Motivation:
MemcacheClientHandler.channelRead(...) need to release the frame after it prints out its content to not introduce a memory leak.
Modifications:
Call release() on the frame.
Result:
Example has no leak any more.
Motivation:
We need to release the inbound data to ensure there are no leaks.
Modifications:
Extend SimpleChannelInboundHandler which will release inbound data by default.
Result:
No more leaks.
Motivation:
Java 11 will be out soon, so we should be able to build (and run tests) netty.
Modifications:
- Add dependency that is needed till Java 11
- Adjust tests so these also pass on Java 11 (SocketChannelImpl.close() behavious a bit differently now).
Result:
Build also works (and tests pass) on Java 11.
Motivation:
At the moment we use a ByteBuf as the payload for a http2 frame. This complicates life-time management a lot with no real gain and also may produce more objects then needed. We should just use a long as it is required to be 8 bytes anyway.
Modifications:
Use long for ping payloads.
Result:
Fixes [#7629].
Motivation:
Even if it's a super micro-optimization (most JVM could optimize such
cases in runtime), in theory (and according to some perf tests) it
may help a bit. It also makes a code more clear and allows you to
access such methods in the test scope directly, without instance of
the class.
Modifications:
Add 'static' modifier for all methods, where it possible. Mostly in
test scope.
Result:
Cleaner code with proper 'static' modifiers.
Motivation:
The `AsciiString#toString` method calculate string value and cache it into field. If an `AsciiString` created from the `String` value, we can avoid rebuilding strings if we cache them immediately when creating `AsciiString`. It would be useful for constants strings, which already stored in the JVMs string table, or in cases where an unavoidable `#toString `method call is assumed.
Modifications:
- Add new static method `AsciiString#cache(String)` which save string value into cache field.
- Apply a "benign" data race in the `#hashCode` and `#toString` methods.
Result:
Less memory usage in some `AsciiString` use cases.
Motivation:
Our http2 child channel implementation was not 100 % complete and had a few bugs. Beside this the performance overhead was non-trivial.
Modifications:
There are a lot of modifications, the most important....
* Http2FrameCodec extends Http2ConnectionHandler and Http2MultiplexCodec extends Http2FrameCodec to reduce performance heads and inter-dependencies on handlers in the pipeline
* Correctly handle outbound flow control for child channels
* Support unknow frame types in Http2FrameCodec and Http2MultiplexCodec
* Use a consistent way how to create Http2ConnectionHandler, Http2FrameCodec and Http2MultiplexCodec (via a builder)
* Remove Http2Codec and Http2CodecBuilder as the user should just use Http2MultipleCodec and Http2MultiplexCodecBuilder now
* Smart handling of flushes from child channels to reduce overhead
* Reduce object allocations
* child channels always use the same EventLoop as the parent Channel to reduce overhead and simplify implementation.
* Not extend AbstractChannel for the child channel implementation to reduce overhead in terms of performance and memory usage
* Remove Http2FrameStream.managedState(...) as the user of the child channel api should just use Channel.attr(...)
Result:
Http2MultiplexCodec (and so child channels) and Http2FrameCodec are more correct, faster and more feature complete.
Motivation:
This PR (unfortunately) does 4 things:
1) Add outbound flow control to the Http2MultiplexCodec:
The HTTP/2 child channel API should interact with HTTP/2 outbound/remote flow control. That is,
if a H2 stream used up all its flow control window, the corresponding child channel should be
marked unwritable and a writability-changed event should be fired. Similarly, a unwritable
child channel should be marked writable and a writability-event should be fired, once a
WINDOW_UPDATE frame has been received. The changes are (mostly) contained in ChannelOutboundBuffer,
AbstractHttp2StreamChannel and Http2MultiplexCodec.
2) Introduce a Http2Stream2 object, that is used instead of stream identifiers on stream frames. A
Http2Stream2 object allows an application to attach state to it, and so a application handler
no longer needs to maintain stream state (i.e. in a map(id -> state)) himself.
3) Remove stream state events, which are no longer necessary due to the introduction of Http2Stream2.
Also those stream state events have been found hard and complex to work with, when porting gRPC
to the Http2FrameCodec.
4) Add support for HTTP/2 frames that have not yet been implemented, like PING and SETTINGS. Also add
a Http2FrameCodecBuilder that exposes options from the Http2ConnectionHandler API that couldn't else
be used with the frame codec, like buffering outbound streams, window update ratio, frame logger, etc.
Modifications:
1) A child channel's writability and a H2 stream's outbound flow control window interact, as described
in the motivation. A channel handler is free to ignore the channel's writability, in which case the
parent channel is reponsible for buffering writes until a WINDOW_UPDATE is received.
The connection-level flow control window is ignored for now. That is, a child channel's writability
is only affected by the stream-level flow control window. So a child channel could be marked writable,
even though the connection-level flow control window is zero.
2) Modify Http2StreamFrame and the Http2FrameCodec to take a Http2Stream2 object intstead of a primitive
integer. Introduce a special Http2ChannelDuplexHandler that has newStream() and forEachActiveStream()
methods. It's recommended for a user to extend from this handler, to use those advanced features.
3) As explained in the documentation, a new inbound stream active can be detected by checking if the
Http2Stream2.managedState() of a Http2HeadersFrame is null. An outbound stream active can be detected
by adding a listener to the ChannelPromise of the write of the first Http2HeadersFrame. A stream
closed event can be listened to by adding a listener to the Http2Stream2.closeFuture().
4) Add a simple Http2FrameCodecBuilder and implement the missing frame types.
Result:
1) The Http2MultiplexCodec supports outbound flow control.
2) The Http2FrameCodec API makes it easy for a user to manage custom stream specific state and to create
new outbound streams.
3) The Http2FrameCodec API is much cleaner and easier to work with. Hacks like the ChannelCarryingHeadersFrame
are no longer necessary.
4) The Http2FrameCodec now also supports PING and SETTINGS frames. The Http2FrameCodecBuilder allows the Http2FrameCodec
to use some of the rich features of the Http2ConnectionHandler API.
Motivation:
In our http1 hello world example we only flush on channelReadComplete(...) to make better use of gathering writes. We should do the same in http2.
Modifications:
Only flush in channelReadComplete(...)
Result:
Better performance and more consistent examples.
Motivation:
We need to fail the promise if a failure during handshake happens.
Modification:
Correctly fail the promise.
Result:
Correct websocket client example. Fixes [#6998]
Motivation:
Http2ServerUpgradeCodec should support Http2FrameCodec.
Modifications:
- Add support for Http2FrameCodec
- Add example that uses Http2FrameCodec
Result:
More flexible use of Http2ServerUpgradeCodec
Motivation:
HelloWorldHttp2Handler throws a NPE when converting from HTTP/1.x headers to HTTP/2 headers because there is no Host header.
Modifications:
- HelloWorldHttp2Handler should check if the Host header is present before setting it in the HTTP/2 headers
Result:
No more NPE in HelloWorldHttp2Handler.
Motivation:
DefaultHttp2FrameWriter has constructors that it would be a hassle to
expose as configuration parameters on Http2Codec. We should instead
make a builder for Http2Codec.
Modifications:
Get rid of the public constructors on Http2Codec and instead make sure
you can always use the builder where you would have used the constructor
before.
Result:
Http2Codec can be configured more flexibly, and the SensitivityDetector
can be configured.
Motivation:
Uptime example is lack of server.
UptimeClient's code style is a little bit different from others, which make reader feel confused.
We don't need to create a new Bootstrap instance each time client reconnect to server.
Modification:
Add UptimeServer and UptimeServerHandler which simply accept all connection and discard all message.
Change UptimeClient's code style.
Share a single Bootstrap instance.
Result:
Uptime server support.
Consistent code style.
Single Bootstrap for all reconnection.
It is generally useful to have origin http servers respond to
"expect: continue-100" as soon as possible but applications without a
HttpObjectAggregator in their pipelines must use boiler plate to do so.
Modifications:
Introduce the HttpServerExpectContinueHandler handler to make it easier.
Result:
Less boiler plate for http application authors.