Minor idiomatic changes to java docs
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@ -52,9 +52,9 @@ import java.util.List;
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* If a custom frame decoder is required, then one needs to be careful when implementing
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* If a custom frame decoder is required, then one needs to be careful when implementing
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* one with {@link ByteToMessageDecoder}. Ensure there are enough bytes in the buffer for a
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* one with {@link ByteToMessageDecoder}. Ensure there are enough bytes in the buffer for a
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* complete frame by checking {@link ByteBuf#readableBytes()}. If there are not enough bytes
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* complete frame by checking {@link ByteBuf#readableBytes()}. If there are not enough bytes
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* for a complete frame, return without modify the reader index to allow more bytes to arrive.
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* for a complete frame, return without modifying the reader index to allow more bytes to arrive.
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* <p>
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* <p>
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* To check for complete frames without modify the reader index, use methods like {@link ByteBuf#getInt(int)}.
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* To check for complete frames without modifying the reader index, use methods like {@link ByteBuf#getInt(int)}.
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* One <strong>MUST</strong> use the reader index when using methods like {@link ByteBuf#getInt(int)}.
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* One <strong>MUST</strong> use the reader index when using methods like {@link ByteBuf#getInt(int)}.
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* For example calling <tt>in.getInt(0)</tt> is assuming the frame starts at the beginning of the buffer, which
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* For example calling <tt>in.getInt(0)</tt> is assuming the frame starts at the beginning of the buffer, which
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* is not always the case. Use <tt>in.getInt(in.readerIndex())</tt> instead.
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* is not always the case. Use <tt>in.getInt(in.readerIndex())</tt> instead.
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@ -18,8 +18,8 @@ package io.netty.util.concurrent;
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/**
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/**
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* The {@link EventExecutor} is a special {@link EventExecutorGroup} which comes
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* The {@link EventExecutor} is a special {@link EventExecutorGroup} which comes
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* with some handy methods to see if a {@link Thread} is executed in a event loop.
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* with some handy methods to see if a {@link Thread} is executed in a event loop.
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* Beside this it also extends the {@link EventExecutorGroup} to allow a generic way to
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* Besides this, it also extends the {@link EventExecutorGroup} to allow for a generic
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* access methods.
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* way to access methods.
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*
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*
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*/
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*/
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public interface EventExecutor extends EventExecutorGroup {
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public interface EventExecutor extends EventExecutorGroup {
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@ -22,9 +22,9 @@ import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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/**
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/**
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* The {@link EventExecutorGroup} is responsible to provide {@link EventExecutor}'s to use via its
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* The {@link EventExecutorGroup} is responsible for providing the {@link EventExecutor}'s to use
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* {@link #next()} method. Beside this it also is responsible to handle their live-cycle and allows
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* via its {@link #next()} method. Besides this, it is also responsible for handling their
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* to shut them down in a global fashion.
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* life-cycle and allows shutting them down in a global fashion.
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*
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*
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*/
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*/
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public interface EventExecutorGroup extends ScheduledExecutorService, Iterable<EventExecutor> {
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public interface EventExecutorGroup extends ScheduledExecutorService, Iterable<EventExecutor> {
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@ -18,7 +18,7 @@ package io.netty.channel;
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import io.netty.util.concurrent.EventExecutor;
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import io.netty.util.concurrent.EventExecutor;
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/**
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/**
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* Will handle all the I/O-Operations for a {@link Channel} once it was registered.
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* Will handle all the I/O operations for a {@link Channel} once registered.
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*
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*
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* One {@link EventLoop} instance will usually handle more then one {@link Channel} but this may depend on
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* One {@link EventLoop} instance will usually handle more then one {@link Channel} but this may depend on
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* implementation details and internals.
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* implementation details and internals.
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@ -18,7 +18,7 @@ package io.netty.channel;
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import io.netty.util.concurrent.EventExecutorGroup;
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import io.netty.util.concurrent.EventExecutorGroup;
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/**
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/**
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* Special {@link EventExecutorGroup} which allows to register {@link Channel}'s that get
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* Special {@link EventExecutorGroup} which allows registering {@link Channel}s that get
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* processed for later selection during the event loop.
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* processed for later selection during the event loop.
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*
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*
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*/
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*/
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