Motivation:
Support handshake timeout option in websocket handlers. It makes sense to limit the time we need to move from `HANDSHAKE_ISSUED` to `HANDSHAKE_COMPLETE` states when upgrading to WebSockets
Modification:
- Add `handshakeTimeoutMillis` option in `WebSocketClientProtocolHandshakeHandler` and `WebSocketServerProtocolHandshakeHandler`.
- Schedule a timeout task, the task will trigger user event `HANDSHAKE_TIMEOUT` if the handshake timed out.
Result:
Fixes issue https://github.com/netty/netty/issues/8841
Motivation:
RFC 6455 defines that, generally, a WebSocket client should not close a TCP
connection as far as a server is the one who's responsible for doing that.
In practice tho', it's not always possible to control the server. Server's
misbehavior may lead to connections being leaked (if the server does not
comply with the RFC).
RFC 6455 #7.1.1 says
> In abnormal cases (such as not having received a TCP Close from the server
after a reasonable amount of time) a client MAY initiate the TCP Close.
Modifications:
* WebSocket client handshaker additional param `forceCloseAfterMillis`
* Use 10 seconds as default
Result:
WebSocket client handshaker to comply with RFC. Fixes#8883.
Motivation:
As described in #5734
Before this change, if the server had to do some sort of setup after a
handshake was completed based on handshake's information, the only way
available was to wait (in a separate thread) for the handshaker to be
added as an attribute to the channel. Too much hassle.
Modifications:
Handshake completed event need to be stateful now, so I've added a tiny
class holding just the HTTP upgrade request and the selected subprotocol
which is fired as an event after the handshake has finished.
I've also deprecated the old enum used as stateless event and I left the
code that fires it for backward compatibility. It should be removed in
the next mayor release.
Result:
It should be much simpler now to do initialization stuff based on
subprotocol or request headers on handshake completion. No asynchronous
waiting needed anymore.
Motivation:
I was not fully reassured that whether everything works correctly when a websocket client receives the websocket handshake HTTP response and a websocket frame in a single ByteBuf (which can happen when the server sends a response directly or shortly after the connect). In this case some parts of the ByteBuf must be processed by HTTP decoder and the remaining by the websocket decoder.
Modification:
Adding a test that verifies that in this scenaria the handshake and the message are correctly interpreted and delivered by Netty.
Result:
One more test for Netty.
The test succeeds - No problems