- Replace ugly 'prev != null' check with explicit event scheduling
- Fix an incorrect flag operation in freeHandlerBuffersAfterRemoval()
- Fix a bug in AbstractEmbeddedChannel.doRegister where it makes pending tasks immediately, where the pending tasks actually triggers inbound events
- Remove unnecessary suppression of inboundBufferUpdated() event in DefaultChannelPipeline, which potentially hides an event ordering bug. Unfortunately, I don't remember why I added it in cca35454d2.
This change also introduce a few other changes which was needed:
* ChannelHandler.beforeAdd(...) and ChannelHandler.beforeRemove(...) were removed
* ChannelHandler.afterAdd(...) -> handlerAdded(...)
* ChannelHandler.afterRemoved(...) -> handlerRemoved(...)
* SslHandler.handshake() -> SslHandler.hanshakeFuture() as the handshake is triggered automatically after
the Channel becomes active
- Now works without the transport package
- Renamed TransferFuture to ProgressiveFuture and ChannelProgressiveFuture / same for promises
- ProgressiveFutureListener now extends GenericProgressiveFutureListener and GenericFutureListener (add/removeTransferListener*() were removed)
- Renamed DefaultEventListeners to DefaultFutureListeners and only accept GenericFutureListeners
- Various clean-up
This commit splits bridge into two parts. One is NextBridgeFeeder,
which provides ByteBuf and MessageBuf that are local to the context
whose next*Buffer() has been invoked on. The other is a thread-safe
queue that stores the data fed by NextBridgeFeeder.feed().
By splitting the bridge into the two parts, the data pushed by a handler
is not lost anymore when the next handler who provided the next buffer
is removed from the pipeline.
- Fixes#1272
- Fixes#1229
- Primarily written by @normanmaurer and revised by @trustin
This commit removes the notion of unfolding from the codec framework
completely. Unfolding was introduced in Netty 3.x to work around the
shortcoming of the codec framework where encode() and decode() did not
allow generating multiple messages.
Such a shortcoming can be fixed by changing the signature of encode()
and decode() instead of introducing an obscure workaround like
unfolding. Therefore, we changed the signature of them in 4.0.
The change is simple, but backward-incompatible. encode() and decode()
do not return anything. Instead, the codec framework will pass a
MessageBuf<Object> so encode() and decode() can add the generated
messages into the MessageBuf.
- Count the number of select() calls made to wait until reaching at the expected dead line, and rebuild selectors if too many select() calls were made.