Motivation:
ByteToMessageDecoder requires using an intermediate List to put results into. This intermediate list adds overhead (memory/CPU) which grows as the number of objects increases. This overhead can be avoided by directly propagating events through the ChannelPipeline via ctx.fireChannelRead(...). This also makes the semantics more clear and allows us to keep track if we need to call ctx.read() in all cases.
Modifications:
- Remove List from the method signature of ByteToMessageDecoder.decode(...) and decodeLast(...)
- Adjust all sub-classes
- Adjust unit tests
- Fix javadocs.
Result:
Adjust ByteToMessageDecoder as noted in https://github.com/netty/netty/issues/8525.
Motivation:
We can just use Objects.requireNonNull(...) as a replacement for ObjectUtil.checkNotNull(....)
Modifications:
- Use Objects.requireNonNull(...)
Result:
Less code to maintain.
Motivation:
the build doesnt seem to enforce this, so they piled up
Modifications:
removed unused import lines
Result:
less unused imports
Signed-off-by: radai-rosenblatt <radai.rosenblatt@gmail.com>
Motivation:
Some codecs should be considered unstable as these are relative new. For this purpose we should introduce an annotation which these codecs should us to be marked as unstable in terms of API.
Modifications:
- Add UnstableApi annotation and use it on codecs that are not stable
- Move http2.hpack to http2.internal.hpack as it is internal.
Result:
Better document unstable APIs.
Motivation:
codec-dns has great function to solve dns packet, but only make a query, not answer query from other client.
i make a change of add two classes to fill last pieces of map, finish the server function.
Modifications:
in this change, add two classes of DatagramDnsQueryDecoder and DatagramDnsResponseEncoder to handle client query, reply answer.
Result:
nothing code change after this commit, except two new classes.