QueueFactory.java
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright 2012 The Netty Project
- *
- * The Netty Project licenses this file to you under the Apache License,
- * version 2.0 (the "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at:
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- * License for the specific language governing permissions and limitations
- * under the License.
- */
-package io.netty.util.internal;
-
-import io.netty.logging.InternalLogger;
-import io.netty.logging.InternalLoggerFactory;
-
-import java.util.concurrent.BlockingQueue;
-
-/**
- * This factory should be used to create the "optimal" {@link BlockingQueue}
- * instance for the running JVM.
- */
-public final class QueueFactory {
-
- private static final InternalLogger logger =
- InternalLoggerFactory.getInstance(QueueFactory.class);
-
- private static final boolean USE_LTQ;
-
- static {
- boolean useLTQ = false;
- try {
- if (DetectionUtil.hasUnsafe()) {
- new LinkedTransferQueue