Motivation:
ByteToMessageCodec miss to check for @Sharable annotation in one of its constructors.
Modifications:
Ensure we call checkForSharableAnnotation in all constructors.
Result:
After your change, what will change.
Related issue: #2766
Motivation:
Forgot to rename them before the final release by mistake.
Modifications:
Rename and then re-introduce the deprecated version that extends the
renamed class.
Result:
Better naming
Motivation:
LZ4 compression codec provides sending and receiving data encoded by very fast LZ4 algorithm.
Modifications:
- Added `lz4` library which implements LZ4 algorithm.
- Implemented Lz4FramedEncoder which extends MessageToByteEncoder and provides compression of outgoing messages.
- Added tests to verify the Lz4FramedEncoder and how it can compress data for the next uncompression using the original library.
- Implemented Lz4FramedDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages.
- Added tests to verify the Lz4FramedDecoder and how it can uncompress data after compression using the original library.
- Added integration tests for Lz4FramedEncoder/Decoder.
Result:
Full LZ4 compression codec which can compress/uncompress data using LZ4 algorithm.
Motivation:
ByteToMessageDecoder and ReplayingDecoder have incorrect javadocs in some places.
Modifications:
Fix incorrect javadocs for both classes.
Result:
Correct javadocs for both classes
Motivation:
FastLZ compression codec provides sending and receiving data encoded by fast FastLZ algorithm using block mode.
Modifications:
- Added part of `jfastlz` library which implements FastLZ algorithm. See FastLz class.
- Implemented FastLzFramedEncoder which extends MessageToByteEncoder and provides compression of outgoing messages.
- Implemented FastLzFramedDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages.
- Added integration tests for `FastLzFramedEncoder/Decoder`.
Result:
Full FastLZ compression codec which can compress/uncompress data using FastLZ algorithm.
Motivation:
It is often very expensive to instantiate an exception. TextHeader
should not raise an exception when it failed to find a header or when
its header value is not valid.
Modification:
- Change the return type of the getter methods to Integer and Long so
that null is returned when no header is found or its value is invalid
- Update Javadoc
Result:
- Fixes#2758
- No unnecessary instantiation of exceptions
Motivation:
DefaultTextHeaders.getAll*() methods create an ArrayList whose initial
capacity is 4. However, it is more likely that the actual number of
values is smaller than that.
Modifications:
Reduce the initial capacity of the value list from 4 to 2
Result:
Slightly reduced memory footprint
Related issue: #2649 and #2745
Motivation:
At the moment there is no way to get and remove a header with one call.
This means you need to search the headers two times. We should add
getAndRemove(...) to allow doing so with one call.
Modifications:
Add getAndRemove(...) and getUnconvertedAndRemove(...) and their
variants
Result:
More efficient API
Motivation:
Before this changes Bzip2BitReader and Bzip2BitWriter accessed to ByteBuf byte by byte. So tests for Bzip2 compression codec takes a lot of time if we ran them with paranoid level of resource leak detection. For more information see comments to #2681 and #2689.
Modifications:
- Increased size of bit buffers from 8 to 64 bits.
- Improved reading and writing operations.
- Save link to incoming ByteBuf inside Bzip2BitReader.
- Added methods to check possible readable bits and bytes in Bzip2BitReader.
- Updated Bzip2 classes to use new API of Bzip2BitReader.
- Added new constants to Bzip2Constants.
Result:
Increased size of bit buffers and improved performance of Bzip2 compression codec (for general work by 13% and for tests with paranoid level of resource leak detection by 55%).
Motivation:
In ReplayingDecoder / ByteToMessageDecoder channelInactive(...) method we try to decode a last time and fire all decoded messages throw the pipeline before call ctx.fireChannelInactive(...). To keep the correct order of events we also need to call ctx.fireChannelReadComplete() if we read anything.
Modifications:
- Channel channelInactive(...) to call ctx.fireChannelReadComplete() if something was decoded
- Move out.recycle() to finally block
Result:
Correct order of events.
Motivation:
Complicated code of Bzip2 tests with some unnecessary actions.
Modifications:
- Reduce size of BYTES_LARGE array of random test data for Bzip2 tests.
- Removed unnecessary creations of EmbeddedChannel instances in Bzip2 tests.
- Simplified tests in Bzip2DecoderTest which expect exception.
- Removed unnecessary testStreamInitialization() from Bzip2EncoderTest.
Result:
Reduced time to test the 'codec' package by 7 percent, simplified code of Bzip2 tests.
Motivation:
Duplicated code of integration tests for different compression codecs.
Modifications:
- Added abstract class IntegrationTest which contains common tests for any compression codec.
- Removed common tests from Bzip2IntegrationTest and LzfIntegrationTest.
- Implemented abstract methods of IntegrationTest in Bzip2IntegrationTest, LzfIntegrationTest and SnappyIntegrationTest.
Result:
Removed duplicated code of integration tests for compression codecs and simplified an addition of integration tests for new compression codecs.
Motivation:
Sometimes we have a 'build time out' error because tests for bzip2 codec take a long time.
Modifications:
Removed cycles from Bzip2EncoderTest.testCompression(byte[]) and Bzip2DecoderTest.testDecompression(byte[]).
Result:
Reduced time to test the 'codec' package by 30 percent.
Motivation:
Fixed founded mistakes in compression codecs.
Modifications:
- Changed return type of ZlibUtil.inflaterException() from CompressionException to DecompressionException
- Updated @throws in javadoc of JZlibDecoder to throw DecompressionException instead of CompressionException
- Fixed JdkZlibDecoder to throw DecompressionException instead of CompressionException
- Removed unnecessary empty lines in JdkZlibEncoder and JZlibEncoder
- Removed public modifier from Snappy class
- Added MAX_UNCOMPRESSED_DATA_SIZE constant in SnappyFramedDecoder
- Used in.readableBytes() instead of (in.writerIndex() - in.readerIndex()) in SnappyFramedDecoder
- Added private modifier for enum ChunkType in SnappyFramedDecoder
- Fixed potential bug (sum overflow) in Bzip2HuffmanAllocator.first(). For more info, see http://googleresearch.blogspot.ru/2006/06/extra-extra-read-all-about-it-nearly.html
Result:
Fixed sum overflow in Bzip2HuffmanAllocator, improved exceptions in ZlibDecoder implementations, hid Snappy class
Motivation:
We create a new CompactObjectInputStream with ByteBufInputStream in ObjectDecoder.decode(...) method and don't close this InputStreams before return statement.
Modifications:
Save link to the ObjectInputStream and close it before return statement.
Result:
Close InputStreams and clean up unused resources. It will be better for GC.
Motivation:
LZF compression codec provides sending and receiving data encoded by very fast LZF algorithm.
Modifications:
- Added Compress-LZF library which implements LZF algorithm
- Implemented LzfEncoder which extends MessageToByteEncoder and provides compression of outgoing messages
- Added tests to verify the LzfEncoder and how it can compress data for the next uncompression using the original library
- Implemented LzfDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages
- Added tests to verify the LzfDecoder and how it can uncompress data after compression using the original library
- Added integration tests for LzfEncoder/Decoder
Result:
Full LZF compression codec which can compress/uncompress data using LZF algorithm.
Motivation:
It's not always the case that there is another handler in the pipeline that will intercept the exceptionCaught event because sometimes users just sub-class. In this case the exception will just hit the end of the pipeline.
Modification:
Throw the TooLongFrameException so that sub-classes can handle it in the exceptionCaught(...) method directly.
Result:
Sub-classes can correctly handle the exception,
Motivation:
Collect all bit-level read operations in one class is better. And now it's easy to use not only in Bzip2Decoder. For example, in Bzip2HuffmanStageDecoder.
Modifications:
Created a new class - Bzip2BitReader which provides bit-level reads.
Removed bit-level read operations from Bzip2Decoder.
Improved javadoc.
Result:
Bzip2BitReader allows the reading of single bit booleans, bit strings of arbitrary length (up to 24 bits), and bit aligned 32-bit integers.
Motivation:
There's no way to recover from a corrupted JSON stream. The current
implementation will raise an infinite exception storm when a peer sends
a large corrupted stream.
Modification:
Discard everything once stream corruption is detected.
Result:
Fixes a buffer leak
Fixes exception storm
Motivation:
See GitHub Issue #2536.
Modifications:
Introduce the class JsonObjectDecoder to split a JSON byte stream
into individual JSON objets/arrays.
Result:
A Netty application can now handle a byte stream where multiple JSON
documents follow eachother as opposed to only a single JSON document
per request.
Motivation:
bytesBefore(length, ...), bytesBefore(index, length, ...), and
indexOf(fromIndex, toIndex,...) in ReplayingDecoderBuffer are buggy.
They trigger 'REPLAY even when they don't need to.
Modification:
Implement the buggy methods properly so that REPLAYs are not triggered
unnecessarily.
Result:
Correct behvaior
Motivation:
At the moment we use a lot of unnecessary memory copies in JdkZlibEncoder. This is caused by either allocate a to small ByteBuf and expand it later or using a temporary byte array.
Beside this the memory footprint of JdkZlibEncoder is pretty high because of the byte[] used for compressing.
Modification:
- Override allocateBuffer(...) and calculate the estimatedsize in there, this reduce expanding of the ByteBuf later
- Not use byte[] in the instance itself but allocate a heap ByteBuf and write directly into the byte array
Result:
Less memory copies and smaller memory footprint
If decompression fails, the buffer that contains the decompressed data
is not released. Bzip2DecoderTest.testStreamCrcError() also does not
release the partial output Bzip2Decoder produces.
Motivation:
MessageToByteEncoder always starts with ByteBuf that use initalCapacity == 0 when preferDirect is used. This is really wasteful in terms of performance as every first write into the buffer will cause an expand of the buffer itself.
Modifications:
- Change ByteBufAllocator.ioBuffer() use the same default initialCapacity as heapBuffer() and directBuffer()
- Add new allocateBuffer method to MessageToByteEncoder that allow the user to do some smarter allocation based on the message that will be encoded.
Result:
Less expanding of buffer and more flexibilty when allocate the buffer for encoding.
Motivation:
The proxy protocol provides client connection information for proxied
network services. Several implementations exist (e.g. Haproxy, Stunnel,
Stud, Postfix), but the primary motivation for this implementation is to
support the proxy protocol feature of Amazon Web Services Elastic Load
Balancing.
Modifications:
This commit adds a proxy protocol decoder for proxy protocol version 1
as specified at:
http://haproxy.1wt.eu/download/1.5/doc/proxy-protocol.txt
The foundation for version 2 support is also in this commit but it is
explicitly NOT supported due to a lack of external implementations to
test against.
Result:
The proxy protocol decoder can be used to send client connection
information to inbound handlers in a channel pipeline from services
which support the proxy protocol.
Motivation:
When Netty runs in a managed environment such as web application server,
Netty needs to provide an explicit way to remove the thread-local
variables it created to prevent class loader leaks.
FastThreadLocal uses different execution paths for storing a
thread-local variable depending on the type of the current thread.
It increases the complexity of thread-local removal.
Modifications:
- Moved FastThreadLocal and FastThreadLocalThread out of the internal
package so that a user can use it.
- FastThreadLocal now keeps track of all thread local variables it has
initialized, and calling FastThreadLocal.removeAll() will remove all
thread-local variables of the caller thread.
- Added FastThreadLocal.size() for diagnostics and tests
- Introduce InternalThreadLocalMap which is a mixture of hard-wired
thread local variable fields and extensible indexed variables
- FastThreadLocal now uses InternalThreadLocalMap to implement a
thread-local variable.
- Added ThreadDeathWatcher.unwatch() so that PooledByteBufAllocator
tells it to stop watching when its thread-local cache has been freed
by FastThreadLocal.removeAll().
- Added FastThreadLocalTest to ensure that removeAll() works
- Added microbenchmark for FastThreadLocal and JDK ThreadLocal
- Upgraded to JMH 0.9
Result:
- A user can remove all thread-local variables Netty created, as long as
he or she did not exit from the current thread. (Note that there's no
way to remove a thread-local variable from outside of the thread.)
- FastThreadLocal exposes more useful operations such as isSet() because
we always implement a thread local variable via InternalThreadLocalMap
instead of falling back to JDK ThreadLocal.
- FastThreadLocalBenchmark shows that this change improves the
performance of FastThreadLocal even more.
Motivation:
JdkZlibDecoder fails to decode because the length of the output buffer is not calculated correctly.
This can cause an IndexOutOfBoundsException or data-corruption when the PooledByteBuffAllocator is used.
Modifications:
Correctly calculate the length
Result:
No more IndexOutOfBoundsException or data-corruption.
Motivation:
We have quite a bit of code duplication between HTTP/1, HTTP/2, SPDY,
and STOMP codec, because they all have a notion of 'headers', which is a
multimap of string names and values.
Modifications:
- Add TextHeaders and its default implementation
- Add AsciiString to replace HttpHeaderEntity
- Borrowed some portion from Apache Harmony's java.lang.String.
- Reimplement HttpHeaders, SpdyHeaders, and StompHeaders using
TextHeaders
- Add AsciiHeadersEncoder to reuse the encoding a TextHeaders
- Used a dedicated encoder for HTTP headers for better performance
though
- Remove shortcut methods in SpdyHeaders
- Replace SpdyHeaders.getStatus() with HttpResponseStatus.parseLine()
Result:
- Removed quite a bit of code duplication in the header implementations.
- Slightly better performance thanks to improved header validation and
hash code calculation
Motivation:
Provide a faster ThreadLocal implementation
Modification:
Add a "FastThreadLocal" which uses an EnumMap and a predefined fixed set of possible thread locals (all of the static instances created by netty) that is around 10-20% faster than standard ThreadLocal in my benchmarks (and can be seen having an effect in the direct PooledByteBufAllocator benchmark that uses the DEFAULT ByteBufAllocator which uses this FastThreadLocal, as opposed to normal instantiations that do not, and in the new RecyclableArrayList benchmark);
Result:
Improved performance
Motivation:
We have different message aggregator implementations for different
protocols, but they are very similar with each other. They all stems
from HttpObjectAggregator. If we provide an abstract class that provide
generic message aggregation functionality, we will remove their code
duplication.
Modifications:
- Add MessageAggregator which provides generic message aggregation
- Reimplement all existing aggregators using MessageAggregator
- Add DecoderResultProvider interface and extend it wherever possible so
that MessageAggregator respects the state of the decoded message
Result:
Less code duplication
Motivation:
At the moment MessageToMessageEncoder uses ctx.write(msg) when have more then one message was produced. This may produce more GC pressure then necessary as when the original ChannelPromise is a VoidChannelPromise we can safely also use one when write messages.
Modifications:
Use VoidChannelPromise when the original ChannelPromise was of this type
Result:
Less object creation and GC pressure
Motivation:
At the moment we call ByteBuf.readBytes(...) in these handlers but with optimizations done as part of 25e0d9d we can just use readSlice(...).retain() and eliminate the memory copy.
Modifications:
Replace ByteBuf.readBytes(...) usage with readSlice(...).retain().
Result:
Less memory copies.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
Motivation:
The problem with the current snappy implementation is that it does
not comply with framing format definition found on
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt
The document describes that chunk type of the stream identifier is defined
as 0xff. The current implentation uses 0x80.
Modifications:
This patch replaces the first byte of the chunk type of the stream identifier
with 0xff.
Result:
After this modification the snappy implementation is compliant to the
framing format described at
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt.
This results in a better compatibility with other implementations.
Motivation:
When using System.getProperty(...) and various methods to get a ClassLoader it will fail when a SecurityManager is in place.
Modifications:
Use a priveled block if needed. This work is based in the PR #2353 done by @anilsaldhana .
Result:
Code works also when SecurityManager is present
Motivation:
At the moment a user can not safetly call slice().retain() or duplicate.retain()in the ByteToMessageDecoder.decode(...) implementation without the risk to see coruption because we may call discardSomeReadBytes() to make room on the buffer once the handling is done.
Modifications:
Check for the refCnt() before call discardSomeReadBytes() and also check before call decode(...) to create a copy if needed.
Result:
The user can safetly call slice().retain() or duplicate.retain() in his/her ByteToMessageDecoder.decode(...) method.
Motivation:
Reduce memory usage in ProtobufVarint32LengthFieldPrepender.
Modifications:
Explicit set the buffer size that is needed for the header (between 1 and 5 bytes).
Result:
Less memory usage in ProtobufVarint32LengthFieldPrepender.
Motivation:
Remove the synchronization bottleneck and so speed up things
Modifications:
Introduce a ThreadLocal cache that holds mappings between classes of ChannelHandlerAdapater implementations and the result of checking if the @Sharable annotation is present.
This way we only will need to do the real check one time and server the other calls via the cache. A ThreadLocal and WeakHashMap combo is used to implement the cache
as this way we can minimize the conditions while still be sure we not leak class instances in containers.
Result:
Less conditions during adding ChannelHandlerAdapter to the ChannelPipeline
- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
- Fixes#2014
- Add the tests that mix JDK ZLIB codec and JZlib codecs
- Fix a bug where JdkZlibEncoder does not encode the GZIP header when nothing was written to te channel
- Fix a bug where the encoders do not consider the overhead of the wrapper format when calculating the estimated compressed output size.
- Fix a bug where the decoders do not discard the received data after the compressed stream is finished