Motivation:
Collect all bit-level read operations in one class is better. And now it's easy to use not only in Bzip2Decoder. For example, in Bzip2HuffmanStageDecoder.
Modifications:
Created a new class - Bzip2BitReader which provides bit-level reads.
Removed bit-level read operations from Bzip2Decoder.
Improved javadoc.
Result:
Bzip2BitReader allows the reading of single bit booleans, bit strings of arbitrary length (up to 24 bits), and bit aligned 32-bit integers.
Motivation:
There's no way to recover from a corrupted JSON stream. The current
implementation will raise an infinite exception storm when a peer sends
a large corrupted stream.
Modification:
Discard everything once stream corruption is detected.
Result:
Fixes a buffer leak
Fixes exception storm
Motivation:
See GitHub Issue #2536.
Modifications:
Introduce the class JsonObjectDecoder to split a JSON byte stream
into individual JSON objets/arrays.
Result:
A Netty application can now handle a byte stream where multiple JSON
documents follow eachother as opposed to only a single JSON document
per request.
Motivation:
bytesBefore(length, ...), bytesBefore(index, length, ...), and
indexOf(fromIndex, toIndex,...) in ReplayingDecoderBuffer are buggy.
They trigger 'REPLAY even when they don't need to.
Modification:
Implement the buggy methods properly so that REPLAYs are not triggered
unnecessarily.
Result:
Correct behvaior
Motivation:
At the moment we use a lot of unnecessary memory copies in JdkZlibEncoder. This is caused by either allocate a to small ByteBuf and expand it later or using a temporary byte array.
Beside this the memory footprint of JdkZlibEncoder is pretty high because of the byte[] used for compressing.
Modification:
- Override allocateBuffer(...) and calculate the estimatedsize in there, this reduce expanding of the ByteBuf later
- Not use byte[] in the instance itself but allocate a heap ByteBuf and write directly into the byte array
Result:
Less memory copies and smaller memory footprint
If decompression fails, the buffer that contains the decompressed data
is not released. Bzip2DecoderTest.testStreamCrcError() also does not
release the partial output Bzip2Decoder produces.
Motivation:
MessageToByteEncoder always starts with ByteBuf that use initalCapacity == 0 when preferDirect is used. This is really wasteful in terms of performance as every first write into the buffer will cause an expand of the buffer itself.
Modifications:
- Change ByteBufAllocator.ioBuffer() use the same default initialCapacity as heapBuffer() and directBuffer()
- Add new allocateBuffer method to MessageToByteEncoder that allow the user to do some smarter allocation based on the message that will be encoded.
Result:
Less expanding of buffer and more flexibilty when allocate the buffer for encoding.
Motivation:
The proxy protocol provides client connection information for proxied
network services. Several implementations exist (e.g. Haproxy, Stunnel,
Stud, Postfix), but the primary motivation for this implementation is to
support the proxy protocol feature of Amazon Web Services Elastic Load
Balancing.
Modifications:
This commit adds a proxy protocol decoder for proxy protocol version 1
as specified at:
http://haproxy.1wt.eu/download/1.5/doc/proxy-protocol.txt
The foundation for version 2 support is also in this commit but it is
explicitly NOT supported due to a lack of external implementations to
test against.
Result:
The proxy protocol decoder can be used to send client connection
information to inbound handlers in a channel pipeline from services
which support the proxy protocol.
Motivation:
When Netty runs in a managed environment such as web application server,
Netty needs to provide an explicit way to remove the thread-local
variables it created to prevent class loader leaks.
FastThreadLocal uses different execution paths for storing a
thread-local variable depending on the type of the current thread.
It increases the complexity of thread-local removal.
Modifications:
- Moved FastThreadLocal and FastThreadLocalThread out of the internal
package so that a user can use it.
- FastThreadLocal now keeps track of all thread local variables it has
initialized, and calling FastThreadLocal.removeAll() will remove all
thread-local variables of the caller thread.
- Added FastThreadLocal.size() for diagnostics and tests
- Introduce InternalThreadLocalMap which is a mixture of hard-wired
thread local variable fields and extensible indexed variables
- FastThreadLocal now uses InternalThreadLocalMap to implement a
thread-local variable.
- Added ThreadDeathWatcher.unwatch() so that PooledByteBufAllocator
tells it to stop watching when its thread-local cache has been freed
by FastThreadLocal.removeAll().
- Added FastThreadLocalTest to ensure that removeAll() works
- Added microbenchmark for FastThreadLocal and JDK ThreadLocal
- Upgraded to JMH 0.9
Result:
- A user can remove all thread-local variables Netty created, as long as
he or she did not exit from the current thread. (Note that there's no
way to remove a thread-local variable from outside of the thread.)
- FastThreadLocal exposes more useful operations such as isSet() because
we always implement a thread local variable via InternalThreadLocalMap
instead of falling back to JDK ThreadLocal.
- FastThreadLocalBenchmark shows that this change improves the
performance of FastThreadLocal even more.
Motivation:
JdkZlibDecoder fails to decode because the length of the output buffer is not calculated correctly.
This can cause an IndexOutOfBoundsException or data-corruption when the PooledByteBuffAllocator is used.
Modifications:
Correctly calculate the length
Result:
No more IndexOutOfBoundsException or data-corruption.
Motivation:
We have quite a bit of code duplication between HTTP/1, HTTP/2, SPDY,
and STOMP codec, because they all have a notion of 'headers', which is a
multimap of string names and values.
Modifications:
- Add TextHeaders and its default implementation
- Add AsciiString to replace HttpHeaderEntity
- Borrowed some portion from Apache Harmony's java.lang.String.
- Reimplement HttpHeaders, SpdyHeaders, and StompHeaders using
TextHeaders
- Add AsciiHeadersEncoder to reuse the encoding a TextHeaders
- Used a dedicated encoder for HTTP headers for better performance
though
- Remove shortcut methods in SpdyHeaders
- Replace SpdyHeaders.getStatus() with HttpResponseStatus.parseLine()
Result:
- Removed quite a bit of code duplication in the header implementations.
- Slightly better performance thanks to improved header validation and
hash code calculation
Motivation:
Provide a faster ThreadLocal implementation
Modification:
Add a "FastThreadLocal" which uses an EnumMap and a predefined fixed set of possible thread locals (all of the static instances created by netty) that is around 10-20% faster than standard ThreadLocal in my benchmarks (and can be seen having an effect in the direct PooledByteBufAllocator benchmark that uses the DEFAULT ByteBufAllocator which uses this FastThreadLocal, as opposed to normal instantiations that do not, and in the new RecyclableArrayList benchmark);
Result:
Improved performance
Motivation:
We have different message aggregator implementations for different
protocols, but they are very similar with each other. They all stems
from HttpObjectAggregator. If we provide an abstract class that provide
generic message aggregation functionality, we will remove their code
duplication.
Modifications:
- Add MessageAggregator which provides generic message aggregation
- Reimplement all existing aggregators using MessageAggregator
- Add DecoderResultProvider interface and extend it wherever possible so
that MessageAggregator respects the state of the decoded message
Result:
Less code duplication
Motivation:
At the moment MessageToMessageEncoder uses ctx.write(msg) when have more then one message was produced. This may produce more GC pressure then necessary as when the original ChannelPromise is a VoidChannelPromise we can safely also use one when write messages.
Modifications:
Use VoidChannelPromise when the original ChannelPromise was of this type
Result:
Less object creation and GC pressure
Motivation:
At the moment we call ByteBuf.readBytes(...) in these handlers but with optimizations done as part of 25e0d9d we can just use readSlice(...).retain() and eliminate the memory copy.
Modifications:
Replace ByteBuf.readBytes(...) usage with readSlice(...).retain().
Result:
Less memory copies.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
Motivation:
The problem with the current snappy implementation is that it does
not comply with framing format definition found on
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt
The document describes that chunk type of the stream identifier is defined
as 0xff. The current implentation uses 0x80.
Modifications:
This patch replaces the first byte of the chunk type of the stream identifier
with 0xff.
Result:
After this modification the snappy implementation is compliant to the
framing format described at
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt.
This results in a better compatibility with other implementations.
Motivation:
When using System.getProperty(...) and various methods to get a ClassLoader it will fail when a SecurityManager is in place.
Modifications:
Use a priveled block if needed. This work is based in the PR #2353 done by @anilsaldhana .
Result:
Code works also when SecurityManager is present
Motivation:
At the moment a user can not safetly call slice().retain() or duplicate.retain()in the ByteToMessageDecoder.decode(...) implementation without the risk to see coruption because we may call discardSomeReadBytes() to make room on the buffer once the handling is done.
Modifications:
Check for the refCnt() before call discardSomeReadBytes() and also check before call decode(...) to create a copy if needed.
Result:
The user can safetly call slice().retain() or duplicate.retain() in his/her ByteToMessageDecoder.decode(...) method.
Motivation:
Reduce memory usage in ProtobufVarint32LengthFieldPrepender.
Modifications:
Explicit set the buffer size that is needed for the header (between 1 and 5 bytes).
Result:
Less memory usage in ProtobufVarint32LengthFieldPrepender.
Motivation:
Remove the synchronization bottleneck and so speed up things
Modifications:
Introduce a ThreadLocal cache that holds mappings between classes of ChannelHandlerAdapater implementations and the result of checking if the @Sharable annotation is present.
This way we only will need to do the real check one time and server the other calls via the cache. A ThreadLocal and WeakHashMap combo is used to implement the cache
as this way we can minimize the conditions while still be sure we not leak class instances in containers.
Result:
Less conditions during adding ChannelHandlerAdapter to the ChannelPipeline
- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
- Fixes#2014
- Add the tests that mix JDK ZLIB codec and JZlib codecs
- Fix a bug where JdkZlibEncoder does not encode the GZIP header when nothing was written to te channel
- Fix a bug where the encoders do not consider the overhead of the wrapper format when calculating the estimated compressed output size.
- Fix a bug where the decoders do not discard the received data after the compressed stream is finished
This fixes#1664 and revert also the original commit which was meant to fix it 3b1881b523 . The problem with the original commit was that it could delay handlerRemove(..) calls and so mess up the order or forward bytes to late.
- write() now accepts a ChannelPromise and returns ChannelFuture as most
users expected. It makes the user's life much easier because it is
now much easier to get notified when a specific message has been
written.
- flush() does not create a ChannelPromise nor returns ChannelFuture.
It is now similar to what read() looks like.
- Remove channelReadSuspended because it's actually same with messageReceivedLast
- Rename messageReceived to channelRead
- Rename messageReceivedLast to channelReadComplete
We renamed messageReceivedLast to channelReadComplete because it
reflects what it really is for. Also, we renamed messageReceived to
channelRead for consistency in method names.
I must admit MesageList was pain in the ass. Instead of forcing a
handler always loop over the list of messages, this commit splits
messageReceived(ctx, list) into two event handlers:
- messageReceived(ctx, msg)
- mmessageReceivedLast(ctx)
When Netty reads one or more messages, messageReceived(ctx, msg) event
is triggered for each message. Once the current read operation is
finished, messageReceivedLast() is triggered to tell the handler that
the last messageReceived() was the last message in the current batch.
Similarly, for outbound, write(ctx, list) has been split into two:
- write(ctx, msg)
- flush(ctx, promise)
Instead of writing a list of message with a promise, a user is now
supposed to call write(msg) multiple times and then call flush() to
actually flush the buffered messages.
Please note that write() doesn't have a promise with it. You must call
flush() to get notified on completion. (or you can use writeAndFlush())
Other changes:
- Because MessageList is completely hidden, codec framework uses
List<Object> instead of MessageList as an output parameter.
- 5% improvement in throughput (HelloWorldServer example)
- Made CompositeByteBuf a concrete class (renamed from DefaultCompositeByteBuf) because there's no multiple inheritance in Java
Fixes#1536
- Related: #1378
- They now accept only one argument.
- A user who wants to use a buffer for more complex use cases, he or she can always access the buffer directly via memoryAddress() and array()
The API changes made so far turned out to increase the memory footprint
and consumption while our intention was actually decreasing them.
Memory consumption issue:
When there are many connections which does not exchange data frequently,
the old Netty 4 API spent a lot more memory than 3 because it always
allocates per-handler buffer for each connection unless otherwise
explicitly stated by a user. In a usual real world load, a client
doesn't always send requests without pausing, so the idea of having a
buffer whose life cycle if bound to the life cycle of a connection
didn't work as expected.
Memory footprint issue:
The old Netty 4 API decreased overall memory footprint by a great deal
in many cases. It was mainly because the old Netty 4 API did not
allocate a new buffer and event object for each read. Instead, it
created a new buffer for each handler in a pipeline. This works pretty
well as long as the number of handlers in a pipeline is only a few.
However, for a highly modular application with many handlers which
handles connections which lasts for relatively short period, it actually
makes the memory footprint issue much worse.
Changes:
All in all, this is about retaining all the good changes we made in 4 so
far such as better thread model and going back to the way how we dealt
with message events in 3.
To fix the memory consumption/footprint issue mentioned above, we made a
hard decision to break the backward compatibility again with the
following changes:
- Remove MessageBuf
- Merge Buf into ByteBuf
- Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler
- Similar changes were made to the adapter classes
- Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler
- Similar changes were made to the adapter classes
- Introduce MessageList which is similar to `MessageEvent` in Netty 3
- Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList)
- Replace flush(ctx, promise) with write(ctx, MessageList, promise)
- Remove ByteToByteEncoder/Decoder/Codec
- Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf>
- Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel
- Add SimpleChannelInboundHandler which is sometimes more useful than
ChannelInboundHandlerAdapter
- Bring back Channel.isWritable() from Netty 3
- Add ChannelInboundHandler.channelWritabilityChanges() event
- Add RecvByteBufAllocator configuration property
- Similar to ReceiveBufferSizePredictor in Netty 3
- Some existing configuration properties such as
DatagramChannelConfig.receivePacketSize is gone now.
- Remove suspend/resumeIntermediaryDeallocation() in ByteBuf
This change would have been impossible without @normanmaurer's help. He
fixed, ported, and improved many parts of the changes.
* This could cause for example corrupt WebSocketFrame's if they was written from the server
to the client directly after it send the handshake response.
- Fixes#1308
freeInboundBuffer() and freeOutboundBuffer() were introduced in the early days of the new API when we did not have reference counting mechanism in the buffer. A user did not want Netty to free the handler buffers had to override these methods.
However, now that we have reference counting mechanism built into the buffer, a user who wants to retain the buffers beyond handler's life cycle can simply return the buffer whose reference count is greater than 1 in newInbound/OutboundBuffer().
- Added a test case that reproduces the problem in ReplayingDecoderTest
- Call newHandler.handlerAdded() *before* oldHandler.handlerRemoved() to ensure newHandlerAdded() is called before forwarding the buffer content of the old handler in replace0().
This change also introduce a few other changes which was needed:
* ChannelHandler.beforeAdd(...) and ChannelHandler.beforeRemove(...) were removed
* ChannelHandler.afterAdd(...) -> handlerAdded(...)
* ChannelHandler.afterRemoved(...) -> handlerRemoved(...)
* SslHandler.handshake() -> SslHandler.hanshakeFuture() as the handshake is triggered automatically after
the Channel becomes active
- Return early when the buffer is empty
- Keep only the number of byte buffers
- Remove unnecessary null check in the loop (because we know buffer is not empty at certain point)