Motivation:
Modulo operations are slow, we can use bitwise operation to detect if resource leak detection must be done while sampling.
Modifications:
- Ensure the interval is a power of two
- Use bitwise operation for sampling
- Add benchmark.
Result:
Faster sampling.
Motivation:
Fix a race condition that was introduced by f18990a8a5 that could lead to a NPE when allocate from the PooledByteBufAllocator concurrently by many threads.
Modifications:
Correctly synchronize on the PoolSubPage head.
Result:
No more race.
Motiviation:
We have a lot of duplicated code which makes it hard to maintain.
Modification:
Move shared code to UnsafeByteBufUtil and use it in the implementations.
Result:
Less duplicated code and so easier to maintain.
Motiviation:
We have a lot of duplicated code which makes it hard to maintain.
Modification:
Move shared code to HeapByteBufUtil and use it in the implementations.
Result:
Less duplicated code and so easier to maintain.
Motivation:
sun.misc.Unsafe allows us to handle heap ByteBuf in a more efficient matter. We should use special ByteBuf implementation when sun.misc.Unsafe can be used to increase performance.
Modifications:
- Add PooledUnsafeHeapByteBuf and UnpooledUnsafeHeapByteBuf that are used when sun.misc.Unsafe is ready to use.
- Add UnsafeHeapSwappedByteBuf
Result:
Better performance when using heap buffers and sun.misc.Unsafe is ready to use.
Motivation:
We had a bug in our implemention which double "reversed" bytes on systems which not support unaligned access.
Modifications:
- Correctly only reverse bytes if needed.
- Share code between unsafe implementations.
Result:
No more data-corruption on sytems without unaligned access.
Motivation:
When moving bytes between a PooledUnsafeDirectByteBuf or an UnpooledUnsafeDirectByteBuf
and a ByteBuffer, a temp ByteBuffer is allocated and will need to be GCed. This is a
common case since a ByteBuffer is always needed when reading/writing on a file,
for example.
Modifications:
Use PlatformDependent.copyMemory() to avoid the need for the temp ByteBuffer
Result:
No temp ByteBuffer allocated and GCed.
Motivation:
SlicedByteBuf did double reference count checking for various bulk operations, which affects performance.
Modifications:
- Add package private method to AbstractByteBuf that can be used to check indexes without check the reference count
- Use this new method in the bulk operation os SlicedByteBuf as the reference count checks take place on the wrapped buffer anyway
- Fix test-case to not try to read data that is out of the bounds of the buffer.
Result:
Better performance on bulk operations when using SlicedByteBuf (and sub-classes)
Motivation:
Some of the tests in the buffer module contained unused code. Some of the tests also used unnecessary inheritance which could be avoided to simplify code.
Modifications:
Cleanup the test cases.
Result:
Cleaner code, less cruft.
Motivation:
We need to always return a real slice even when the requested length is 0. This is needed as otherwise we not correctly share the reference count and so may leak a buffer if the user call release() on the returned slice and expect it to decrement the reference count of the "parent" buffer.
Modifications:
- Always return a real slice
- Add unit test for the bug.
Result:
No more leak possible when a user requests a slice of length 0 of a SlicedByteBuf.
Motivation:
SlicedByteBuf can be used for any ByteBuf implementations and so can not do any optimizations that could be done
when AbstractByteBuf is sliced.
Modifications:
- Add SlicedAbstractByteBuf that can eliminate range and reference count checks for _get* and _set* methods.
Result:
Faster SlicedByteBuf implementations for AbstractByteBuf sub-classes.
Motivation:
DuplicatedByteBuf can be used for any ByteBuf implementations and so can not do any optimizations that could be done
when AbstractByteBuf is duplicated.
Modifications:
- Add DuplicatedAbstractByteBuf that can eliminate range and reference count checks for _get* and _set* methods.
Result:
Faster DuplicatedByteBuf implementations for AbstractByteBuf sub-classes.
Motivation:
Calling AbstractByteBuf.toString(..., Charset) is used quite frequently by users but produce a lot of GC.
Modification:
- Use a FastThreadLocal to store the CharBuffer that are needed for decoding.
- Use internalNioBuffer(...) when possible
Result:
Less object creation / Less GC
Motiviation:
Checking reference count on every access on a ByteBuf can have some big performance overhead depending on how the access pattern is. If the user is sure that there are no reference count errors on his side it should be possible to disable the check and so gain the max performance.
Modification:
- Add io.netty.buffer.bytebuf.checkAccessible system property which allows to disable the checks. Enabled by default.
- Add microbenchmark
Result:
Increased performance for operations on the ByteBuf.
Motivation:
We should minimize and optimize bound checks as much as possible to get the most out of performance.
Modifications:
- Use bitwise operations to remove branching
- Remove branches when possible
Result:
Better performance for various operations.
Motivation:
ByteBufUtil.writeUtf8(...) / writeUsAscii(...) can use a fast-path when writing into AbstractByteBuf. We should try to unwrap WrappedByteBuf implementations so
we are able to do the same on wrapped AbstractByteBuf instances.
Modifications:
- Try to unwrap WrappedByteBuf to use the fast-path
Result:
Faster writing of utf8 and usascii for WrappedByteBuf instances.
Motivation:
As toString() is often used while logging we need to ensure this produces no exception.
Modifications:
Ensure we never throw an IllegalReferenceCountException.
Result:
Be able to log without produce exceptions.
Motivation:
The logic in ByteBufUtilTest.ByteBufUtilTest is wrong. It is attempting to ensure at least 1 byte is different in the ranges that will be subsequently compared, but does so before the copy operation.
Modifications:
- Move the code which ensures there is a difference to after the copy
- Simplify the logic which ensures there is a difference
Result:
Unit test now operates as designed.
Motivation:
ByteBufUtilTest.notEqualsBufferSubsections is testing non-equality but just uses random numbers to assume they will not be equal. Even after the random bytes are generated we should check they are infact not equal so the test has no chance of failing when it should not.
Modifications:
- Loop through bytes in notEqualsBufferSubsections after they are randomly generated to ensure there is atleast 1 difference.
Result:
More reliable unit tests.
Motivation:
We need to ensure all markers are reset when doing an allocation via the PooledByteBufAllocator. This was not the always the case.
Modifications:
Move all logic that needs to get executed when reuse a PooledByteBuf into one place and call it.
Result:
Correct behavior
Motivation:
When AsciiString is used we can optimize the write operation done by ByteBufUtil.writeUsAscii(...)
Modifications:
Sepcial handle AsciiString.
Result:
Faster writing of AsciiString.
Motivation:
The configurable property value recently added was not logged like others properties.
Modifications:
Added debug log with effective value applied.
Result:
Consistent with other properties
Motivation:
Leak detector, when it detects a leak, will print the last 5 stack
traces that touched the ByteBuf. In some cases that might not be enough
to identify the root cause of the leak.
Also, sometimes users might not be interested in tracing all the
operations on the buffer, but just the ones that are affecting the
reference count.
Modifications:
Added command line properties to override default values:
* Allow to configure max number of stack traces to collect
* Allow to only record retain/release operation on buffers
Result:
Users can increase the number of stack traces to debug buffer leaks
with lot of retain/release operations.
Motivation:
Currently the "derived" buffer will only ever be recycled if the release call is made on the "derived" object, and the "wrapped" buffer ends up being "fully released" (aka refcount goes to 0). From my experience this is not the common use case and thus the "derived" buffers will not be recycled.
Modifications:
- revert https://github.com/netty/netty/pull/3788
Result:
Less complexity, and less code to create new objects in majority of cases.
Motivation:
Even though MemoryRegionCache$Entry instances are allocated through a recycler they are not properly recycled,
leaving a lot of instances to be GCed along with Recycler$DefaultHandle objects.
Fixes#4071
Modification:
Recycle Entry when done using it.
Result:
Less GCed objects.
Motiviation:
The current read loops don't fascilitate reading a maximum amount of bytes. This capability is useful to have more fine grain control over how much data is injested.
Modifications:
- Add a setMaxBytesPerRead(int) and getMaxBytesPerRead() to ChannelConfig
- Add a setMaxBytesPerIndividualRead(int) and getMaxBytesPerIndividualRead to ChannelConfig
- Add methods to RecvByteBufAllocator so that a pluggable scheme can be used to control the behavior of the read loop.
- Modify read loop for all transport types to respect the new RecvByteBufAllocator API
Result:
The ability to control how many bytes are read for each read operation/loop, and a more extensible read loop.
Motivation:
As we modify the position of the passed in ByteBuffer's this methods are not thread-safe.
Modifications:
Duplicate the input ByteBuffers before copy the content to byte[].
Result:
Unpooled.copiedBuffer(ByteBuffer) and copiedBuffer(ByteBuffer...) is now thread-safe.
Motivation:
The javadoc of ByteBuf contained some out-dated code.
Modifications:
Update code example in javadoc to use netty 4+ API
Result:
Correct javadocs
Motivation:
FixedCompositeByteBuf does not properly implement a number of methods for
copying its content to direct buffers and output streams
Modifications:
Replace improper use of capacity() with readableBytes() when computing offesets during writes
Result:
Copying works correctly
Motivation:
At the moment we use 1 * cores as default mimimum for pool arenas. This can easily lead to conditions as we use 2 * cores as default for EventLoop's when using NIO or EPOLL. If we choose a smaller number we will run into hotspots as allocation and deallocation needs to be synchronized on the PoolArena.
Modifications:
Change the default number of arenas to 2 * cores.
Result:
Less conditions when using the default settings.
Motivation:
Dumping the content of a ByteBuf in a hex format is very useful.
Modifications:
Move code into ByteBufUtil so its easy to reuse.
Result:
Easy to reuse dumping code.
Motivation:
PoolThreadCache did only cache allocations if the allocation and deallocation Thread were the same. This is not optimal as often people write from differen thread then the actual EventLoop thread.
Modification:
- Add MpscArrayQueue which was forked from jctools and lightly modified.
- Use MpscArrayQueue for caches and always add buffer back to the cache that belongs to the allocation thread.
Result:
ThreadPoolCache is now also usable and so gives performance improvements when allocation and deallocation thread are different.
Performance when using same thread for allocation and deallocation is noticable worse then before.
Motivation:
Currently we hold a lock on the PoolArena when we allocate / free PoolSubpages, which is wasteful as this also affects "normal" allocations. The same is true vice-verse.
Modifications:
Ensure we synchronize on the head of the PoolSubPages pool. This is done per size and so it is possible to concurrently allocate / deallocate PoolSubPages with different sizes, and also normal allocations.
Result:
Less condition and so faster allocation/deallocation.
Before this commit:
xxx:~/wrk $ ./wrk -H 'Connection: keep-alive' -d 120 -c 256 -t 16 -s scripts/pipeline-many.lua http://xxx:8080/plaintext
Running 2m test @ http://xxx:8080/plaintext
16 threads and 256 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 17.61ms 29.52ms 689.73ms 97.27%
Req/Sec 278.93k 41.97k 351.04k 84.83%
530527460 requests in 2.00m, 71.64GB read
Requests/sec: 4422226.13
Transfer/sec: 611.52MB
After this commit:
xxx:~/wrk $ ./wrk -H 'Connection: keep-alive' -d 120 -c 256 -t 16 -s scripts/pipeline-many.lua http://xxx:8080/plaintext
Running 2m test @ http://xxx:8080/plaintext
16 threads and 256 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 15.85ms 24.50ms 681.61ms 97.42%
Req/Sec 287.14k 38.39k 360.33k 85.88%
547902773 requests in 2.00m, 73.99GB read
Requests/sec: 4567066.11
Transfer/sec: 631.55MB
This is reproducable every time.
Motiviation:
At the moment we sometimes hold the lock on the PoolArena during destroy a PoolChunk. This is not needed.
Modification:
- Ensure we not hold the lock during destroy a PoolChunk
- Move all synchronized usage in PoolArena
- Cleanup
Result:
Less condition.
Motivation:
The PooledByteBufAllocator is more or less a black-box atm. We need to expose some metrics to allow the user to get a better idea how to tune it.
Modifications:
- Expose different metrics via PooledByteBufAllocator
- Add *Metrics interfaces
Result:
It is now easy to gather metrics and detail about the PooledByteBufAllocator and so get a better understanding about resource-usage etc.
Motivation:
At the moment when calling slice(...) or duplicate(...) on a Pooled*ByteBuf a new SlicedByteBuf or DuplicatedByteBuf. This can create a lot of GC.
Modifications:
Add PooledSlicedByteBuf and PooledDuplicatedByteBuf which will be used when a PooledByteBuf is used.
Result:
Less GC.
Motivation:
From the javadocs of ByteBuf.duplicate() it is not clear if the reader and writer marks will be duplicated.
Modifications:
Add sentence to clarify that marks will not be duplicated.
Result:
Clear semantics.
Motivation:
When allocate a PooledByteBuf we need to ensure to also reset the markers for the readerIndex and writerIndex.
Modifications:
- Correct reset the markers
- Add test-case for it
Result:
Correctly reset markers.
Motiviation:
When tried to allocate tiny and small sized and failed to serve these out of the PoolSubPage we exit the synchronization
block just to enter it again when call allocateNormal(...).
Modification:
Not exit the synchronized block until allocateNormal(...) is done.
Result:
Better performance.
Motivation:
The way of firstIndexOf and lastIndexOf iterating the ByteBuf is similar to forEachByte and forEachByteDesc, but have many range checks.
Modifications:
Use forEachByte and a IndexOfProcessor to find occurrence.
Result:
eliminate range checks
Motivation:
The ByteString class currently assumes the underlying array will be a complete representation of data. This is limiting as it does not allow a subsection of another array to be used. The forces copy operations to take place to compensate for the lack of API support.
Modifications:
- add arrayOffset method to ByteString
- modify all ByteString and AsciiString methods that loop over or index into the underlying array to use this offset
- update all code that uses ByteString.array to ensure it accounts for the offset
- add unit tests to test the implementation respects the offset
Result:
ByteString and AsciiString can represent a sub region of a byte[].