Motivation:
Decompression handlers contain heavy use of switch-case statements. We
use compact indentation style for 'case' so that we utilize our screen
real-estate more efficiently.
Also, the following decompression handlers do not need to run a loop,
because ByteToMessageDecoder already runs a loop for them:
- FastLzFrameDecoder
- Lz4FrameDecoder
- LzfDecoder
Modifications:
- Fix indentations
- Do not wrap the decoding logic with a for loop when unnecessary
- Handle the case where a FastLz/Lzf frame contains no data properly so
that the buffer does not leak and less garbage is produced.
Result:
- Efficiency
- Compact source code
- No buffer leak
Motivation:
Currently when there are bytes left in the cumulation buffer we do a byte copy to produce the input buffer for the decode method. This can put quite some overhead on the impl.
Modification:
- Use a CompositeByteBuf to eliminate the byte copy.
- Allow to specify if a CompositeBytebug should be used or not as some handlers can only act on one ByteBuffer in an efficient way (like SslHandler :( ).
Result:
Performance improvement as shown in the following benchmark.
Without this patch:
[xxx@xxx ~]$ ./wrk-benchmark
Running 5m test @ http://xxx:8080/plaintext
16 threads and 256 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 20.19ms 38.34ms 1.02s 98.70%
Req/Sec 241.10k 26.50k 303.45k 93.46%
1153994119 requests in 5.00m, 155.84GB read
Requests/sec: 3846702.44
Transfer/sec: 531.93MB
With the patch:
[xxx@xxx ~]$ ./wrk-benchmark
Running 5m test @ http://xxx:8080/plaintext
16 threads and 256 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 17.34ms 27.14ms 877.62ms 98.26%
Req/Sec 252.55k 23.77k 329.50k 87.71%
1209772221 requests in 5.00m, 163.37GB read
Requests/sec: 4032584.22
Transfer/sec: 557.64MB
Modifications:
Converted AsciiString into a String by calling toString() method before comparing with equals(). Also added a unit-test to show that it works.
Result:
Major violation is gone. Code is correct.
Motivation:
The new Headers interface contains methods to getTimeMillis but no add/set/contains variants. These should be added for consistency.
Modifications:
- Add three new methods: addTimeMillis, setTimeMillis, containsTimeMillis to the Headers interface.
- Add a new method to the Headers.ValueConverter interface: T convertTimeMillis(long)
- Bring these new interfaces up the class hierarchy
Result:
All Headers classes have setters/getters for timeMillis.
Motivation:
Found performance issues via FindBugs and PMD.
Modifications:
- Removed unnecessary boxing/unboxing operations in DefaultTextHeaders.convertToInt(CharSequence) and DefaultTextHeaders.convertToLong(CharSequence). A boxed primitive is created from a string, just to extract the unboxed primitive value.
- Added a static modifier for DefaultHttp2Connection.ParentChangedEvent class. This class is an inner class, but does not use its embedded reference to the object which created it. This reference makes the instances of the class larger, and may keep the reference to the creator object alive longer than necessary.
- Added a static compiled Pattern to avoid compile it each time it is used when we need to replace some part of authority.
- Improved using of StringBuilders.
Result:
Performance improvements.
Motivation:
Currently, we only test our ZlibEncoders against our ZlibDecoders. It is
convenient to write such tests, but it does not necessarily guarantee
their correctness. For example, both encoder and decoder might be faulty
even if the tests pass.
Modifications:
Add another test that makes sure that our GZIP encoder generates the
GZIP trailer, using the fact that GZIPInputStream raises an EOFException
when GZIP trailer is missing.
Result:
More coverage for GZIP compression
Motiviation:
The HttpContentEncoder does not account for a EmptyLastHttpContent being provided as input. This is useful in situations where the client is unable to determine if the current content chunk is the last content chunk (i.e. a proxy forwarding content when transfer encoding is chunked).
Modifications:
- HttpContentEncoder should not attempt to compress empty HttpContent objects
Result:
HttpContentEncoder supports a EmptyLastHttpContent to terminate the response.
Motivation:
CollectionUtils has only one method and it is used only in DefaultHeaders.
Modification:
Move CollectionUtils.equals() to DefaultHeaders and make it private
Result:
One less class to expose in our public API
Motivation:
The header class hierarchy and algorithm was improved on the master branch for versions 5.x. These improvments should be backported to the 4.1 baseline.
Modifications:
- cherry-pick the following commits from the master branch: 2374e17, 36b4157, 222d258
Result:
Header improvements in master branch are available in 4.1 branch.
Motivation:
Make it much more readable code.
Modifications:
- Added states of decompression.
- Refactored decode(...) method to use this states.
Result:
Much more readable decoder which looks like other compression decoders.
Motivation:
A discovered typo in LzmaFrameEncoder constructor when we check `lc + lp` for better compatibility.
Modifications:
Changed `lc + pb` to `lc + lp`.
Result:
Correct check of `lc + lp` value.
Motivation:
LZMA compression algorithm has a very good compression ratio.
Modifications:
- Added `lzma-java` library which implements LZMA algorithm.
- Implemented LzmaFrameEncoder which extends MessageToByteEncoder and provides compression of outgoing messages.
- Added tests to verify the LzmaFrameEncoder and how it can compress data for the next uncompression using the original library.
Result:
LZMA encoder which can compress data using LZMA algorithm.
Motivation:
ExtensionRegistry is a subclass of ExtensionRegistryLite. The ProtobufDecoder
doesn't use the registry directly, it simply passes it through to the Protobuf
API. The Protobuf calls in question are themselves written in terms
ExtensionRegistryLite not ExtensionRegistry.
Modifications:
Require ExtensionRegistryLite instead of ExtensionRegistry in ProtobufDecoder.
Result:
Consumers can use ExtensionRegistryLite with ProtobufDecoder.
Related issue: #2821
Motivation:
There's no way for a user to change the default ZlibEncoder
implementation.
It is already possible to change the default ZlibDecoder implementation.
Modification:
Add a new system property 'io.netty.noJdkZlibEncoder'.
Result:
A user can disable JDK ZlibEncoder, just like he or she can disable JDK
ZlibDecoder.
Motivation:
We have some duplicated code that can be reused.
Modifications:
Create package private class called CodecUtil that now contains the shared code / helper method.
Result:
Less code-duplication
Motivation:
ByteToMessageCodec miss to check for @Sharable annotation in one of its constructors.
Modifications:
Ensure we call checkForSharableAnnotation in all constructors.
Result:
After your change, what will change.
Related issue: #2766
Motivation:
Forgot to rename them before the final release by mistake.
Modifications:
Rename and then re-introduce the deprecated version that extends the
renamed class.
Result:
Better naming
Motivation:
LZ4 compression codec provides sending and receiving data encoded by very fast LZ4 algorithm.
Modifications:
- Added `lz4` library which implements LZ4 algorithm.
- Implemented Lz4FramedEncoder which extends MessageToByteEncoder and provides compression of outgoing messages.
- Added tests to verify the Lz4FramedEncoder and how it can compress data for the next uncompression using the original library.
- Implemented Lz4FramedDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages.
- Added tests to verify the Lz4FramedDecoder and how it can uncompress data after compression using the original library.
- Added integration tests for Lz4FramedEncoder/Decoder.
Result:
Full LZ4 compression codec which can compress/uncompress data using LZ4 algorithm.
Motivation:
ByteToMessageDecoder and ReplayingDecoder have incorrect javadocs in some places.
Modifications:
Fix incorrect javadocs for both classes.
Result:
Correct javadocs for both classes
Motivation:
FastLZ compression codec provides sending and receiving data encoded by fast FastLZ algorithm using block mode.
Modifications:
- Added part of `jfastlz` library which implements FastLZ algorithm. See FastLz class.
- Implemented FastLzFramedEncoder which extends MessageToByteEncoder and provides compression of outgoing messages.
- Implemented FastLzFramedDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages.
- Added integration tests for `FastLzFramedEncoder/Decoder`.
Result:
Full FastLZ compression codec which can compress/uncompress data using FastLZ algorithm.
Motivation:
It is often very expensive to instantiate an exception. TextHeader
should not raise an exception when it failed to find a header or when
its header value is not valid.
Modification:
- Change the return type of the getter methods to Integer and Long so
that null is returned when no header is found or its value is invalid
- Update Javadoc
Result:
- Fixes#2758
- No unnecessary instantiation of exceptions
Motivation:
DefaultTextHeaders.getAll*() methods create an ArrayList whose initial
capacity is 4. However, it is more likely that the actual number of
values is smaller than that.
Modifications:
Reduce the initial capacity of the value list from 4 to 2
Result:
Slightly reduced memory footprint
Related issue: #2649 and #2745
Motivation:
At the moment there is no way to get and remove a header with one call.
This means you need to search the headers two times. We should add
getAndRemove(...) to allow doing so with one call.
Modifications:
Add getAndRemove(...) and getUnconvertedAndRemove(...) and their
variants
Result:
More efficient API
Motivation:
Before this changes Bzip2BitReader and Bzip2BitWriter accessed to ByteBuf byte by byte. So tests for Bzip2 compression codec takes a lot of time if we ran them with paranoid level of resource leak detection. For more information see comments to #2681 and #2689.
Modifications:
- Increased size of bit buffers from 8 to 64 bits.
- Improved reading and writing operations.
- Save link to incoming ByteBuf inside Bzip2BitReader.
- Added methods to check possible readable bits and bytes in Bzip2BitReader.
- Updated Bzip2 classes to use new API of Bzip2BitReader.
- Added new constants to Bzip2Constants.
Result:
Increased size of bit buffers and improved performance of Bzip2 compression codec (for general work by 13% and for tests with paranoid level of resource leak detection by 55%).
Motivation:
In ReplayingDecoder / ByteToMessageDecoder channelInactive(...) method we try to decode a last time and fire all decoded messages throw the pipeline before call ctx.fireChannelInactive(...). To keep the correct order of events we also need to call ctx.fireChannelReadComplete() if we read anything.
Modifications:
- Channel channelInactive(...) to call ctx.fireChannelReadComplete() if something was decoded
- Move out.recycle() to finally block
Result:
Correct order of events.
Motivation:
Complicated code of Bzip2 tests with some unnecessary actions.
Modifications:
- Reduce size of BYTES_LARGE array of random test data for Bzip2 tests.
- Removed unnecessary creations of EmbeddedChannel instances in Bzip2 tests.
- Simplified tests in Bzip2DecoderTest which expect exception.
- Removed unnecessary testStreamInitialization() from Bzip2EncoderTest.
Result:
Reduced time to test the 'codec' package by 7 percent, simplified code of Bzip2 tests.
Motivation:
Duplicated code of integration tests for different compression codecs.
Modifications:
- Added abstract class IntegrationTest which contains common tests for any compression codec.
- Removed common tests from Bzip2IntegrationTest and LzfIntegrationTest.
- Implemented abstract methods of IntegrationTest in Bzip2IntegrationTest, LzfIntegrationTest and SnappyIntegrationTest.
Result:
Removed duplicated code of integration tests for compression codecs and simplified an addition of integration tests for new compression codecs.
Motivation:
Sometimes we have a 'build time out' error because tests for bzip2 codec take a long time.
Modifications:
Removed cycles from Bzip2EncoderTest.testCompression(byte[]) and Bzip2DecoderTest.testDecompression(byte[]).
Result:
Reduced time to test the 'codec' package by 30 percent.
Motivation:
Fixed founded mistakes in compression codecs.
Modifications:
- Changed return type of ZlibUtil.inflaterException() from CompressionException to DecompressionException
- Updated @throws in javadoc of JZlibDecoder to throw DecompressionException instead of CompressionException
- Fixed JdkZlibDecoder to throw DecompressionException instead of CompressionException
- Removed unnecessary empty lines in JdkZlibEncoder and JZlibEncoder
- Removed public modifier from Snappy class
- Added MAX_UNCOMPRESSED_DATA_SIZE constant in SnappyFramedDecoder
- Used in.readableBytes() instead of (in.writerIndex() - in.readerIndex()) in SnappyFramedDecoder
- Added private modifier for enum ChunkType in SnappyFramedDecoder
- Fixed potential bug (sum overflow) in Bzip2HuffmanAllocator.first(). For more info, see http://googleresearch.blogspot.ru/2006/06/extra-extra-read-all-about-it-nearly.html
Result:
Fixed sum overflow in Bzip2HuffmanAllocator, improved exceptions in ZlibDecoder implementations, hid Snappy class
Motivation:
We create a new CompactObjectInputStream with ByteBufInputStream in ObjectDecoder.decode(...) method and don't close this InputStreams before return statement.
Modifications:
Save link to the ObjectInputStream and close it before return statement.
Result:
Close InputStreams and clean up unused resources. It will be better for GC.
Motivation:
LZF compression codec provides sending and receiving data encoded by very fast LZF algorithm.
Modifications:
- Added Compress-LZF library which implements LZF algorithm
- Implemented LzfEncoder which extends MessageToByteEncoder and provides compression of outgoing messages
- Added tests to verify the LzfEncoder and how it can compress data for the next uncompression using the original library
- Implemented LzfDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages
- Added tests to verify the LzfDecoder and how it can uncompress data after compression using the original library
- Added integration tests for LzfEncoder/Decoder
Result:
Full LZF compression codec which can compress/uncompress data using LZF algorithm.
Motivation:
It's not always the case that there is another handler in the pipeline that will intercept the exceptionCaught event because sometimes users just sub-class. In this case the exception will just hit the end of the pipeline.
Modification:
Throw the TooLongFrameException so that sub-classes can handle it in the exceptionCaught(...) method directly.
Result:
Sub-classes can correctly handle the exception,
Motivation:
Collect all bit-level read operations in one class is better. And now it's easy to use not only in Bzip2Decoder. For example, in Bzip2HuffmanStageDecoder.
Modifications:
Created a new class - Bzip2BitReader which provides bit-level reads.
Removed bit-level read operations from Bzip2Decoder.
Improved javadoc.
Result:
Bzip2BitReader allows the reading of single bit booleans, bit strings of arbitrary length (up to 24 bits), and bit aligned 32-bit integers.
Motivation:
There's no way to recover from a corrupted JSON stream. The current
implementation will raise an infinite exception storm when a peer sends
a large corrupted stream.
Modification:
Discard everything once stream corruption is detected.
Result:
Fixes a buffer leak
Fixes exception storm
Motivation:
See GitHub Issue #2536.
Modifications:
Introduce the class JsonObjectDecoder to split a JSON byte stream
into individual JSON objets/arrays.
Result:
A Netty application can now handle a byte stream where multiple JSON
documents follow eachother as opposed to only a single JSON document
per request.
Motivation:
bytesBefore(length, ...), bytesBefore(index, length, ...), and
indexOf(fromIndex, toIndex,...) in ReplayingDecoderBuffer are buggy.
They trigger 'REPLAY even when they don't need to.
Modification:
Implement the buggy methods properly so that REPLAYs are not triggered
unnecessarily.
Result:
Correct behvaior
Motivation:
At the moment we use a lot of unnecessary memory copies in JdkZlibEncoder. This is caused by either allocate a to small ByteBuf and expand it later or using a temporary byte array.
Beside this the memory footprint of JdkZlibEncoder is pretty high because of the byte[] used for compressing.
Modification:
- Override allocateBuffer(...) and calculate the estimatedsize in there, this reduce expanding of the ByteBuf later
- Not use byte[] in the instance itself but allocate a heap ByteBuf and write directly into the byte array
Result:
Less memory copies and smaller memory footprint
If decompression fails, the buffer that contains the decompressed data
is not released. Bzip2DecoderTest.testStreamCrcError() also does not
release the partial output Bzip2Decoder produces.
Motivation:
MessageToByteEncoder always starts with ByteBuf that use initalCapacity == 0 when preferDirect is used. This is really wasteful in terms of performance as every first write into the buffer will cause an expand of the buffer itself.
Modifications:
- Change ByteBufAllocator.ioBuffer() use the same default initialCapacity as heapBuffer() and directBuffer()
- Add new allocateBuffer method to MessageToByteEncoder that allow the user to do some smarter allocation based on the message that will be encoded.
Result:
Less expanding of buffer and more flexibilty when allocate the buffer for encoding.
Motivation:
The proxy protocol provides client connection information for proxied
network services. Several implementations exist (e.g. Haproxy, Stunnel,
Stud, Postfix), but the primary motivation for this implementation is to
support the proxy protocol feature of Amazon Web Services Elastic Load
Balancing.
Modifications:
This commit adds a proxy protocol decoder for proxy protocol version 1
as specified at:
http://haproxy.1wt.eu/download/1.5/doc/proxy-protocol.txt
The foundation for version 2 support is also in this commit but it is
explicitly NOT supported due to a lack of external implementations to
test against.
Result:
The proxy protocol decoder can be used to send client connection
information to inbound handlers in a channel pipeline from services
which support the proxy protocol.
Motivation:
When Netty runs in a managed environment such as web application server,
Netty needs to provide an explicit way to remove the thread-local
variables it created to prevent class loader leaks.
FastThreadLocal uses different execution paths for storing a
thread-local variable depending on the type of the current thread.
It increases the complexity of thread-local removal.
Modifications:
- Moved FastThreadLocal and FastThreadLocalThread out of the internal
package so that a user can use it.
- FastThreadLocal now keeps track of all thread local variables it has
initialized, and calling FastThreadLocal.removeAll() will remove all
thread-local variables of the caller thread.
- Added FastThreadLocal.size() for diagnostics and tests
- Introduce InternalThreadLocalMap which is a mixture of hard-wired
thread local variable fields and extensible indexed variables
- FastThreadLocal now uses InternalThreadLocalMap to implement a
thread-local variable.
- Added ThreadDeathWatcher.unwatch() so that PooledByteBufAllocator
tells it to stop watching when its thread-local cache has been freed
by FastThreadLocal.removeAll().
- Added FastThreadLocalTest to ensure that removeAll() works
- Added microbenchmark for FastThreadLocal and JDK ThreadLocal
- Upgraded to JMH 0.9
Result:
- A user can remove all thread-local variables Netty created, as long as
he or she did not exit from the current thread. (Note that there's no
way to remove a thread-local variable from outside of the thread.)
- FastThreadLocal exposes more useful operations such as isSet() because
we always implement a thread local variable via InternalThreadLocalMap
instead of falling back to JDK ThreadLocal.
- FastThreadLocalBenchmark shows that this change improves the
performance of FastThreadLocal even more.
Motivation:
JdkZlibDecoder fails to decode because the length of the output buffer is not calculated correctly.
This can cause an IndexOutOfBoundsException or data-corruption when the PooledByteBuffAllocator is used.
Modifications:
Correctly calculate the length
Result:
No more IndexOutOfBoundsException or data-corruption.
Motivation:
We have quite a bit of code duplication between HTTP/1, HTTP/2, SPDY,
and STOMP codec, because they all have a notion of 'headers', which is a
multimap of string names and values.
Modifications:
- Add TextHeaders and its default implementation
- Add AsciiString to replace HttpHeaderEntity
- Borrowed some portion from Apache Harmony's java.lang.String.
- Reimplement HttpHeaders, SpdyHeaders, and StompHeaders using
TextHeaders
- Add AsciiHeadersEncoder to reuse the encoding a TextHeaders
- Used a dedicated encoder for HTTP headers for better performance
though
- Remove shortcut methods in SpdyHeaders
- Replace SpdyHeaders.getStatus() with HttpResponseStatus.parseLine()
Result:
- Removed quite a bit of code duplication in the header implementations.
- Slightly better performance thanks to improved header validation and
hash code calculation
Motivation:
Provide a faster ThreadLocal implementation
Modification:
Add a "FastThreadLocal" which uses an EnumMap and a predefined fixed set of possible thread locals (all of the static instances created by netty) that is around 10-20% faster than standard ThreadLocal in my benchmarks (and can be seen having an effect in the direct PooledByteBufAllocator benchmark that uses the DEFAULT ByteBufAllocator which uses this FastThreadLocal, as opposed to normal instantiations that do not, and in the new RecyclableArrayList benchmark);
Result:
Improved performance
Motivation:
We have different message aggregator implementations for different
protocols, but they are very similar with each other. They all stems
from HttpObjectAggregator. If we provide an abstract class that provide
generic message aggregation functionality, we will remove their code
duplication.
Modifications:
- Add MessageAggregator which provides generic message aggregation
- Reimplement all existing aggregators using MessageAggregator
- Add DecoderResultProvider interface and extend it wherever possible so
that MessageAggregator respects the state of the decoded message
Result:
Less code duplication
Motivation:
At the moment MessageToMessageEncoder uses ctx.write(msg) when have more then one message was produced. This may produce more GC pressure then necessary as when the original ChannelPromise is a VoidChannelPromise we can safely also use one when write messages.
Modifications:
Use VoidChannelPromise when the original ChannelPromise was of this type
Result:
Less object creation and GC pressure
Motivation:
At the moment we call ByteBuf.readBytes(...) in these handlers but with optimizations done as part of 25e0d9d we can just use readSlice(...).retain() and eliminate the memory copy.
Modifications:
Replace ByteBuf.readBytes(...) usage with readSlice(...).retain().
Result:
Less memory copies.
Motivation:
4 and 5 were diverged long time ago and we recently reverted some of the
early commits in master. We must make sure 4.1 and master are not very
different now.
Modification:
Fix found differences
Result:
4.1 and master got closer.
Motivation:
The problem with the current snappy implementation is that it does
not comply with framing format definition found on
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt
The document describes that chunk type of the stream identifier is defined
as 0xff. The current implentation uses 0x80.
Modifications:
This patch replaces the first byte of the chunk type of the stream identifier
with 0xff.
Result:
After this modification the snappy implementation is compliant to the
framing format described at
https://code.google.com/p/snappy/source/browse/trunk/framing_format.txt.
This results in a better compatibility with other implementations.
Motivation:
When using System.getProperty(...) and various methods to get a ClassLoader it will fail when a SecurityManager is in place.
Modifications:
Use a priveled block if needed. This work is based in the PR #2353 done by @anilsaldhana .
Result:
Code works also when SecurityManager is present
Motivation:
At the moment a user can not safetly call slice().retain() or duplicate.retain()in the ByteToMessageDecoder.decode(...) implementation without the risk to see coruption because we may call discardSomeReadBytes() to make room on the buffer once the handling is done.
Modifications:
Check for the refCnt() before call discardSomeReadBytes() and also check before call decode(...) to create a copy if needed.
Result:
The user can safetly call slice().retain() or duplicate.retain() in his/her ByteToMessageDecoder.decode(...) method.
Motivation:
Reduce memory usage in ProtobufVarint32LengthFieldPrepender.
Modifications:
Explicit set the buffer size that is needed for the header (between 1 and 5 bytes).
Result:
Less memory usage in ProtobufVarint32LengthFieldPrepender.
Motivation:
Remove the synchronization bottleneck and so speed up things
Modifications:
Introduce a ThreadLocal cache that holds mappings between classes of ChannelHandlerAdapater implementations and the result of checking if the @Sharable annotation is present.
This way we only will need to do the real check one time and server the other calls via the cache. A ThreadLocal and WeakHashMap combo is used to implement the cache
as this way we can minimize the conditions while still be sure we not leak class instances in containers.
Result:
Less conditions during adding ChannelHandlerAdapter to the ChannelPipeline
- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
- Fixes#2014
- Add the tests that mix JDK ZLIB codec and JZlib codecs
- Fix a bug where JdkZlibEncoder does not encode the GZIP header when nothing was written to te channel
- Fix a bug where the encoders do not consider the overhead of the wrapper format when calculating the estimated compressed output size.
- Fix a bug where the decoders do not discard the received data after the compressed stream is finished
- Fixes#2003 properly
- Instead of using 'bundle' packaging, use 'jar' packaging. This is
more robust because some strict build tools fail to retrieve the
artifacts from a Maven repository unless their packaging is not 'jar'.
- All artifacts now contain META-INF/io.netty.version.properties, which
provides the detailed information about the build and repository.
- Removed OSGi testsuite temporarily because it gives false errors
during split package test and examination.
- Add io.netty.util.Version for easy retrieval of version information
This fixes#1664 and revert also the original commit which was meant to fix it 3b1881b523 . The problem with the original commit was that it could delay handlerRemove(..) calls and so mess up the order or forward bytes to late.
- write() now accepts a ChannelPromise and returns ChannelFuture as most
users expected. It makes the user's life much easier because it is
now much easier to get notified when a specific message has been
written.
- flush() does not create a ChannelPromise nor returns ChannelFuture.
It is now similar to what read() looks like.
- Remove channelReadSuspended because it's actually same with messageReceivedLast
- Rename messageReceived to channelRead
- Rename messageReceivedLast to channelReadComplete
We renamed messageReceivedLast to channelReadComplete because it
reflects what it really is for. Also, we renamed messageReceived to
channelRead for consistency in method names.
I must admit MesageList was pain in the ass. Instead of forcing a
handler always loop over the list of messages, this commit splits
messageReceived(ctx, list) into two event handlers:
- messageReceived(ctx, msg)
- mmessageReceivedLast(ctx)
When Netty reads one or more messages, messageReceived(ctx, msg) event
is triggered for each message. Once the current read operation is
finished, messageReceivedLast() is triggered to tell the handler that
the last messageReceived() was the last message in the current batch.
Similarly, for outbound, write(ctx, list) has been split into two:
- write(ctx, msg)
- flush(ctx, promise)
Instead of writing a list of message with a promise, a user is now
supposed to call write(msg) multiple times and then call flush() to
actually flush the buffered messages.
Please note that write() doesn't have a promise with it. You must call
flush() to get notified on completion. (or you can use writeAndFlush())
Other changes:
- Because MessageList is completely hidden, codec framework uses
List<Object> instead of MessageList as an output parameter.
- 5% improvement in throughput (HelloWorldServer example)
- Made CompositeByteBuf a concrete class (renamed from DefaultCompositeByteBuf) because there's no multiple inheritance in Java
Fixes#1536
- Related: #1378
- They now accept only one argument.
- A user who wants to use a buffer for more complex use cases, he or she can always access the buffer directly via memoryAddress() and array()
The API changes made so far turned out to increase the memory footprint
and consumption while our intention was actually decreasing them.
Memory consumption issue:
When there are many connections which does not exchange data frequently,
the old Netty 4 API spent a lot more memory than 3 because it always
allocates per-handler buffer for each connection unless otherwise
explicitly stated by a user. In a usual real world load, a client
doesn't always send requests without pausing, so the idea of having a
buffer whose life cycle if bound to the life cycle of a connection
didn't work as expected.
Memory footprint issue:
The old Netty 4 API decreased overall memory footprint by a great deal
in many cases. It was mainly because the old Netty 4 API did not
allocate a new buffer and event object for each read. Instead, it
created a new buffer for each handler in a pipeline. This works pretty
well as long as the number of handlers in a pipeline is only a few.
However, for a highly modular application with many handlers which
handles connections which lasts for relatively short period, it actually
makes the memory footprint issue much worse.
Changes:
All in all, this is about retaining all the good changes we made in 4 so
far such as better thread model and going back to the way how we dealt
with message events in 3.
To fix the memory consumption/footprint issue mentioned above, we made a
hard decision to break the backward compatibility again with the
following changes:
- Remove MessageBuf
- Merge Buf into ByteBuf
- Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler
- Similar changes were made to the adapter classes
- Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler
- Similar changes were made to the adapter classes
- Introduce MessageList which is similar to `MessageEvent` in Netty 3
- Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList)
- Replace flush(ctx, promise) with write(ctx, MessageList, promise)
- Remove ByteToByteEncoder/Decoder/Codec
- Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf>
- Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel
- Add SimpleChannelInboundHandler which is sometimes more useful than
ChannelInboundHandlerAdapter
- Bring back Channel.isWritable() from Netty 3
- Add ChannelInboundHandler.channelWritabilityChanges() event
- Add RecvByteBufAllocator configuration property
- Similar to ReceiveBufferSizePredictor in Netty 3
- Some existing configuration properties such as
DatagramChannelConfig.receivePacketSize is gone now.
- Remove suspend/resumeIntermediaryDeallocation() in ByteBuf
This change would have been impossible without @normanmaurer's help. He
fixed, ported, and improved many parts of the changes.
* This could cause for example corrupt WebSocketFrame's if they was written from the server
to the client directly after it send the handshake response.
- Fixes#1308
freeInboundBuffer() and freeOutboundBuffer() were introduced in the early days of the new API when we did not have reference counting mechanism in the buffer. A user did not want Netty to free the handler buffers had to override these methods.
However, now that we have reference counting mechanism built into the buffer, a user who wants to retain the buffers beyond handler's life cycle can simply return the buffer whose reference count is greater than 1 in newInbound/OutboundBuffer().
- Added a test case that reproduces the problem in ReplayingDecoderTest
- Call newHandler.handlerAdded() *before* oldHandler.handlerRemoved() to ensure newHandlerAdded() is called before forwarding the buffer content of the old handler in replace0().
This change also introduce a few other changes which was needed:
* ChannelHandler.beforeAdd(...) and ChannelHandler.beforeRemove(...) were removed
* ChannelHandler.afterAdd(...) -> handlerAdded(...)
* ChannelHandler.afterRemoved(...) -> handlerRemoved(...)
* SslHandler.handshake() -> SslHandler.hanshakeFuture() as the handshake is triggered automatically after
the Channel becomes active
- Return early when the buffer is empty
- Keep only the number of byte buffers
- Remove unnecessary null check in the loop (because we know buffer is not empty at certain point)
- Fixes#1229
- Primarily written by @normanmaurer and revised by @trustin
This commit removes the notion of unfolding from the codec framework
completely. Unfolding was introduced in Netty 3.x to work around the
shortcoming of the codec framework where encode() and decode() did not
allow generating multiple messages.
Such a shortcoming can be fixed by changing the signature of encode()
and decode() instead of introducing an obscure workaround like
unfolding. Therefore, we changed the signature of them in 4.0.
The change is simple, but backward-incompatible. encode() and decode()
do not return anything. Instead, the codec framework will pass a
MessageBuf<Object> so encode() and decode() can add the generated
messages into the MessageBuf.
- Add ChannelHandlerUtil and move the core logic of ChannelInbound/OutboundMessageHandler to ChannelHandlerUtil
- Add ChannelHandlerUtil.SingleInbound/OutboundMessageHandler and make ChannelInbound/OutboundMessageHandlerAdapter implement them. This is a backward incompatible change because it forces all handler methods to be public (was protected previously)
- Fixes: #1119
* Correct reading offset of 1-byte-offset copies
* Keep track of how much we've written so far in order to validate offsets
* Uncomment and reduce number of tests
- Rename ChannelHandlerAdapter to ChannelDuplexHandler
- Add ChannelHandlerAdapter that implements only ChannelHandler
- Rename CombinedChannelHandler to CombinedChannelDuplexHandler and
improve runtime validation
- Remove ChannelInbound/OutboundHandlerAdapter which are not useful
- Make ChannelOutboundByteHandlerAdapter similar to
ChannelInboundByteHandlerAdapter
- Make the tail and head handler of DefaultChannelPipeline accept both
bytes and messages. ChannelHandlerContext.hasNext*() were removed
because they always return true now.
- Removed various unnecessary null checks.
- Correct method/field names:
inboundBufferSuspended -> channelReadSuspended
- Checksum header was being incorrectly read due to incorrect order of
shift and masking operations.
- Length field of 1-byte copy was being incorrectly interpreted due to a
typo in the binary mask used to extract it.
- Use ByteBuf.readUnsignedByte() instead of readByte() & 0xff
- Use bitwise-OR wherever possible
- Use EmbeddedByteChannel to test
- Use ByteBuf comparison instead of array comparison
- Work done by @lw346 and then revised by @trustin
- Move common methods from ByteBuf to Buf
- Rename ensureWritableBytes() to ensureWritable()
- Rename readable() to isReadable()
- Rename writable() to isWritable()
- Add isReadable(int) and isWritable(int)
- Add AbstractMessageBuf
- Rewrite DefaultMessageBuf and QueueBackedMessageBuf
- based on Josh Bloch's public domain ArrayDeque impl
This changes the behavior of the ChannelPipeline.remove(..) and ChannelPipeline.replace(..) methods in that way
that after invocation it is not possible anymore to access any data in the inbound or outbound buffer. This is
because it empty it now to prevent side-effects. If a user want to preserve the content and forward it to the
next handler in the pipeline it is adviced to use one of the new methods which where introduced.
- ChannelPipeline.removeAndForward(..)
- ChannelPipeline.replaceAndForward(..)
This pull request adds two new handler methods: discardInboundReadBytes(ctx) and discardOutboundReadBytes(ctx) to ChannelInboundByteHandler and ChannelOutboundByteHandler respectively. They are called between every inboundBufferUpdated() and flush() respectively. Their default implementation is to call discardSomeReadBytes() on their buffers and a user can override this behavior easily. For example, ReplayingDecoder.discardInboundReadBytes() looks like the following:
@Override
public void discardInboundReadBytes(ChannelHandlerContext ctx) throws Exception {
ByteBuf in = ctx.inboundByteBuffer();
final int oldReaderIndex = in.readerIndex();
super.discardInboundReadBytes(ctx);
final int newReaderIndex = in.readerIndex();
checkpoint -= oldReaderIndex - newReaderIndex;
}
If a handler, which has its own buffer index variable, extends ReplayingDecoder or ByteToMessageDecoder, the handler can also override discardInboundReadBytes() and adjust its index variable accordingly.
This pull request introduces a new operation called read() that replaces the existing inbound traffic control method. EventLoop now performs socket reads only when the read() operation has been issued. Once the requested read() operation is actually performed, EventLoop triggers an inboundBufferSuspended event that tells the handlers that the requested read() operation has been performed and the inbound traffic has been suspended again. A handler can decide to continue reading or not.
Unlike other outbound operations, read() does not use ChannelFuture at all to avoid GC cost. If there's a good reason to create a new future per read at the GC cost, I'll change this.
This pull request consequently removes the readable property in ChannelHandlerContext, which means how the traffic control works changed significantly.
This pull request also adds a new configuration property ChannelOption.AUTO_READ whose default value is true. If true, Netty will call ctx.read() for you. If you need a close control over when read() is called, you can set it to false.
Another interesting fact is that non-terminal handlers do not really need to call read() at all. Only the last inbound handler will have to call it, and that's just enough. Actually, you don't even need to call it at the last handler in most cases because of the ChannelOption.AUTO_READ mentioned above.
There's no serious backward compatibility issue. If the compiler complains your handler does not implement the read() method, add the following:
public void read(ChannelHandlerContext ctx) throws Exception {
ctx.read();
}
Note that this pull request certainly makes bounded inbound buffer support very easy, but itself does not add the bounded inbound buffer support.
- Fixes#826
Unsafe.isFreed(), free(), suspend/resumeIntermediaryAllocations() are not that dangerous. internalNioBuffer() and internalNioBuffers() are dangerous but it seems like nobody is using it even inside Netty. Removing those two methods also removes the necessity to keep Unsafe interface at all.
* UnsafeByteBuf is gone. I added ByteBuf.unsafe() back.
* To avoid extra instantiation, all ByteBuf implementations implement the ByteBuf.Unsafe interface.
* To hide this implementation detail, all ByteBuf implementations are package-private.
* AbstractByteBuf and SwappedByteBuf are public and they do not implement ByteBuf.Unsafe because they don't need to.
* unwrap() is not an unsafe operation anymore.
* ChannelBuf also has unsafe() and Unsafe. ByteBuf.Unsafe extends ChannelBuf.unsafe(). ChannelBuf.unsafe() provides free() operation so that a user does not need to down-cast the buffer in freeInbound/OutboundBuffer().
To perform writes in AioSocketChannel, we get a ByteBuffer view of the
outbound buffer and specify it as a parameter when we call
AsynchronousSocketChannel.write().
In most cases, the write() operation is finished immediately. However,
sometimes, it is scheduled for later execution. In such a case, there's
a chance for a user's handler to append more data to the outbound
buffer.
When more data is appended to the outbound buffer, the outbound buffer
can expand its capacity by itself. Changing the capacity of a buffer is
basically made of the following steps:
1. Allocate a larger new internal memory region.
2. Copy the current content of the buffer to the new memory region.
3. Rewire the buffer so that it refers to the new region.
4. Deallocate the old memory region.
Because the old memory region is deallocated at the step 4, the write
operation scheduled later will access the deallocated region, leading
all sort of data corruption or even segfaults.
To prevent this situation, I added suspendIntermediaryDeallocations()
and resumeIntermediaryDeallocations() to UnsafeByteBuf.
AioSocketChannel.doFlushByteBuf() now calls suspendIntermediaryDealloc()
to defer the deallocation of the old memory regions until the completion
handler is notified.
An AssertionError is triggered by a ByteBuf when beginRead() attempts to
access the buffer which has been freed already. This commit ensures the
buffer is not freed before performing an I/O operation.
To determine if the buffer has been freed, UnsafeByteBuf.isFreed() has
been added.
(See #768)
Once too long object is received, CompatibleMarshallingDecoder has to
discard all input from now on, just like MarshallingDecoder does.
Otherwise, the decoder will raise more exceptions because the decoder
has no idea anymore where the object starts.
Before this fix, SerialThreadLocalCompatibleMarshallingDecoderTest
logged many additional exceptions raised by the decoder after test is
finished.
Using DelimiterBasedFrameDecoder with Delimiters.lineDelimiter() has
quadratic performance in the size of the input buffer. Needless to
say, the performance degrades pretty quickly as the size of the buffer
increases. Larger MTUs or loopback connections can make it so bad that
it appears that the code is "busy waiting", when in fact it's spending
almost 100% of the CPU time in DelimiterBasedFrameDecoder.indexOf().
Add a new LineBasedFrameDecoder that decodes line-delimited frames
in O(n) instead of DelimiterBasedFrameDecoder's O(n^2) implementation.
In OpenTSDB's telnet-style protocol decoder this resulted in throughput
increases of an order of magnitude.
Change DelimiterBasedFrameDecoder to automatically detect when the
frames are delimited by line endings, and automatically switch to
using LineBasedFrameDecoder under the hood. This means that all Netty
applications out there that using the combo DelimiterBasedFrameDecoder
with Delimiters.lineDelimiter() will automatically benefit from the
better performance of LineBasedFrameDecoder, without requiring a code
change.
This commit introduces a new API for ByteBuf allocation which fixes
issue #643 along with refactoring of ByteBuf for simplicity and better
performance. (see #62)
A user can configure the ByteBufAllocator of a Channel via
ChannelOption.ALLOCATOR or ChannelConfig.get/setAllocator(). The
default allocator is currently UnpooledByteBufAllocator.HEAP_BY_DEFAULT.
To allocate a buffer, do not use Unpooled anymore. do the following:
ctx.alloc().buffer(...); // allocator chooses the buffer type.
ctx.alloc().heapBuffer(...);
ctx.alloc().directBuffer(...);
To deallocate a buffer, use the unsafe free() operation:
((UnsafeByteBuf) buf).free();
The following is the list of the relevant changes:
- Add ChannelInboundHandler.freeInboundBuffer() and
ChannelOutboundHandler.freeOutboundBuffer() to let a user free the
buffer he or she allocated. ChannelHandler adapter classes implement
is already, so most users won't need to call free() by themselves.
freeIn/OutboundBuffer() methods are invoked when a Channel is closed
and deregistered.
- All ByteBuf by contract must implement UnsafeByteBuf. To access an
unsafe operation: ((UnsafeByteBuf) buf).internalNioBuffer()
- Replace WrappedByteBuf and ByteBuf.Unsafe with UnsafeByteBuf to
simplify overall class hierarchy and to avoid unnecesary instantiation
of Unsafe instances on an unsafe operation.
- Remove buffer reference counting which is confusing
- Instantiate SwappedByteBuf lazily to avoid instantiation cost
- Rename ChannelFutureFactory to ChannelPropertyAccess and move common
methods between Channel and ChannelHandlerContext there. Also made it
package-private to hide it from a user.
- Remove unused unsafe operations such as newBuffer()
- Add DetectionUtil.canFreeDirectBuffer() so that an allocator decides
which buffer type to use safely