Motivation:
Often a temporary ByteBuffer is used which can be cached to reduce the GC pressure.
Modifications:
Add a Deque per PoolChunk which will be used for caching.
Result:
Less GC.
Motivation:
When we create new chunk with memory aligned, the offset of direct memory should be
'alignment - address & (alignment - 1)', not just 'address & (alignment - 1)'.
Modification:
Change offset calculating formula to offset = alignment - address & (alignment - 1) in PoolArena.DirectArena#offsetCacheLine and add a unit test to assert that.
Result:
Correctly calculate offset.
Motivation:
ByteBuf.retainedSlice() and similar methods produce sliced buffers with
an independent refcount to the buffer that they wrap.
One of the optimizations in 10539f4dc7 was
to use the ref to the unwrapped buffer object for added slices, but this
did not take into account the above special case when later releasing.
Thanks to @rkapsi for discovering this via #8495.
Modifications:
Since a reference to the slice is still kept in the Component class,
just changed Component.freeIfNecessary() to release the slice in
preference to the unwrapped buf.
Also added a unit test which reproduces the bug.
Result:
Fixes#8495
Motivation:
Two similar bugs were introduced by myself in separate recent PRs #8393
and #8464, while optimizing the assignment/handling of temporary arrays
in ByteBufUtil and UnsafeByteBufUtil.
The temp arrays allocated for buffering data written to an OutputStream
are incorrectly sized to the full length of the data to copy rather than
being capped at WRITE_CHUNK_SIZE.
Unfortunately one of these is in the 4.1.31.Final release, I'm really
sorry and will be more careful in future.
This kind of thing is tricky to cover in unit tests.
Modifications:
Revert the temp array allocations back to their original sizes.
Avoid making duplicate calls to ByteBuf.capacity() in a couple of places
in ByteBufUtil (unrelated thing I noticed, can remove it from this PR if
desired!)
Result:
Temporary byte arrays will be reverted to their originally intended
sizes.
Motivation:
#8388 introduced a reusable ThreadLocal<byte[]> for use in
decodeString(...). It can be used in more places in the buffer package
to avoid temporary allocations of small arrays.
Modifications:
Encapsulate use of the ThreadLocal in a static package-private
ByteBufUtil.threadLocalTempArray(int) method, and make use of it from a
handful of new places including ByteBufUtil.readBytes(...).
Result:
Fewer short-lived small byte array allocations.
Motivation:
CompositeByteBuf is a powerful and versatile abstraction, allowing for
manipulation of large data without copying bytes. There is still a
non-negligible cost to reading/writing however relative to "singular"
ByteBufs, and this can be mostly eliminated with some rework of the
internals.
My use case is message modification/transformation while zero-copy
proxying. For example replacing a string within a large message with one
of a different length
Modifications:
- No longer slice added buffers and unwrap added slices
- Components store target buf offset relative to position in
composite buf
- Less allocations, object footprint, pointer indirection, offset
arithmetic
- Use Component[] rather than ArrayList<Component>
- Avoid pointer indirection and duplicate bounds check, more
efficient backing array growth
- Facilitates optimization when doing bulk-inserts - inserting n
ByteBufs behind m is now O(m + n) instead of O(mn)
- Avoid unnecessary casting and method call indirection via superclass
- Eliminate some duplicate range/ref checks via non-checking versions of
toComponentIndex and findComponent
- Add simple fast-path for toComponentIndex(0); add racy cache of
last-accessed Component to findComponent(int)
- Override forEachByte0(...) and forEachByteDesc0(...) methods
- Make use of RecyclableArrayList in nioBuffers(int, int) (in line with
FasterCompositeByteBuf impl)
- Modify addComponents0(boolean,int,Iterable) to use the Iterable
directly rather than copy to an array first (and possibly to an
ArrayList before that)
- Optimize addComponents0(boolean,int,ByteBuf[],int) to not perform
repeated array insertions and avoid second loop for offset updates
- Simplify other logic in various places, in particular the general
pattern used where a sub-range is iterated over
- Add benchmarks to demonstrate some improvements
While refactoring I also came across a couple of clear bugs. They are
fixed in these changes but I will open another PR with unit tests and
fixes to the current version.
Result:
Much faster creation, manipulation, and access; many fewer allocations
and smaller footprint. Benchmark results to follow.
Motivation:
Unpooled.wrap(byte[]...) and Unpooled.wrap(ByteBuffer...) currently
allocate/copy an intermediate ByteBuf ArrayList and array, which can be
avoided.
Modifications:
- Define new internal ByteWrapper interface and add a CompositeByteBuf
constructor which takes a ByteWrapper with an array of the type that it
wraps, and modify the appropriate Unpooled.wrap(...) methods to take
advantage of it
- Tidy up other constructors in CompositeByteBuf to remove duplication
and misleading len arg (which is really an end offset into provided
array)
Result:
Less allocation/copying when wrapping byte[] and ByteBuffer arrays,
tidier code.
Motivation:
I came across two bugs:
- Components removed due to capacity reduction aren't released
- Offsets aren't set correctly on empty components that are added
between existing components
Modifications:
Add unit tests which expose these bugs, fix them.
Result:
Bugs are fixed
Motivation:
There are currently many more places where this could be used which were
possibly not considered when the method was added.
If https://github.com/netty/netty/pull/8388 is included in its current
form, a number of these places could additionally make use of the same
BYTE_ARRAYS threadlocal.
There's also a couple of adjacent places where an optimistically-pooled
heap buffer is used for temp byte storage which could use the
threadlocal too in preference to allocating a temp heap bytebuf wrapper.
For example
https://github.com/netty/netty/blob/4.1/buffer/src/main/java/io/netty/buffer/ByteBufUtil.java#L1417.
Modifications:
Replace new byte[] with PlatformDependent.allocateUninitializedArray()
where appropriate; make use of ByteBufUtil.getBytes() in some places
which currently perform the equivalent logic, including avoiding copy of
backing array if possible (although would be rare).
Result:
Further potential speed-up with java9+ and appropriate compile flags.
Many of these places could be on latency-sensitive code paths.
* Optimize AbstractByteBuf.getCharSequence() in US_ASCII case
Motivation:
Inspired by https://github.com/netty/netty/pull/8388, I noticed this
simple optimization to avoid char[] allocation (also suggested in a TODO
here).
Modifications:
Return an AsciiString from AbstractByteBuf.getCharSequence() if
requested charset is US_ASCII or ISO_8859_1 (latter thanks to
@Scottmitch's suggestion). Also tweak unit tests not to require Strings
and include a new benchmark to demonstrate the speedup.
Result:
Speed-up of AbstractByteBuf.getCharSequence() in ascii and iso 8859/1
cases
Motivation:
CompositeByteBuf.decompose(...) did not correctly slice the content and so produced an incorrect representation of the data.
Modifications:
- Rewrote implementation to fix bug and also improved it to reduce GC
- Add unit tests.
Result:
Fixes https://github.com/netty/netty/issues/8400.
Motivation:
While looking at the nice optimization done in
https://github.com/netty/netty/pull/8347 I couldn't help noticing the
logic could be simplified further. Apologies if this is just my OCD and
inappropriate!
Modifications:
Reduce amount of code used for ByteBufInputStream.readLine()
Result:
Slightly smaller and simpler code
Motivation:
Avoid creating any StringBuilder instance if
ByteBufInputStream::readLine isn't used
Modifications:
The StringBuilder instance is lazy allocated on demand and
are added new test case branches to address the increased
complexity of ByteBufInputStream::readLine
Result:
Reduced GC activity if ByteBufInputStream::readLine isn't used
Motivation:
We should just directly init the refCnt to 1 and not use the AtomicIntegerFieldUpdater.
Modifications:
Just assing directly to 1.
Result:
Cleaner code and possible a bit faster as the JVM / JIT may be able to optimize the first store easily.
Motiviation:
At the moment whenever ensureAccessible() is called in our ByteBuf implementations (which is basically on each operation) we will do a volatile read. That per-se is not such a bad thing but the problem here is that it will also reduce the the optimizations that the compiler / jit can do. For example as these are volatile it can not eliminate multiple loads of it when inline the methods of ByteBuf which happens quite frequently because most of them a quite small and very hot. That is especially true for all the methods that act on primitives.
It gets even worse as people often call a lot of these after each other in the same method or even use method chaining here.
The idea of the change is basically just ue a non-volatile read for the ensureAccessible() check as its a best-effort implementation to detect acting on already released buffers anyway as even with a volatile read it could happen that the user will release it in another thread before we actual access the buffer after the reference check.
Modifications:
- Try to do a non-volatile read using sun.misc.Unsafe if we can use it.
- Add a benchmark
Result:
Big performance win when multiple ByteBuf methods are called from a method.
With the change:
UnsafeByteBufBenchmark.setGetLongUnsafeByteBuf thrpt 20 281395842,128 ± 5050792,296 ops/s
Before the change:
UnsafeByteBufBenchmark.setGetLongUnsafeByteBuf thrpt 20 217419832,801 ± 5080579,030 ops/s
Motivation:
The JVM isn't always able to hoist out/reduce bounds checking (due to ref counting operations etc etc) hence making it configurable could improve performances for most CPU intensive use cases.
Modifications:
Each AbstractByteBuf bounds check has been tested against a new static final configuration property similar to checkAccessible ie io.netty.buffer.bytebuf.checkBounds.
Result:
Any user could disable ByteBuf bounds checking in order to get extra performances.
* Allow to use native transports when sun.misc.Unsafe is not present on the system
Motivation:
We should be able to use the native transports (epoll / kqueue) even when sun.misc.Unsafe is not present on the system. This is especially important as Java11 will be released soon and does not allow access to it by default.
Modifications:
- Correctly disable usage of sun.misc.Unsafe when -PnoUnsafe is used while running the build
- Correctly increment metric when UnpooledDirectByteBuf is allocated. This was uncovered once -PnoUnsafe usage was fixed.
- Implement fallbacks in all our native transport code for when sun.misc.Unsafe is not present.
Result:
Fixes https://github.com/netty/netty/issues/8229.
In nioBuffer(int,int) in CompositeByteBuf , we create a sub-array of nioBuffers for the components that are in range, then concatenate all the components in range into a single bigger buffer.
However, if the call to nioBuffers() returned only one sub-buffer, then we are copying it to a newly-allocated buffer "merged" for no reason.
Motivation:
Profiler for Spark shows a lot of time spent in put() method inside nioBuffer(), while usually no copy of data is required.
Modification:
This change skips this last step and just returns a duplicate of the single buffer returned by the call to nioBuffers(), which will in most implementation not copy the data
Result:
No copy when the source is only 1 buffer
Motivation:
We need to add special handling for WrappedCompositeByteBuf as these also extend AbstractByteBuf, otherwise we will not correctly adjust / read the writerIndex during processing.
Modifications:
- Add instanceof checks for WrappedCompositeByteBuf as well.
- Add testcases
Result:
Fixes https://github.com/netty/netty/issues/8152.
Motivation:
5b1fe611a6 introduced the usage of a finalizer as last resort for PoolThreadCache. As we may call free() from the FastThreadLocal.onRemoval(...) and finalize() we need to guard against multiple calls as otherwise we will corrupt internal state (that is used for metrics).
Modifications:
Use AtomicBoolean to guard against multiple calls of PoolThreadCache.free().
Result:
No more corruption of internal state caused by calling PoolThreadCache.free() multuple times.
Motivation:
Recent PR https://github.com/netty/netty/pull/8040 introduced
Unpooled.wrappedUnmodifiableBuffer(ByteBuf...) which has the same
behaviour but wraps the provided array directly. This is preferred for
most uses (including varargs-based use) and if there are any unusual
cases of an explicit array which is re-used before the ByteBuf is
finished with, it can just be copied first.
Modifications:
Added @Deprecated annotation and javadoc to
Unpooled.unmodifiableBuffer(ByteBuf...).
Result:
Unpooled.unmodifiableBuffer(ByteBuf...) will be deprecated.
Motivation:
ObjectCleaner does start a Thread to handle the cleaning of resources which leaks into the users application. We should not use it in netty itself to make things more predictable.
Modifications:
- Remove usage of ObjectCleaner and use finalize as a replacement when possible.
- Clarify javadocs for FastThreadLocal.onRemoval(...) to ensure its clear that remove() is not guaranteed to be called when the Thread completees and so this method is not enough to guarantee cleanup for this case.
Result:
Fixes https://github.com/netty/netty/issues/8017.
Motivation:
Unpooled.unmodifiableBuffer() is currently used to efficiently write
arrays of ByteBufs via FixedCompositeByteBuf, but involves an allocation
and content-copy of the provided ByteBuf array which in many (most?)
cases shouldn't be necessary.
Modifications:
Modify the internal FixedCompositeByteBuf class to support wrapping the
provided ByteBuf array directly. Control this behaviour with a
constructor flag and expose the "unsafe" version via a new
Unpooled.wrappedUnmodifiableBuffer(ByteBuf...) method.
Result:
Less garbage on IO paths. I would guess pretty much all existing usage
of unmodifiableBuffer() could use the copy-free version but assume it's
not safe to change its default behaviour.
Motivation:
Eliminate avoidable backing array reallocations when constructing
composite ByteBufs from existing buffer arrays/Iterables. This also
applies to the Unpooled.wrappedBuffer(...) methods.
Modifications:
Ensure the initial components ComponentList is sized at least as large
as the provided buffer array/Iterable in the CompositeByteBuffer
constructors.
In single-arg Unpooled.wrappedBuffer(...) methods, set maxNumComponents
to the count of provided buffers, rather than a fixed default of 16. It
seems likely that most usage of these involves wrapping a list without
subsequent modification, particularly since they return a ByteBuf rather
than CompositeByteBuf. If a different/larger max is required there are
already the wrappedBuffer(int, ...) variants.
In fact the current behaviour could be considered inconsistent - if you
call Unpooled.wrappedBuffer(int, ByteBuf) with a single buffer, you
might expect to subsequently be able to add buffers to it (since you
specified a max related to consolidation), but it will in fact return
just a slice of the provided ByteBuf.
Result:
Fewer and smaller allocations in some cases when using CompositeByteBufs
or Unpooled.wrappedBuffer(...).
Motivation:
Currently there is not a clear way to provide a byte array to a netty
ByteBuf and be informed when it is released. This is a would be a
valuable addition for projects that integrate with netty but also pool
their own byte arrays.
Modification:
Modified the UnpooledHeapByteBuf class so that the freeArray method is
protected visibility instead of default. This will allow a user to
subclass the UnpooledHeapByteBuf, provide a byte array, and override
freeArray to return the byte array to a pool when it is called.
Additionally this makes this implementation equivalent to
UnpooledDirectByteBuf (freeDirect is protected).
Additionally allocateArray is also made protect to provide another override
option for subclasses.
Result:
Users can override UnpooledHeapByteBuf#freeArray and
UnpooledHeapByteBuf#allocateArray.
Motivation:
When I read the source code, I found that the comment of PoolChunk is out of date, it may confuses readers with the description about memoryMap.
Modifications:
update the last passage of the comment of the PoolChunk class.
Result:
No change to any source code , just update comment.
Motivation:
When a buffer is over-released, the current error message of `IllegalReferenceCountException` is `refCnt: XXX, increment: XXX`, which is confusing. The correct message should be `refCnt: XXX, decrement: XXX`.
Modifications:
Pass `-decrement` to create `IllegalReferenceCountException`.
Result:
The error message will be `refCnt: XXX, decrement: XXX` when a buffer is over-released.
Motivation:
It should be possible to write a ReadOnlyByteBufferBuf to a channel without errors. However, ReadOnlyByteBufferBuf does not override isWritable and ensureWritable, which can cause some handlers to mistakenly assume they can write to the ReadOnlyByteBufferBuf, resulting in ReadOnlyBufferException.
Modification:
Added isWritable and ensureWritable method overrides on ReadOnlyByteBufferBuf to indicate that it is never writable. Added tests for these methods.
Result:
Can successfully write ReadOnlyByteBufferBuf to a channel with an SslHandler (or any other handler which may attempt to write to the ByteBuf it receives).
Motivation:
The `AbstractByteBuf#equals` method doesn't take into account the
class of buffer instance. So the two buffers with different classes
must have the same `hashCode` values if `equals` method returns `true`.
But `EmptyByteBuf#hashCode` is not consistent with `#hashCode`
of the empty `AbstractByteBuf`, that is violates the contract and
can lead to errors.
Modifications:
Return `1` in `EmptyByteBuf#hashCode`.
Result:
Consistent behavior of `EmptyByteBuf#hashCode` and `AbstractByteBuf#hashCode`.