Add a handler that makes writing websocket clients much easier
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/*
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* Copyright 2013 The Netty Project
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*
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* The Netty Project licenses this file to you under the Apache License,
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* version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*/
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package io.netty.handler.codec.http.websocketx;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelPipeline;
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import io.netty.handler.codec.http.HttpHeaders;
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import java.net.URI;
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/**
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* This handler does all the heavy lifting for you to run a websocket client.
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*
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* It takes care of websocket handshaking as well as processing of Ping, Pong frames. Text and Binary
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* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
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* Also the close frame is passed to the next handler as you may want inspect it before close the connection if
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* the {@code handleCloseFrames} is {@code false}, default is {@code true}.
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*
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* This implementation will establish the websocket connection once the connection to the remote server was complete.
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*/
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public class WebSocketClientProtocolHandler extends WebSocketProtocolHandler {
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private final WebSocketClientHandshaker handshaker;
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private final boolean handleCloseFrames;
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/**
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* Base constructor
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*
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* @param webSocketURL
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* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
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* sent to this URL.
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* @param version
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* Version of web socket specification to use to connect to the server
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* @param subprotocol
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* Sub protocol request sent to the server.
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* @param customHeaders
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* Map of custom headers to add to the client request
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* @param maxFramePayloadLength
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* Maximum length of a frame's payload
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* @param handleCloseFrames
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* {@code true} if close frames should not be forwarded and just close the channel
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*/
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public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
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boolean allowExtensions, HttpHeaders customHeaders,
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int maxFramePayloadLength, boolean handleCloseFrames) {
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this(WebSocketClientHandshakerFactory.newHandshaker(webSocketURL, version, subprotocol,
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allowExtensions, customHeaders, maxFramePayloadLength), handleCloseFrames);
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}
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/**
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* Base constructor
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*
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* @param webSocketURL
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* URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be
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* sent to this URL.
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* @param version
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* Version of web socket specification to use to connect to the server
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* @param subprotocol
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* Sub protocol request sent to the server.
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* @param customHeaders
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* Map of custom headers to add to the client request
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* @param maxFramePayloadLength
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* Maximum length of a frame's payload
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*/
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public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol,
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boolean allowExtensions, HttpHeaders customHeaders,
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int maxFramePayloadLength) {
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this(webSocketURL, version, subprotocol,
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allowExtensions, customHeaders, maxFramePayloadLength, true);
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}
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/**
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* Base constructor
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*
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* @param handshaker
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* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
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* was established to the remote peer.
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* @param handleCloseFrames
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* {@code true} if close frames should not be forwarded and just close the channel
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*/
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public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames) {
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this.handshaker = handshaker;
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this.handleCloseFrames = handleCloseFrames;
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}
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/**
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* Base constructor
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*
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* @param handshaker
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* The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection
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* was established to the remote peer.
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*/
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public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker) {
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this(handshaker, true);
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}
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@Override
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public void messageReceived(ChannelHandlerContext ctx, WebSocketFrame frame) throws Exception {
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if (handleCloseFrames && frame instanceof CloseWebSocketFrame) {
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ctx.close();
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return;
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}
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super.messageReceived(ctx, frame);
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}
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@Override
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public void afterAdd(ChannelHandlerContext ctx) {
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ChannelPipeline cp = ctx.pipeline();
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if (cp.get(WebSocketClientProtocolHandshakeHandler.class) == null) {
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// Add the WebSocketClientProtocolHandshakeHandler before this one.
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ctx.pipeline().addBefore(ctx.name(), WebSocketClientProtocolHandshakeHandler.class.getName(),
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new WebSocketClientProtocolHandshakeHandler(handshaker));
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}
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}
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}
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@ -0,0 +1,45 @@
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/*
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* Copyright 2013 The Netty Project
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*
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* The Netty Project licenses this file to you under the Apache License,
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* version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*/
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package io.netty.handler.codec.http.websocketx;
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import io.netty.channel.ChannelFutureListener;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelInboundMessageHandlerAdapter;
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import io.netty.handler.codec.http.FullHttpResponse;
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class WebSocketClientProtocolHandshakeHandler extends ChannelInboundMessageHandlerAdapter<FullHttpResponse> {
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private final WebSocketClientHandshaker handshaker;
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public WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker) {
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this.handshaker = handshaker;
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}
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@Override
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public void channelActive(ChannelHandlerContext ctx) throws Exception {
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super.channelActive(ctx);
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handshaker.handshake(ctx.channel()).addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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}
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@Override
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public void messageReceived(ChannelHandlerContext ctx, FullHttpResponse msg) throws Exception {
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if (!handshaker.isHandshakeComplete()) {
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handshaker.finishHandshake(ctx.channel(), msg);
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ctx.pipeline().removeAndForward(this);
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return;
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}
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throw new IllegalStateException("WebSocketClientHandshaker should have been non finished yet");
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}
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}
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@ -0,0 +1,44 @@
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/*
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* Copyright 2013 The Netty Project
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*
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* The Netty Project licenses this file to you under the Apache License,
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* version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*/
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package io.netty.handler.codec.http.websocketx;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelInboundMessageHandlerAdapter;
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abstract class WebSocketProtocolHandler extends ChannelInboundMessageHandlerAdapter<WebSocketFrame> {
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@Override
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public void messageReceived(ChannelHandlerContext ctx, WebSocketFrame frame) throws Exception {
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if (frame instanceof PingWebSocketFrame) {
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frame.data().retain();
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ctx.channel().write(new PongWebSocketFrame(frame.data()));
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return;
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}
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if (frame instanceof PongWebSocketFrame) {
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// Pong frames need to get ignored
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return;
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}
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frame.retain();
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ctx.nextInboundMessageBuffer().add(frame);
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}
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@Override
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
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ctx.close();
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}
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}
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* HTTP requests (like GET and POST). If you wish to support both HTTP requests and websockets in the one server, refer
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* to the <tt>io.netty.example.http.websocketx.server.WebSocketServer</tt> example.
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*/
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public class WebSocketServerProtocolHandler extends ChannelInboundMessageHandlerAdapter<WebSocketFrame> {
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public class WebSocketServerProtocolHandler extends WebSocketProtocolHandler {
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private static final AttributeKey<WebSocketServerHandshaker> HANDSHAKER_ATTR_KEY =
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new AttributeKey<WebSocketServerHandshaker>(WebSocketServerHandshaker.class.getName());
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@ -82,15 +82,7 @@ public class WebSocketServerProtocolHandler extends ChannelInboundMessageHandler
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handshaker.close(ctx.channel(), (CloseWebSocketFrame) frame);
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return;
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}
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if (frame instanceof PingWebSocketFrame) {
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frame.data().retain();
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ctx.channel().write(new PongWebSocketFrame(frame.data()));
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return;
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}
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frame.retain();
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ctx.nextInboundMessageBuffer().add(frame);
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super.messageReceived(ctx, frame);
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}
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@Override
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/**
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* Handles the HTTP handshake (the HTTP Upgrade request) for {@link WebSocketServerProtocolHandler}.
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*/
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public class WebSocketServerProtocolHandshakeHandler
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class WebSocketServerProtocolHandshakeHandler
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extends ChannelInboundMessageHandlerAdapter<FullHttpRequest> {
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private final String websocketPath;
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