[#2677] Remove unnessary synchronized in SpdySessionHandler
Motivation: As all methods in the ChannelHandler are executed by the same thread there is no need to use synchronized. Modifications: Remove synchronized keyword. Result: No more unnessary synchronized in SpdySessionHandler.
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@ -700,21 +700,21 @@ public class SpdySessionHandler
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}
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// need to synchronize to prevent new streams from being created while updating active streams
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private synchronized void updateInitialSendWindowSize(int newInitialWindowSize) {
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private void updateInitialSendWindowSize(int newInitialWindowSize) {
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int deltaWindowSize = newInitialWindowSize - initialSendWindowSize;
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initialSendWindowSize = newInitialWindowSize;
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spdySession.updateAllSendWindowSizes(deltaWindowSize);
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}
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// need to synchronize to prevent new streams from being created while updating active streams
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private synchronized void updateInitialReceiveWindowSize(int newInitialWindowSize) {
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private void updateInitialReceiveWindowSize(int newInitialWindowSize) {
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int deltaWindowSize = newInitialWindowSize - initialReceiveWindowSize;
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initialReceiveWindowSize = newInitialWindowSize;
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spdySession.updateAllReceiveWindowSizes(deltaWindowSize);
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}
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// need to synchronize accesses to sentGoAwayFrame, lastGoodStreamId, and initial window sizes
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private synchronized boolean acceptStream(
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private boolean acceptStream(
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int streamId, byte priority, boolean remoteSideClosed, boolean localSideClosed) {
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// Cannot initiate any new streams after receiving or sending GOAWAY
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if (receivedGoAwayFrame || sentGoAwayFrame) {
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@ -833,7 +833,7 @@ public class SpdySessionHandler
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// FIXME: Close the connection forcibly after timeout.
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}
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private synchronized ChannelFuture sendGoAwayFrame(
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private ChannelFuture sendGoAwayFrame(
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ChannelHandlerContext ctx, SpdySessionStatus status) {
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if (!sentGoAwayFrame) {
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sentGoAwayFrame = true;
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