Fix NPE which is triggered if the destory method is called

before channelOpen(..). See #143
This commit is contained in:
Norman Maurer 2012-01-07 19:42:00 +01:00
parent 521bf83d0f
commit 7c412848ef

View File

@ -309,17 +309,23 @@ public class IdleStateHandler extends SimpleChannelUpstreamHandler
private void destroy(ChannelHandlerContext ctx) { private void destroy(ChannelHandlerContext ctx) {
State state = (State) ctx.getAttachment(); State state = (State) ctx.getAttachment();
if (state.readerIdleTimeout != null) { // Check if the state was set before, it may not if the destroy method was called before the
state.readerIdleTimeout.cancel(); // channelOpen(...) method.
state.readerIdleTimeout = null; //
} // See #143
if (state.writerIdleTimeout != null) { if (state != null) {
state.writerIdleTimeout.cancel(); if (state.readerIdleTimeout != null) {
state.writerIdleTimeout = null; state.readerIdleTimeout.cancel();
} state.readerIdleTimeout = null;
if (state.allIdleTimeout != null) { }
state.allIdleTimeout.cancel(); if (state.writerIdleTimeout != null) {
state.allIdleTimeout = null; state.writerIdleTimeout.cancel();
state.writerIdleTimeout = null;
}
if (state.allIdleTimeout != null) {
state.allIdleTimeout.cancel();
state.allIdleTimeout = null;
}
} }
} }