Motivation:
Socks5CmdRequestDecoder uses ByteBuf.array() naively assuming that the
array's base offset is always 0, which is not the case.
Modification:
- Allocate a new byte array and copy the content there instead
Result:
Another bug fixed
Motivation:
The unit tests in codec-socks contained redundant casts and empty test classes.
Modifications:
- Remove redundant casts
- Delete empty test classes
Result:
Cleanup
- SocksV[45] -> Socks[45]
- Make encodeAsByteBuf package private with some hassle
- Split SocksMessageEncoder into Socks4MessageEncoder and
Socks5MessageEncoder, and remove the original
- Remove lazy singleton instantiation; we don't need it.
- Remove the deprecated methods
- Fix Javadoc errors
Motivation:
SOCKS 4 and 5 are very different protocols although they share the same
name. It is not possible to incorporate the two protocol versions into
a single package.
Modifications:
- Add a new package called 'socksx' to supercede 'socks' package.
- Add SOCKS 4/4a support to the 'socksx' package
Result:
codec-socks now supports all SOCKS versions
Motivation:
The examples have not been updated since long time ago, showing various
issues fixed in this commit.
Modifications:
- Overall simplification to reduce LoC
- Use system properties to get options instead of parsing args.
- Minimize option validation
- Just use System.out/err instead of Logger
- Do not pass config as parameters - just access it directly
- Move the main logic to main(String[]) instead of creating a new
instance meaninglessly
- Update netty-build-21 to make checkstyle not complain
- Remove 'throws Exception' clause if possible
- Line wrap at 120 (previously at 80)
- Add an option to enable SSL for most examples
- Use ChannelFuture.sync() instead of await()
- Use System.out for the actual result. Use System.err otherwise.
- Delete examples that are not very useful:
- applet
- websocket/html5
- websocketx/sslserver
- localecho/multithreaded
- Add run-example.sh which simplifies launching an example from command
line
- Rewrite FileServer example
Result:
Shorter and simpler examples. A user can focus more on what it actually
does than miscellaneous stuff. A user can launch an example very
easily.
Motivation:
Ports range check is not correct
Modification:
Allow port between 0 and 65535. 0 is wildcard / unknown port here
Result:
Correct validation
Motivation:
In the Internet Protocol, the valid port number range is from 1 to 65535
(inclusive on the both side.) However, SocksCmdRequest and SocksCmdResponse
refuses to construct itself when the port number 65535 is specified. Beside
this it excepts 0 as port number which should not allowed.
Modification:
* Not raise an exception when the specified port number is 65535.
* Raise an exception when the specified port number is 0
Result:
Fixes#2428
Motivation:
In the Internet Protocol, the valid port number range is from 1 to 65535
(inclusive on the both side.) However, SocksCmdRequest refuses to
construct itself when the port number 65535 is specified.
Modification:
Do not raise an exception when the specified port number is 65535.
Result:
Fixes#2428
- Fixes#2003 properly
- Instead of using 'bundle' packaging, use 'jar' packaging. This is
more robust because some strict build tools fail to retrieve the
artifacts from a Maven repository unless their packaging is not 'jar'.
- All artifacts now contain META-INF/io.netty.version.properties, which
provides the detailed information about the build and repository.
- Removed OSGi testsuite temporarily because it gives false errors
during split package test and examination.
- Add io.netty.util.Version for easy retrieval of version information
I must admit MesageList was pain in the ass. Instead of forcing a
handler always loop over the list of messages, this commit splits
messageReceived(ctx, list) into two event handlers:
- messageReceived(ctx, msg)
- mmessageReceivedLast(ctx)
When Netty reads one or more messages, messageReceived(ctx, msg) event
is triggered for each message. Once the current read operation is
finished, messageReceivedLast() is triggered to tell the handler that
the last messageReceived() was the last message in the current batch.
Similarly, for outbound, write(ctx, list) has been split into two:
- write(ctx, msg)
- flush(ctx, promise)
Instead of writing a list of message with a promise, a user is now
supposed to call write(msg) multiple times and then call flush() to
actually flush the buffered messages.
Please note that write() doesn't have a promise with it. You must call
flush() to get notified on completion. (or you can use writeAndFlush())
Other changes:
- Because MessageList is completely hidden, codec framework uses
List<Object> instead of MessageList as an output parameter.
The API changes made so far turned out to increase the memory footprint
and consumption while our intention was actually decreasing them.
Memory consumption issue:
When there are many connections which does not exchange data frequently,
the old Netty 4 API spent a lot more memory than 3 because it always
allocates per-handler buffer for each connection unless otherwise
explicitly stated by a user. In a usual real world load, a client
doesn't always send requests without pausing, so the idea of having a
buffer whose life cycle if bound to the life cycle of a connection
didn't work as expected.
Memory footprint issue:
The old Netty 4 API decreased overall memory footprint by a great deal
in many cases. It was mainly because the old Netty 4 API did not
allocate a new buffer and event object for each read. Instead, it
created a new buffer for each handler in a pipeline. This works pretty
well as long as the number of handlers in a pipeline is only a few.
However, for a highly modular application with many handlers which
handles connections which lasts for relatively short period, it actually
makes the memory footprint issue much worse.
Changes:
All in all, this is about retaining all the good changes we made in 4 so
far such as better thread model and going back to the way how we dealt
with message events in 3.
To fix the memory consumption/footprint issue mentioned above, we made a
hard decision to break the backward compatibility again with the
following changes:
- Remove MessageBuf
- Merge Buf into ByteBuf
- Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler
- Similar changes were made to the adapter classes
- Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler
- Similar changes were made to the adapter classes
- Introduce MessageList which is similar to `MessageEvent` in Netty 3
- Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList)
- Replace flush(ctx, promise) with write(ctx, MessageList, promise)
- Remove ByteToByteEncoder/Decoder/Codec
- Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf>
- Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel
- Add SimpleChannelInboundHandler which is sometimes more useful than
ChannelInboundHandlerAdapter
- Bring back Channel.isWritable() from Netty 3
- Add ChannelInboundHandler.channelWritabilityChanges() event
- Add RecvByteBufAllocator configuration property
- Similar to ReceiveBufferSizePredictor in Netty 3
- Some existing configuration properties such as
DatagramChannelConfig.receivePacketSize is gone now.
- Remove suspend/resumeIntermediaryDeallocation() in ByteBuf
This change would have been impossible without @normanmaurer's help. He
fixed, ported, and improved many parts of the changes.
- Fixes#1229
- Primarily written by @normanmaurer and revised by @trustin
This commit removes the notion of unfolding from the codec framework
completely. Unfolding was introduced in Netty 3.x to work around the
shortcoming of the codec framework where encode() and decode() did not
allow generating multiple messages.
Such a shortcoming can be fixed by changing the signature of encode()
and decode() instead of introducing an obscure workaround like
unfolding. Therefore, we changed the signature of them in 4.0.
The change is simple, but backward-incompatible. encode() and decode()
do not return anything. Instead, the codec framework will pass a
MessageBuf<Object> so encode() and decode() can add the generated
messages into the MessageBuf.