The API changes made so far turned out to increase the memory footprint
and consumption while our intention was actually decreasing them.
Memory consumption issue:
When there are many connections which does not exchange data frequently,
the old Netty 4 API spent a lot more memory than 3 because it always
allocates per-handler buffer for each connection unless otherwise
explicitly stated by a user. In a usual real world load, a client
doesn't always send requests without pausing, so the idea of having a
buffer whose life cycle if bound to the life cycle of a connection
didn't work as expected.
Memory footprint issue:
The old Netty 4 API decreased overall memory footprint by a great deal
in many cases. It was mainly because the old Netty 4 API did not
allocate a new buffer and event object for each read. Instead, it
created a new buffer for each handler in a pipeline. This works pretty
well as long as the number of handlers in a pipeline is only a few.
However, for a highly modular application with many handlers which
handles connections which lasts for relatively short period, it actually
makes the memory footprint issue much worse.
Changes:
All in all, this is about retaining all the good changes we made in 4 so
far such as better thread model and going back to the way how we dealt
with message events in 3.
To fix the memory consumption/footprint issue mentioned above, we made a
hard decision to break the backward compatibility again with the
following changes:
- Remove MessageBuf
- Merge Buf into ByteBuf
- Merge ChannelInboundByte/MessageHandler and ChannelStateHandler into ChannelInboundHandler
- Similar changes were made to the adapter classes
- Merge ChannelOutboundByte/MessageHandler and ChannelOperationHandler into ChannelOutboundHandler
- Similar changes were made to the adapter classes
- Introduce MessageList which is similar to `MessageEvent` in Netty 3
- Replace inboundBufferUpdated(ctx) with messageReceived(ctx, MessageList)
- Replace flush(ctx, promise) with write(ctx, MessageList, promise)
- Remove ByteToByteEncoder/Decoder/Codec
- Replaced by MessageToByteEncoder<ByteBuf>, ByteToMessageDecoder<ByteBuf>, and ByteMessageCodec<ByteBuf>
- Merge EmbeddedByteChannel and EmbeddedMessageChannel into EmbeddedChannel
- Add SimpleChannelInboundHandler which is sometimes more useful than
ChannelInboundHandlerAdapter
- Bring back Channel.isWritable() from Netty 3
- Add ChannelInboundHandler.channelWritabilityChanges() event
- Add RecvByteBufAllocator configuration property
- Similar to ReceiveBufferSizePredictor in Netty 3
- Some existing configuration properties such as
DatagramChannelConfig.receivePacketSize is gone now.
- Remove suspend/resumeIntermediaryDeallocation() in ByteBuf
This change would have been impossible without @normanmaurer's help. He
fixed, ported, and improved many parts of the changes.
* This could cause for example corrupt WebSocketFrame's if they was written from the server
to the client directly after it send the handshake response.
- Fixes#1308
freeInboundBuffer() and freeOutboundBuffer() were introduced in the early days of the new API when we did not have reference counting mechanism in the buffer. A user did not want Netty to free the handler buffers had to override these methods.
However, now that we have reference counting mechanism built into the buffer, a user who wants to retain the buffers beyond handler's life cycle can simply return the buffer whose reference count is greater than 1 in newInbound/OutboundBuffer().
- Added a test case that reproduces the problem in ReplayingDecoderTest
- Call newHandler.handlerAdded() *before* oldHandler.handlerRemoved() to ensure newHandlerAdded() is called before forwarding the buffer content of the old handler in replace0().
This change also introduce a few other changes which was needed:
* ChannelHandler.beforeAdd(...) and ChannelHandler.beforeRemove(...) were removed
* ChannelHandler.afterAdd(...) -> handlerAdded(...)
* ChannelHandler.afterRemoved(...) -> handlerRemoved(...)
* SslHandler.handshake() -> SslHandler.hanshakeFuture() as the handshake is triggered automatically after
the Channel becomes active
- Return early when the buffer is empty
- Keep only the number of byte buffers
- Remove unnecessary null check in the loop (because we know buffer is not empty at certain point)
- Fixes#1229
- Primarily written by @normanmaurer and revised by @trustin
This commit removes the notion of unfolding from the codec framework
completely. Unfolding was introduced in Netty 3.x to work around the
shortcoming of the codec framework where encode() and decode() did not
allow generating multiple messages.
Such a shortcoming can be fixed by changing the signature of encode()
and decode() instead of introducing an obscure workaround like
unfolding. Therefore, we changed the signature of them in 4.0.
The change is simple, but backward-incompatible. encode() and decode()
do not return anything. Instead, the codec framework will pass a
MessageBuf<Object> so encode() and decode() can add the generated
messages into the MessageBuf.
- Add ChannelHandlerUtil and move the core logic of ChannelInbound/OutboundMessageHandler to ChannelHandlerUtil
- Add ChannelHandlerUtil.SingleInbound/OutboundMessageHandler and make ChannelInbound/OutboundMessageHandlerAdapter implement them. This is a backward incompatible change because it forces all handler methods to be public (was protected previously)
- Fixes: #1119
* Correct reading offset of 1-byte-offset copies
* Keep track of how much we've written so far in order to validate offsets
* Uncomment and reduce number of tests