Use ThreadLocalRandom instead of Math.random() (#11165)
Motivation: `ThreadLocalRandom` doesn't cause contention. Also `nextInt()` generates only 4 random bytes while `Math.random()` generates 8 bytes. Modification: Replaced `(int) Math.random()` with `PlatformDependent.threadLocalRandom().nextInt()` Result: No possible contention when random numbers for WebSockets.
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@ -57,6 +57,7 @@ import io.netty.buffer.ByteBuf;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.handler.codec.MessageToMessageEncoder;
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import io.netty.handler.codec.MessageToMessageEncoder;
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import io.netty.handler.codec.TooLongFrameException;
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import io.netty.handler.codec.TooLongFrameException;
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import io.netty.util.internal.PlatformDependent;
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import io.netty.util.internal.logging.InternalLogger;
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import io.netty.util.internal.logging.InternalLogger;
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import io.netty.util.internal.logging.InternalLoggerFactory;
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import io.netty.util.internal.logging.InternalLoggerFactory;
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@ -178,7 +179,7 @@ public class WebSocket08FrameEncoder extends MessageToMessageEncoder<WebSocketFr
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// Write payload
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// Write payload
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if (maskPayload) {
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if (maskPayload) {
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int random = (int) (Math.random() * Integer.MAX_VALUE);
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int random = PlatformDependent.threadLocalRandom().nextInt(Integer.MAX_VALUE);
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mask = ByteBuffer.allocate(4).putInt(random).array();
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mask = ByteBuffer.allocate(4).putInt(random).array();
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buf.writeBytes(mask);
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buf.writeBytes(mask);
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@ -26,6 +26,7 @@ import io.netty.handler.codec.http.HttpHeaders;
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import io.netty.handler.codec.http.HttpMethod;
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import io.netty.handler.codec.http.HttpMethod;
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import io.netty.handler.codec.http.HttpResponseStatus;
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import io.netty.handler.codec.http.HttpResponseStatus;
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import io.netty.handler.codec.http.HttpVersion;
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import io.netty.handler.codec.http.HttpVersion;
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import io.netty.util.internal.PlatformDependent;
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import java.net.URI;
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import java.net.URI;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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@ -254,7 +255,7 @@ public class WebSocketClientHandshaker00 extends WebSocketClientHandshaker {
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char[] randomChars = new char[count];
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char[] randomChars = new char[count];
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int randCount = 0;
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int randCount = 0;
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while (randCount < count) {
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while (randCount < count) {
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int rand = (int) (Math.random() * 0x7e + 0x21);
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int rand = PlatformDependent.threadLocalRandom().nextInt(0x7e) + 0x21;
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if (0x21 < rand && rand < 0x2f || 0x3a < rand && rand < 0x7e) {
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if (0x21 < rand && rand < 0x2f || 0x3a < rand && rand < 0x7e) {
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randomChars[randCount] = (char) rand;
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randomChars[randCount] = (char) rand;
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randCount += 1;
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randCount += 1;
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