Optimize PoolChunk
- Using short[] for memoryMap did not improve performance. Reverting back to the original dual-byte[] structure in favor of simplicity. - Optimize allocateRun() which yields small performence improvement - Use local variable when member fields are accessed more than once
This commit is contained in:
parent
c41538050c
commit
d8d0bbfc26
@ -103,14 +103,12 @@ package io.netty.buffer;
|
||||
|
||||
final class PoolChunk<T> {
|
||||
|
||||
private static final int BYTE_LENGTH = Byte.SIZE;
|
||||
private static final int UPPER_BYTE_MASK = - (1 << BYTE_LENGTH);
|
||||
|
||||
final PoolArena<T> arena;
|
||||
final T memory;
|
||||
final boolean unpooled;
|
||||
|
||||
private final short[] memoryMap;
|
||||
private final byte[] memoryMap;
|
||||
private final byte[] depthMap;
|
||||
private final PoolSubpage<T>[] subpages;
|
||||
/** Used to determine if the requested capacity is equal to or greater than pageSize. */
|
||||
private final int subpageOverflowMask;
|
||||
@ -149,15 +147,16 @@ final class PoolChunk<T> {
|
||||
maxSubpageAllocs = 1 << maxOrder;
|
||||
|
||||
// Generate the memory map.
|
||||
memoryMap = new short[maxSubpageAllocs << 1];
|
||||
memoryMap = new byte[maxSubpageAllocs << 1];
|
||||
depthMap = new byte[memoryMap.length];
|
||||
int memoryMapIndex = 1;
|
||||
for (int d = 0; d <= maxOrder; ++ d) { // move down the tree one level at a time
|
||||
short dd = (short) (d << BYTE_LENGTH | d);
|
||||
int depth = 1 << d;
|
||||
for (int p = 0; p < depth; ++ p) {
|
||||
// in each level traverse left to right and set value to the depth of subtree
|
||||
memoryMap[memoryMapIndex] = dd;
|
||||
memoryMapIndex += 1;
|
||||
memoryMap[memoryMapIndex] = (byte) d;
|
||||
depthMap[memoryMapIndex] = (byte) d;
|
||||
memoryMapIndex ++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -170,6 +169,7 @@ final class PoolChunk<T> {
|
||||
this.arena = arena;
|
||||
this.memory = memory;
|
||||
memoryMap = null;
|
||||
depthMap = null;
|
||||
subpages = null;
|
||||
subpageOverflowMask = 0;
|
||||
pageSize = 0;
|
||||
@ -187,6 +187,7 @@ final class PoolChunk<T> {
|
||||
}
|
||||
|
||||
int usage() {
|
||||
final int freeBytes = this.freeBytes;
|
||||
if (freeBytes == 0) {
|
||||
return 100;
|
||||
}
|
||||
@ -288,8 +289,7 @@ final class PoolChunk<T> {
|
||||
* @return index in memoryMap
|
||||
*/
|
||||
private long allocateRun(int normCapacity) {
|
||||
int numPages = normCapacity >>> pageShifts;
|
||||
int d = maxOrder - log2(numPages);
|
||||
int d = maxOrder - (log2(normCapacity) - pageShifts);
|
||||
int id = allocateNode(d);
|
||||
if (id < 0) {
|
||||
return id;
|
||||
@ -311,6 +311,10 @@ final class PoolChunk<T> {
|
||||
if (id < 0) {
|
||||
return id;
|
||||
}
|
||||
|
||||
final PoolSubpage<T>[] subpages = this.subpages;
|
||||
final int pageSize = this.pageSize;
|
||||
|
||||
freeBytes -= pageSize;
|
||||
|
||||
int subpageIdx = subpageIdx(id);
|
||||
@ -379,16 +383,15 @@ final class PoolChunk<T> {
|
||||
}
|
||||
|
||||
private byte value(int id) {
|
||||
return (byte) memoryMap[id];
|
||||
return memoryMap[id];
|
||||
}
|
||||
|
||||
private void setValue(int id, byte val) {
|
||||
memoryMap[id] = (short) (memoryMap[id] & UPPER_BYTE_MASK | val);
|
||||
memoryMap[id] = val;
|
||||
}
|
||||
|
||||
private byte depth(int id) {
|
||||
short val = memoryMap[id];
|
||||
return (byte) (val >>> BYTE_LENGTH);
|
||||
return depthMap[id];
|
||||
}
|
||||
|
||||
private static int log2(int val) {
|
||||
|
Loading…
Reference in New Issue
Block a user