Motivation:
Provide a faster ThreadLocal implementation
Modification:
Add a "FastThreadLocal" which uses an EnumMap and a predefined fixed set of possible thread locals (all of the static instances created by netty) that is around 10-20% faster than standard ThreadLocal in my benchmarks (and can be seen having an effect in the direct PooledByteBufAllocator benchmark that uses the DEFAULT ByteBufAllocator which uses this FastThreadLocal, as opposed to normal instantiations that do not, and in the new RecyclableArrayList benchmark);
Result:
Improved performance
Motivation:
Our Unsafe*ByteBuf implementation always invert bytes when the native ByteOrder is LITTLE_ENDIAN (this is true on intel), even when the user calls order(ByteOrder.LITTLE_ENDIAN). This is not optimal for performance reasons as the user should be able to set the ByteOrder to LITTLE_ENDIAN and so write bytes without the extra inverting.
Modification:
- Introduce a new special SwappedByteBuf (called UnsafeDirectSwappedByteBuf) that is used by all the Unsafe*ByteBuf implementation and allows to write without inverting the bytes.
- Add benchmark
- Upgrade jmh to 0.8
Result:
The user is be able to get the max performance even on servers that have ByteOrder.LITTLE_ENDIAN as their native ByteOrder.
Motivation:
PooledByteBufAllocator's thread local cache and
ReferenceCountUtil.releaseLater() are in need of a way to run an
arbitrary logic when a certain thread is terminated.
Modifications:
- Add ThreadDeathWatcher, which spawns a low-priority daemon thread
that watches a list of threads periodically (every second) and
invokes the specified tasks when the associated threads are not alive
anymore
- Start-stop logic based on CAS operation proposed by @tea-dragon
- Add debug-level log messages to see if ThreadDeathWatcher works
Result:
- Fixes#2519 because we don't use GlobalEventExecutor anymore
- Cleaner code
Motivation:
If we make allocateRun/SubpageSimple() always try the left node first and make allocateRun/Subpage() always tries the right node first, it is more likely that allocateRun/Subpage() will find a node with ST_UNUSED sooner.
Modifications:
- Make allocateRunSimple() and allocateSubpageSimple() always try the left node first.
- Make allocateRun() and allocateSubpage() always try the right node first.
- Remove randome
Result:
We get the same performance without using random numbers.
Motivation:
We still have a room for improvement in PoolChunk.allocateRun() and
Subpage.allocate().
Modifications:
- Unroll the recursion in PoolChunk.allocateRun()
- Subpage.allocate() makes use of the 'nextAvail' value set by previous
free().
Result:
- PoolChunk.allocateRun() optimization yields 10%+ improvements in
allocation throughput for non-subpage allocations.
- Subpage.allocate() optimization makes the subpage allocations for
tiny buffers as fast as non-tiny buffers even when the pageSize is
huge (e.g. 1048576) because it doesn't need to perform a linear search
in most cases.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
Motivation:
PoolArena's 'normalizeCapacity' function was micro-optimized some
time ago to remove a while loop. However, there was a change of
behavior in the function as a result. Capacities passed into it
that are already powers of 2 (and >= 512) are doubled in size. So
if I ask for a buffer with a capacity of 1024, I will get back one
that actually uses 2048 bytes (stored in maxLength).
Aligning to powers of two for book keeping ease is reasonable,
and if someone tries to expand a buffer, you might as well use some
of the previously wasted space. However, since this distinction
between 'easily expanded' and 'costly to expand' space is not
supported at all by the APIs, I cannot imagine this change to
doubling is desirable or intentional.
This is especially costly when using composite buffers. They
frequently allocate components with a capacity that is a power of
2, and they never attempt to expand components themselves. The end
result is that heavy use of pool-backed composite buffers wastes
almost half of the memory pool (the smaller / initial components are
<512 and so are not affected by the off-by-one bug).
Modifications:
Although I find it difficult to believe that such an optimization
is really helpful, I left it in and fixed the off-by-one issue by
decrementing the value at the start.
I also added a simple test to both attempt to verify that the
decrement fixes the issue without introducing any other change, and
to make it easy for a reviewer to test the existing behavior. PoolArena
does not seem to have much testing or testability support though so
the test is kind of a hack and will break for unrelated changes. I
suggest either removing it or factoring out the single non-static
portion of normalizeCapacity so that the fragile dummy PoolArena is
not required.
Result:
Pooled allocators will allocate less resources to the highly
inefficient and undocumented buffer section between length and
maxLength.
Composite buffers of non-trivial size that are backed by pooled
allocators will use about half as much memory.
Motivation:
At the moment we create new ThreadPoolCache whenever a Thread tries either allocate or release something on the PooledByteBufAllocator. When something is released we put it then in its ThreadPoolCache. The problem is we never check if a Thread is not alive anymore and so we may end up with memory that is never freed again if a user create many short living Threads that use the PooledByteBufAllocator.
Modifications:
Periodically check if the Thread is still alive that has a ThreadPoolCache assinged and if not free it.
Result:
Memory is freed up correctly even for short living Threads.
Motivation:
Remove the synchronization bottleneck in PoolArena and so speed up things
Modifications:
This implementation uses kind of the same technics as outlined in the jemalloc paper and jemalloc
blogpost https://www.facebook.com/notes/facebook-engineering/scalable-memory-allocation-using-jemalloc/480222803919.
At the moment we only cache for "known" Threads (that powers EventExecutors) and not for others to keep the overhead
minimal when need to free up unused buffers in the cache and free up cached buffers once the Thread completes. Here
we use multi-level caches for tiny, small and normal allocations. Huge allocations are not cached at all to keep the
memory usage at a sane level. All the different cache configurations can be adjusted via system properties or the constructor
directly where it makes sense.
Result:
Less conditions as most allocations can be served by the cache itself
Motivation:
6e8ba291cf introduced a regression in Android because Android does not have sun.nio.ch.DirectBuffer (see #2330.) I also found PlatformDependent0.freeDirectBuffer() and freeDirectBufferUnsafe() are pretty much same after the commit and the unsafe version should be removed.
Modifications:
- Do not use the pooled allocator in Android because it's too resource hungry for Androids.
- Merge PlatformDependent0.freeDirectBuffer() and freeDirectBufferUnsafe() into one method.
- Make the Unsafe unavailable when sun.nio.ch.DirectBuffer is unavailable. We could keep the Unsafe available and handle the sun.nio.ch.DirectBuffer case separately, but I don't want to complicate our code just because of that. All supported JDK versions have sun.nio.ch.DirectBuffer if the Unsafe is available.
Result:
Simpler code. Fixes Android support (#2330)
Motivation:
I was studying the code and thought this was simpler and easier to
understand.
Modifications:
Replaced the for loop and if conditions, with a simple implementation.
Result:
Code is easier to understand.
Motivation:
When starting with a read-only NIO buffer, wrapping it in a ByteBuf,
and then later retrieving a re-wrapped NIO buffer the limit was getting
too short.
Modifications:
Changed ReadOnlyByteBufferBuf.nioBuffer(int,int) to compute the
limit in the same manner as the internalNioBuffer method.
Result:
Round-trip conversion from NIO to ByteBuf to NIO will work reliably.
- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
This implementation does not produce as much GC pressure as CompositeByteBuf and so is prefered,
for writing an array of ByteBufs. Be aware that FixedCompositeByteBuf is readonly.
When using this in a project that make heavy use of CompositeByteBuf for writes we was able to cut
down allocation to a half.
- Fixes#1810
- Add a new interface ChannelId and its default implementation which generates globally unique channel ID.
- Replace AbstractChannel.hashCode with ChannelId.hashCode() and ChannelId.shortValue()
- Add variants of ByteBuf.hexDump() which accept byte[] instead of ByteBuf.
- Remove the reference to ResourceLeak from the buffer implementations
and use wrappers instead:
- SimpleLeakAwareByteBuf and AdvancedLeakAwareByteBuf
- It is now allocator's responsibility to create a leak-aware buffer.
- Added AbstractByteBufAllocator.toLeakAwareBuffer() for easier
implementation
- Add WrappedByteBuf to reduce duplication between *LeakAwareByteBuf and
UnreleasableByteBuf
- Raise the level of leak reports to ERROR - because it will break the
app eventually
- Replace enabled/disabled property with the leak detection level
- Only print stack trace when level is ADVANCED or above to avoid user
confusion
- Add the 'leak' build profile, which enables highly detailed leak
reporting during the build
- Remove ResourceLeakException which is unsed anymore