/* * Copyright 2012 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package io.netty.channel; /** * {@link ChannelHandler} which adds callbacks for state changes. This allows the user * to hook in to state changes easily. */ public interface ChannelStateHandler extends ChannelHandler { /** * The {@link Channel} of the {@link ChannelHandlerContext} was registered with its {@link EventLoop} */ void channelRegistered(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} was unregistered from its {@link EventLoop} */ void channelUnregistered(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} is now active */ void channelActive(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} was registered is now inactive and reached its * end of lifetime. */ void channelInactive(ChannelHandlerContext ctx) throws Exception; /** * Invoked when a {@link ChannelHandlerContext#read()} is finished and the inbound buffer of this handler will not * be updated until another {@link ChannelHandlerContext#read()} request is issued. */ void channelReadSuspended(ChannelHandlerContext ctx) throws Exception; /** * The inbound buffer of the {@link ChannelHandlerContext} was updated with new data. * This means something may be ready to get processed by the actual {@link ChannelStateHandler} * implementation. It's up to the implementation to consume it or keep it in the buffer * to wait for more data and consume it later. */ void inboundBufferUpdated(ChannelHandlerContext ctx) throws Exception; /** * Gets called if an user event was triggered. */ void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception; }