Motivation:
NetUtil.bytesToIpAddress does not correctly translate IPv4 address to String. Also IPv6 addresses may not follow minimization conventions when converting to a String (see rfc 5952).
Modifications:
- NetUtil.bytesToIpAddress should correctly handle negative byte values for IPv4
- NetUtil.bytesToIpAddress should leverage existing to string conversion code in NetUtil
Result:
Fixes https://github.com/netty/netty/issues/5821
While implementing netty-handler-proxy, I realized various issues in our
current socksx package. Here's the list of the modifications and their
background:
- Split message types into interfaces and default implementations
- so that a user can implement an alternative message implementations
- Use classes instead of enums when a user might want to define a new
constant
- so that a user can extend SOCKS5 protocol, such as:
- defining a new error code
- defining a new address type
- Rename the message classes
- to avoid abbreviated class names. e.g:
- Cmd -> Command
- Init -> Initial
- so that the class names align better with the protocol
specifications. e.g:
- AuthRequest -> PasswordAuthRequest
- AuthScheme -> AuthMethod
- Rename the property names of the messages
- so that the property names align better when the field names in the
protocol specifications
- Improve the decoder implementations
- Give a user more control over when a decoder has to be removed
- Use DecoderResult and DecoderResultProvider to handle decode failure
gracefully. i.e. no more Unknown* message classes
- Add SocksPortUnifinicationServerHandler since it's useful to the users
who write a SOCKS server
- Cleaned up and moved from the socksproxy example
Motivation:
The unit tests in codec-socks contained redundant casts and empty test classes.
Modifications:
- Remove redundant casts
- Delete empty test classes
Result:
Cleanup
- SocksV[45] -> Socks[45]
- Make encodeAsByteBuf package private with some hassle
- Split SocksMessageEncoder into Socks4MessageEncoder and
Socks5MessageEncoder, and remove the original
- Remove lazy singleton instantiation; we don't need it.
- Remove the deprecated methods
- Fix Javadoc errors
Motivation:
SOCKS 4 and 5 are very different protocols although they share the same
name. It is not possible to incorporate the two protocol versions into
a single package.
Modifications:
- Add a new package called 'socksx' to supercede 'socks' package.
- Add SOCKS 4/4a support to the 'socksx' package
Result:
codec-socks now supports all SOCKS versions
Motivation:
In the Internet Protocol, the valid port number range is from 1 to 65535
(inclusive on the both side.) However, SocksCmdRequest and SocksCmdResponse
refuses to construct itself when the port number 65535 is specified. Beside
this it excepts 0 as port number which should not allowed.
Modification:
* Not raise an exception when the specified port number is 65535.
* Raise an exception when the specified port number is 0
Result:
Fixes#2428
The API changes made so far turned out to increase the memory footprint
and consumption while our intention was actually decreasing them.
Memory consumption issue:
When there are many connections which does not exchange data frequently,
the old Netty 4 API spent a lot more memory than 3 because it always
allocates per-handler buffer for each connection unless otherwise
explicitly stated by a user. In a usual real world load, a client
doesn't always send requests without pausing, so the idea of having a
buffer whose life cycle if bound to the life cycle of a connection
didn't work as expected.
Memory footprint issue:
The old Netty 4 API decreased overall memory footprint by a great deal
in many cases. It was mainly because the old Netty 4 API did not
allocate a new buffer and event object for each read. Instead, it
created a new buffer for each handler in a pipeline. This works pretty
well as long as the number of handlers in a pipeline is only a few.
However, for a highly modular application with many handlers which
handles connections which lasts for relatively short period, it actually
makes the memory footprint issue much worse.
Changes:
All in all, this is about retaining all the good changes we made in 4 so
far such as better thread model and going back to the way how we dealt
with message events in 3.
To fix the memory consumption/footprint issue mentioned above, we made a
hard decision to break the backward compatibility again with the
following changes:
- Remove MessageBuf
- Merge Buf into ByteBuf
- Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler
- Similar changes were made to the adapter classes
- Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler
- Similar changes were made to the adapter classes
- Introduce MessageList which is similar to `MessageEvent` in Netty 3
- Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList)
- Replace flush(ctx, promise) with write(ctx, MessageList, promise)
- Remove ByteToByteEncoder/Decoder/Codec
- Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf>
- Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel
- Add SimpleChannelInboundHandler which is sometimes more useful than
ChannelInboundHandlerAdapter
- Bring back Channel.isWritable() from Netty 3
- Add ChannelInboundHandler.channelWritabilityChanges() event
- Add RecvByteBufAllocator configuration property
- Similar to ReceiveBufferSizePredictor in Netty 3
- Some existing configuration properties such as
DatagramChannelConfig.receivePacketSize is gone now.
- Remove suspend/resumeIntermediaryDeallocation() in ByteBuf
This change would have been impossible without @normanmaurer's help. He
fixed, ported, and improved many parts of the changes.