Remove unused variable in DefaultHttp2StreamChannel
Motivation: We should remove unused variable (was never read). Modifications: Remove unused variable (was never read). Result: Cleanup.
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@ -441,7 +441,6 @@ public class Http2MultiplexCodec extends Http2FrameCodec {
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// Keeps track of flush calls in channelReadComplete(...) and aggregate these.
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private boolean inFireChannelReadComplete;
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private boolean flushPending;
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boolean fireChannelReadPending;
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@ -1083,13 +1082,11 @@ public class Http2MultiplexCodec extends Http2FrameCodec {
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return;
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}
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try {
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// If we are current channelReadComplete(...) call we should just mark this Channel with a flush
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// pending. We will ensure we trigger ctx.flush() after we processed all Channels later on and
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// If we are currently in the channelReadComplete(...) call we should just ignore the flush.
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// We will ensure we trigger ctx.flush() after we processed all Channels later on and
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// so aggregate the flushes. This is done as ctx.flush() is expensive when as it may trigger an
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// write(...) or writev(...) operation on the socket.
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if (inFireChannelReadComplete) {
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flushPending = true;
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} else {
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if (!inFireChannelReadComplete) {
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flush0(ctx);
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}
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} finally {
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