Motivation:
We lately added ByteBuf.isReadOnly() which allows to detect if a buffer is read-only or not. We should add ByteBuf.asReadOnly() to allow easily access a read-only version of a buffer.
Modifications:
- Add ByteBuf.asReadOnly()
- Deprecate Unpooled.unmodifiableBuffer(Bytebuf)
Result:
More consistent api.
Motivation:
b112673554 added ChannelInputShutdownEvent support to ByteToMessageDecoder but missed updating the code for ReplayingDecoder. This has the effect:
- If a ChannelInputShutdownEvent is fired ByteToMessageDecoder (the super-class of ReplayingDecoder) will call the channelInputClosed(...) method which will pass the incorrect buffer to the decode method of ReplayingDecoder.
Modifications:
Share more code between ByteToMessageDEcoder and ReplayingDecoder and so also support ChannelInputShutdownEvent correctly in ReplayingDecoder
Result:
ChannelInputShutdownEvent is corrrectly handle in ReplayingDecoder as well.
We need to check if this handler was removed before continuing with decoding.
If it was removed, it is not safe to continue to operate on the buffer. This was already fixed for ByteToMessageDecoder in 4cdbe39284 but missed for ReplayingDecoder.
Modifications:
Check if decoder was removed after fire messages through the pipeline.
Result:
No illegal buffer access when decoder was removed.
Motivation:
We use ByteBuf.readBytes(int) in various places where we could either remove it completely or use readSlice(int).retain().
Modifications:
- Remove ByteBuf.readBytes(int) when possible or replace by readSlice(int).retain().
Result:
Faster code.
Motivation:
See #1811
Modifications:
Add LineEncoder and LineSeparator
Result:
The user can use LineEncoder to write a String with a line separator automatically
Motivation:
UDP-oriented codec reusing the existing encoders and decoders would be helpful. See #1350
Modifications:
Add DatagramPacketEncoder and DatagramPacketDecoder to reuse the existing encoders and decoders.
Result:
People can use DatagramPacketEncoder and DatagramPacketDecoder to wrap existing encoders and decoders to create UDP-oriented codec.
Motivation:
If the input buffer is empty we should not have decodeLast(...) call decode(...) as the user may not expect this.
Modifications:
- Not call decode(...) in decodeLast(...) if the input buffer is empty.
- Add testcases.
Result:
decodeLast(...) will not call decode(...) if input buffer is empty.
Motivation:
Each call of ByteBuf.getByte(int) method does boundary checking. This can be eliminated by using ByteBuf.forEachByte(ByteProcessor) method and ByteProcessor.FIND_LF processor.
Modifications:
Find end of line with ByteProcessor.FIND_LF
Result:
A little better performance of LineBasedFrameDecoder.
Motivation:
Some people may want to use the Snappy class directly to encode / decode ByteBufs.
Modifications:
Make the Snappy class public and final.
Result:
Easier for people to reuse parts of Netty.
Motivation:
ByteToMessageDecoder must ensure that read components of the CompositeByteBuf can be discard by default when discardSomeReadBytes() is called. This may not be the case before as because of the default maxNumComponents that will cause consolidation.
Modifications:
Ensure we not do any consolidation to actually be abel to discard read components
Result:
Less memory usage and allocations.
Motivation
See ##3229
Modifications:
Add methods with position independent FileChannel calls to ByteBuf and its subclasses.
Results:
The user can use these new methods to read/write ByteBuff without updating FileChannel's position.
Motivation:
b714297a44 introduced ChannelInputShutdownEvent support for HttpObjectDecoder. However this should have been added to the super class ByteToMessageDecoder, and ByteToMessageDecoder should not propegate a channelInactive event through the pipeline in this case.
Modifications:
- Move the ChannelInputShutdownEvent handling from HttpObjectDecoder to ByteToMessageDecoder
- ByteToMessageDecoder doesn't call ctx.fireChannelInactive() on ChannelInputShutdownEvent
Result:
Half closed events are treated more generically, and don't get translated into a channelInactive pipeline event.
Motivation:
We not correctly added newlines if the src data needed to be padded. This regression was introduced by '63426fc3ed083513c07a58b45381f5c10dd47061'
Modifications:
- Correctly handling newlines
- Add unit test that proves the fix.
Result:
No more invalid base64 encoded data.
Motivation:
If the ZlibCodecFactory can support using a custom window size we should support it by default in the websocket extensions as well.
Modifications:
Detect if a custom window size can be handled by the ZlibCodecFactory and if so enable it by default for PerMessageDeflate*ExtensionHandshaker.
Result:
Support window size flag by default in most installations.
Motivation:
According to https://github.com/google/snappy/blob/master/format_description.txt#L55 , Snappy.decodeLiteral should handle the cases of 60, 61, 62 and 63. However right now it processes 64 instead of 63. I believe it's a typo since `tag >> 2 & 0x3F` must be less than 64.
Modifications:
Use the correct value 63.
Result:
Snappy.decodeLiteral handles the correct case.
Motivation:
Netty was missing support for Protobuf nano runtime targeted at
weaker systems such as Android devices.
Modifications:
Added ProtobufDecoderNano and ProtobufDecoderNano
in order to provide support for Nano runtime.
modified ProtobufVarint32FrameDecoder and
ProtobufLengthFieldPrepender in order to remove any
on either Nano or Lite runtime by copying the code
for handling Protobuf varint32 in from Protobuf
library.
modified Licenses and NOTICE in order to reflect the
changes i made.
added Protobuf Nano runtime as optional dependency
Result:
Netty now supports Protobuf Nano runtime.
Motivation:
`JdkZlibDecoder` is available since Netty 4.0.8 and works with JDK7+.
However, `io.netty.noJdkZlibDecoder` System prop evaluation always defaults to
true, causing Netty to always use JZLib when decompressing on the
client side when the property insn't explictly set to `false`.
Modifications:
Default to `false` instead of `true` when JDK7+.
Result:
JZLib optional as expected on JDK7+.
Motivation:
We need to check if this handler was removed before continuing with decoding.
If it was removed, it is not safe to continue to operate on the buffer.
Modifications:
Check if decoder was removed after fire messages through the pipeline.
Result:
No illegal buffer access when decoder was removed.
Motivation:
There are some wrong links and tags in javadoc.
Modifications:
Fix the wrong links and tags in javadoc.
Result:
These links will work correctly in javadoc.
Motivation:
We should not use Unpooled to allocate buffers for performance reasons.
Modifications:
Allow to pass in ByteBufAllocate which is used to allocate buffers or use the allocate of the src buffer.
Result:
Better performance if the PooledByteBufAllocator is used.
Motivation:
We need to ensure we not add a newline if the Base64 encoded buffer ends directly on the MAX_LINE_LENGTH. If we miss to do so this produce invalid data.
Because of this bug OpenSslServerContext and OpenSslClientContext may fail to load a cert.
Modifications:
- Only add NEW_LINE if we not are on the end of the dst buffer.
- Add unit test
Result:
Correct result in all cases
Motivation:
We have websocket extension support (with compression) in old master. We should port this to 4.1
Modifications:
Backport relevant code.
Result:
websocket extension support (with compression) is now in 4.1.
Motivation:
We recently added methods to ByteBuf to directly write and read LE values. We should use these in the Snappy implementation and so reduce duplication.
Modifications:
Replace manually swapping of values with LE write and read methods of ByteBuf.
Result:
Cleaner code with less duplication.
As discussed in #3209, this PR adds Little Endian accessors
to ByteBuf and descendants.
Corresponding accessors were added to UnsafeByteBufUtil,
HeapByteBufferUtil to avoid calling `reverseBytes`.
Deprecate `order()`, `order(buf)` and `SwappedByteBuf`.
Motivation:
DefaultHeaders creates an array of size 16 for all headers. This may waste a good deal of memory if applications only have a small number of headers. This memory may be critical when the number of connections grows large.
Modifications:
- Make the size of the array for DefaultHeaders configurable
Result:
Applications can control the size of the DefaultHeaders array and save memory.
Motivation:
We should use OneTimeTask where possible to reduce object creation.
Modifications:
Replace Runnable with OneTimeTask
Result:
Less object creation
Motivation:
Headers and groups of headers are frequently copied and the current mechanism is slower than it needs to be.
Modifications:
Skip name validation and hash computation when they are not necessary.
Fix emergent bug in CombinedHttpHeaders identified with better testing
Fix memory leak in DefaultHttp2Headers when clearing
Added benchmarks
Result:
Faster header copying and some collateral bug fixes
Motivation:
Makes the API contract of headers more consistent and simpler.
Modifications:
If self is passed to set then simply return
Result:
set and setAll will be consistent
Motivation:
The HTTP/2 RFC (https://tools.ietf.org/html/rfc7540#section-8.1.2) indicates that header names consist of ASCII characters. We currently use ByteString to represent HTTP/2 header names. The HTTP/2 RFC (https://tools.ietf.org/html/rfc7540#section-10.3) also eludes to header values inheriting the same validity characteristics as HTTP/1.x. Using AsciiString for the value type of HTTP/2 headers would allow for re-use of predefined HTTP/1.x values, and make comparisons more intuitive. The Headers<T> interface could also be expanded to allow for easier use of header types which do not have the same Key and Value type.
Motivation:
- Change Headers<T> to Headers<K, V>
- Change Http2Headers<ByteString> to Http2Headers<CharSequence, CharSequence>
- Remove ByteString. Having AsciiString extend ByteString complicates equality comparisons when the hash code algorithm is no longer shared.
Result:
Http2Header types are more representative of the HTTP/2 RFC, and relationship between HTTP/2 header name/values more directly relates to HTTP/1.x header names/values.
Motivation:
At the moment we only forward decoded messages that were added the out List once the full decode loop was completed. This has the affect that resources may not be released as fast as possible and as an application may incounter higher latency if the user triggeres a writeAndFlush(...) as a result of the decoded messages.
Modifications:
- forward decoded messages after each decode call
Result:
Forwarding decoded messages through the pipeline in a more eager fashion.