Motivation:
The WebSocketClientProtocolHandshakeHandler never releases the received handshake response.
Modification:
Release the message in a finally block.
Result:
No more leak
Motivation:
The WebSocket08FrameEncoder contains an optimization path for small messages which copies the message content into the header buffer to avoid vectored writes. However this path is in the current implementation never taken because the target buffer is preallocated only for exactly the size of the header.
Modification:
For messages below a certain treshold allocate the buffer so that the message can be directly copied. Thereby the optimized path is taken.
Result:
A speedup of about 25% for 100byte messages. Declines with bigger message sizes. I have currently set the treshold to 1kB which is a point where I could still see a few percent speedup, but we should also avoid burning too many CPU cycles.
Motivation:
Websocket performance is to a large account determined through the masking
and unmasking of frames. The current behavior of this in Netty can be
improved.
Modifications:
Perform the XOR operation not bytewise but in int blocks as long as
possible. This reduces the number of necessary operations by 4. Also don't
read the writerIndex in each iteration.
Added a unit test for websocket decoding and encoding for verifiation.
Result:
A large performance gain (up to 50%) in websocket throughput.
Motivation:
According to the websocket specification peers may send a close frame when
they detect a protocol violation (with status code 1002). The current
implementation simply closes the connection. This update should add this
functionality. The functionality is optional - but it might help other
implementations with debugging when they receive such a frame.
Modification:
When a protocol violation in the decoder is detected and a close was not
already initiated by the remote peer a close frame is
sent.
Result:
Remotes which will send an invalid frame will now get a close frame that
indicates the protocol violation instead of only seeing a closed
connection.
Motivation:
The _0XFF_0X00 buffer is not duplicated and empty after the first usage preventing the connection close to happen on subsequent close frames.
Modifications:
Correctly duplicate the buffer.
Result:
Multiple CloseWebSocketFrames are handled correctly.
Motivation:
Now Netty has a few problems with null values.
Modifications:
- Check HAProxyProxiedProtocol in HAProxyMessage constructor and throw NPE if it is null.
If HAProxyProxiedProtocol is null we will set AddressFamily as null. So we will get NPE inside checkAddress(String, AddressFamily) and it won't be easy to understand why addrFamily is null.
- Check File in DiskFileUpload.toString().
If File is null we will get NPE when calling toString() method.
- Check Result<String> in MqttDecoder.decodeConnectionPayload(...).
If !mqttConnectVariableHeader.isWillFlag() || !mqttConnectVariableHeader.hasUserName() || !mqttConnectVariableHeader.hasPassword() we will get NPE when we will try to create new instance of MqttConnectPayload.
- Check Unsafe before calling unsafe.getClass() in PlatformDependent0 static block.
- Removed unnecessary null check in WebSocket08FrameEncoder.encode(...).
Because msg.content() can not return null.
- Removed unnecessary null check in DefaultStompFrame(StompCommand) constructor.
Because we have this check in the super class.
- Removed unnecessary null checks in ConcurrentHashMapV8.removeTreeNode(TreeNode<K,V>).
- Removed unnecessary null check in OioDatagramChannel.doReadMessages(List<Object>).
Because tmpPacket.getSocketAddress() always returns new SocketAddress instance.
- Removed unnecessary null check in OioServerSocketChannel.doReadMessages(List<Object>).
Because socket.accept() always returns new Socket instance.
- Pass Unpooled.buffer(0) instead of null inside CloseWebSocketFrame(boolean, int) constructor.
If we will pass null we will get NPE in super class constructor.
- Added throw new IllegalStateException in GlobalEventExecutor.awaitInactivity(long, TimeUnit) if it will be called before GlobalEventExecutor.execute(Runnable).
Because now we will get NPE. IllegalStateException will be better in this case.
- Fixed null check in OpenSslServerContext.setTicketKeys(byte[]).
Now we throw new NPE if byte[] is not null.
Result:
Added new null checks when it is necessary, removed unnecessary null checks and fixed some NPE problems.
Motivation:
When we receive an incomplete WebSocketFrame we need to make sure to wait for more data. Because we not did this we could produce a NPE.
Modification:
Make sure we not try to add null into the RecyclableArrayList
Result:
no more NPE on incomplete frames.
Motivation:
Persuit for the consistency in method naming
Modifications:
- Remove the 'get' prefix from all HTTP/SPDY message classes
- Fix some inspector warnings
Result:
Consistency
Motivation:
We have different message aggregator implementations for different
protocols, but they are very similar with each other. They all stems
from HttpObjectAggregator. If we provide an abstract class that provide
generic message aggregation functionality, we will remove their code
duplication.
Modifications:
- Add MessageAggregator which provides generic message aggregation
- Reimplement all existing aggregators using MessageAggregator
- Add DecoderResultProvider interface and extend it wherever possible so
that MessageAggregator respects the state of the decoded message
Result:
Less code duplication
Motivation:
Currently there's no way to configure maxFramePayloadSize from
WebSocketServerProtocolHandler, which is the most used entry point of
WebSocket server.
Modifications:
Added another constructor for maxFramePayloadSize.
Result:
We can configure max frame size for websocket packet in
WebSocketServerProtocolHandler. It will also keep backward compatibility
with default max size: 65536. (65536 is hard-coded max size in previous
version of Netty)
Motivation:
Before we aggregated the full text in the WebSocket08FrameDecoder just to fill in the ContinuationWebSocketFrame.aggregatedText(). The problem was that there was no upper-limit and so it would be possible to see an OOME if the remote peer sends a TextWebSocketFrame + a never ending stream of ContinuationWebSocketFrames. Furthermore the aggregation does not really belong in the WebSocket08FrameDecoder, as we provide an extra ChannelHandler for this anyway (WebSocketFrameAggregator).
Modification:
Remove the ContinuationWebSocketFrame.aggregatedText() method and corresponding constructor. Also refactored WebSocket08FrameDecoder a bit to me more efficient which is now possible as we not need to aggregate here.
Result:
No more risk of OOME because of frames.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
- This commit allows a user to write its first web socket frame right after calling WebSocketServerHandshaker.handshake() rather than adding a listener to the future it returns.
- Should fix#1933
- write() now accepts a ChannelPromise and returns ChannelFuture as most
users expected. It makes the user's life much easier because it is
now much easier to get notified when a specific message has been
written.
- flush() does not create a ChannelPromise nor returns ChannelFuture.
It is now similar to what read() looks like.
- Remove channelReadSuspended because it's actually same with messageReceivedLast
- Rename messageReceived to channelRead
- Rename messageReceivedLast to channelReadComplete
We renamed messageReceivedLast to channelReadComplete because it
reflects what it really is for. Also, we renamed messageReceived to
channelRead for consistency in method names.
I must admit MesageList was pain in the ass. Instead of forcing a
handler always loop over the list of messages, this commit splits
messageReceived(ctx, list) into two event handlers:
- messageReceived(ctx, msg)
- mmessageReceivedLast(ctx)
When Netty reads one or more messages, messageReceived(ctx, msg) event
is triggered for each message. Once the current read operation is
finished, messageReceivedLast() is triggered to tell the handler that
the last messageReceived() was the last message in the current batch.
Similarly, for outbound, write(ctx, list) has been split into two:
- write(ctx, msg)
- flush(ctx, promise)
Instead of writing a list of message with a promise, a user is now
supposed to call write(msg) multiple times and then call flush() to
actually flush the buffered messages.
Please note that write() doesn't have a promise with it. You must call
flush() to get notified on completion. (or you can use writeAndFlush())
Other changes:
- Because MessageList is completely hidden, codec framework uses
List<Object> instead of MessageList as an output parameter.