Added documentation to websocket classes.
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@ -28,8 +28,16 @@ import io.netty.util.AttributeKey;
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import static io.netty.handler.codec.http.HttpVersion.*;
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/**
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* Handles WebSocket control frames (Close, Ping, Pong) and data frames (Text and Binary) are passed
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* to the next handler in the pipeline.
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* This handler does all the heavy lifting for you to run a websocket server.
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*
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* It takes care of websocket handshaking as well as processing of control frames (Close, Ping, Pong). Text and Binary
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* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
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*
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* See <tt>io.netty.example.http.websocketx.html5.WebSocketServer</tt> for usage.
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*
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* The implementation of this handler assumes that you just want to run a websocket server and not process other types
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* HTTP requests (like GET and POST). If you wish to support both HTTP requests and websockets in the one server, refer
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* to the <tt>io.netty.example.http.websocketx.server.WebSocketServer</tt> example.
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*/
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public class WebSocketServerProtocolHandler extends ChannelInboundMessageHandlerAdapter<WebSocketFrame> {
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@ -29,16 +29,12 @@ import io.netty.handler.codec.http.HttpHeaders;
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import io.netty.handler.codec.http.HttpRequest;
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import io.netty.handler.codec.http.HttpResponse;
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import io.netty.handler.ssl.SslHandler;
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import io.netty.logging.InternalLogger;
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import io.netty.logging.InternalLoggerFactory;
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/**
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* Handles the HTTP handshake (the HTTP Upgrade request)
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* Handles the HTTP handshake (the HTTP Upgrade request) for {@link WebSocketServerProtocolHandler}.
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*/
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public class WebSocketServerProtocolHandshakeHandler extends ChannelInboundMessageHandlerAdapter<HttpRequest> {
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private static final InternalLogger logger =
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InternalLoggerFactory.getInstance(WebSocketServerProtocolHandshakeHandler.class);
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private final String websocketPath;
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private final String subprotocols;
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private final boolean allowExtensions;
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