Use SecureRandom.generateSeed() to generate ThreadLocalRandom's initialSeedUniquifier
Motivation: Previously, we used SecureRandom.nextLong() to generate the initialSeedUniquifier. This required more entrophy than necessary because it has to 1) generate the seed of SecureRandom first and then 2) generate a random long integer. Instead, we can use generateSeed() to skip the step (2) Modifications: Use generateSeed() instead of nextLong() Result: ThreadLocalRandom requires less amount of entrphy to start up
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@ -82,12 +82,12 @@ public class ThreadLocalRandom extends Random {
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if (initialSeedUniquifier == 0) {
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// Try to generate a real random number from /dev/random.
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// Get from a different thread to avoid blocking indefinitely on a machine without much entrophy.
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final BlockingQueue<Long> queue = new LinkedBlockingQueue<Long>();
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final BlockingQueue<byte[]> queue = new LinkedBlockingQueue<byte[]>();
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Thread generatorThread = new Thread("initialSeedUniquifierGenerator") {
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@Override
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public void run() {
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SecureRandom random = new SecureRandom(); // Get the real random seed from /dev/random
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queue.add(random.nextLong());
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queue.add(random.generateSeed(8));
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}
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};
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generatorThread.start();
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@ -99,15 +99,23 @@ public class ThreadLocalRandom extends Random {
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long waitTime = deadLine - System.nanoTime();
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if (waitTime <= 0) {
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logger.warn(
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"Failed to get the secure random number from SecureRandom within {} seconds. " +
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"Failed to generate a seed from SecureRandom within {} seconds. " +
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"Not enough entrophy?", timeoutSeconds);
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break;
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}
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try {
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Long result = queue.poll(waitTime, TimeUnit.NANOSECONDS);
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if (result != null) {
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initialSeedUniquifier = result;
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byte[] seed = queue.poll(waitTime, TimeUnit.NANOSECONDS);
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if (seed != null) {
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initialSeedUniquifier =
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((long) seed[0] & 0xff) << 56 |
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((long) seed[1] & 0xff) << 48 |
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((long) seed[2] & 0xff) << 40 |
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((long) seed[3] & 0xff) << 32 |
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((long) seed[4] & 0xff) << 24 |
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((long) seed[5] & 0xff) << 16 |
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((long) seed[6] & 0xff) << 8 |
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(long) seed[7] & 0xff;
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break;
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}
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} catch (InterruptedException e) {
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