Use heap buffers for Unpooled.copiedBuffer()
Related issue: #2028 Motivation: Some copiedBuffer() methods in Unpooled allocated a direct buffer. An allocation of a direct buffer is an expensive operation, and thus should be avoided for unpooled buffers. Modifications: - Use heap buffers in all copiedBuffer() methods Result: Unpooled.copiedBuffers() are less expensive now.
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@ -340,10 +340,19 @@ public final class ByteBufUtil {
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* is allocated via the {@link ByteBufAllocator}.
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*/
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public static ByteBuf encodeString(ByteBufAllocator alloc, CharBuffer src, Charset charset) {
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return encodeString0(alloc, false, src, charset);
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}
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static ByteBuf encodeString0(ByteBufAllocator alloc, boolean enforceHeap, CharBuffer src, Charset charset) {
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final CharsetEncoder encoder = CharsetUtil.getEncoder(charset);
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int length = (int) ((double) src.remaining() * encoder.maxBytesPerChar());
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boolean release = true;
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final ByteBuf dst = alloc.buffer(length);
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final ByteBuf dst;
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if (enforceHeap) {
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dst = alloc.heapBuffer(length);
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} else {
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dst = alloc.buffer(length);
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}
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try {
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final ByteBuffer dstBuf = dst.internalNioBuffer(0, length);
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final int pos = dstBuf.position();
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@ -412,12 +412,7 @@ public final class Unpooled {
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public static ByteBuf copiedBuffer(ByteBuf buffer) {
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int readable = buffer.readableBytes();
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if (readable > 0) {
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ByteBuf copy;
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if (buffer.isDirect()) {
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copy = directBuffer(readable);
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} else {
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copy = buffer(readable);
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}
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ByteBuf copy = buffer(readable);
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copy.writeBytes(buffer, buffer.readerIndex(), readable);
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return copy;
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} else {
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@ -637,6 +632,9 @@ public final class Unpooled {
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* {@code 0} and the length of the encoded string respectively.
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*/
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public static ByteBuf copiedBuffer(char[] array, Charset charset) {
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if (array == null) {
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throw new NullPointerException("array");
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}
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return copiedBuffer(array, 0, array.length, charset);
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}
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@ -657,7 +655,7 @@ public final class Unpooled {
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}
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private static ByteBuf copiedBuffer(CharBuffer buffer, Charset charset) {
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return ByteBufUtil.encodeString(ALLOC, buffer, charset);
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return ByteBufUtil.encodeString0(ALLOC, true, buffer, charset);
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}
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/**
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