remove unnecessary check in WebSocketFrameDecoder (#11113)
Motivation: There are some redundant checks and so these can be removed Modifications: - First check frameOpcode != OPCODE_PING is removed because the code executed int the branch where frameOpcode <= 7, while OPCODE_PING is 9. - Second check frameOpcode != OPCODE_PING is removed because its checked before. Result: Code cleanup
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@ -246,7 +246,7 @@ public class WebSocket08FrameDecoder extends ByteToMessageDecoder
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}
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}
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// check opcode vs message fragmentation state 2/2
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// check opcode vs message fragmentation state 2/2
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if (fragmentedFramesCount != 0 && frameOpcode != OPCODE_CONT && frameOpcode != OPCODE_PING) {
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if (fragmentedFramesCount != 0 && frameOpcode != OPCODE_CONT) {
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protocolViolation(ctx, in,
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protocolViolation(ctx, in,
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"received non-continuation data frame while inside fragmented message");
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"received non-continuation data frame while inside fragmented message");
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return;
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return;
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@ -347,9 +347,7 @@ public class WebSocket08FrameDecoder extends ByteToMessageDecoder
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if (frameFinalFlag) {
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if (frameFinalFlag) {
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// Final frame of the sequence. Apparently ping frames are
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// Final frame of the sequence. Apparently ping frames are
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// allowed in the middle of a fragmented message
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// allowed in the middle of a fragmented message
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if (frameOpcode != OPCODE_PING) {
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fragmentedFramesCount = 0;
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fragmentedFramesCount = 0;
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}
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} else {
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} else {
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// Increment counter
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// Increment counter
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fragmentedFramesCount++;
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fragmentedFramesCount++;
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