netty5/codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocketClientProtocolHandshakeHandler.java
Chris Vest 0cb4cc4e49
Make Promise not extend Future (#11634)
Motivation:
We wish to separate these two into clearer write/read interfaces.
In particular, we don't want to be able to add listeners to promises, because it makes it easy to add them out of order.
We can't prevent it entirely, because any promise can be freely converted to a future where listeners can be added.
We can, however, discourage this in the API.

Modification:
The Promise interface no longer extends the Future interface.
Numerous changes to make the project compile and its tests run.

Result:
Clearer separation of concerns in the code.
2021-09-02 10:46:54 +02:00

132 lines
4.8 KiB
Java

/*
* Copyright 2013 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.websocketx.WebSocketClientProtocolHandler.ClientHandshakeStateEvent;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.Promise;
import java.util.concurrent.TimeUnit;
import static io.netty.util.internal.ObjectUtil.checkPositive;
class WebSocketClientProtocolHandshakeHandler implements ChannelHandler {
private static final long DEFAULT_HANDSHAKE_TIMEOUT_MS = 10000L;
private final WebSocketClientHandshaker handshaker;
private final long handshakeTimeoutMillis;
private ChannelHandlerContext ctx;
private Promise<Void> handshakePromise;
WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker) {
this(handshaker, DEFAULT_HANDSHAKE_TIMEOUT_MS);
}
WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker, long handshakeTimeoutMillis) {
this.handshaker = handshaker;
this.handshakeTimeoutMillis = checkPositive(handshakeTimeoutMillis, "handshakeTimeoutMillis");
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
this.ctx = ctx;
handshakePromise = ctx.newPromise();
}
@Override
public void channelActive(final ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelActive();
handshaker.handshake(ctx.channel()).addListener(future -> {
if (future.isFailed()) {
handshakePromise.tryFailure(future.cause());
ctx.fireExceptionCaught(future.cause());
} else {
ctx.fireUserEventTriggered(
WebSocketClientProtocolHandler.ClientHandshakeStateEvent.HANDSHAKE_ISSUED);
}
});
applyHandshakeTimeout();
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
if (!handshakePromise.isDone()) {
handshakePromise.tryFailure(new WebSocketClientHandshakeException("channel closed with handshake " +
"in progress"));
}
ctx.fireChannelInactive();
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
if (!(msg instanceof FullHttpResponse)) {
ctx.fireChannelRead(msg);
return;
}
FullHttpResponse response = (FullHttpResponse) msg;
try {
if (!handshaker.isHandshakeComplete()) {
handshaker.finishHandshake(ctx.channel(), response);
handshakePromise.trySuccess(null);
ctx.fireUserEventTriggered(
WebSocketClientProtocolHandler.ClientHandshakeStateEvent.HANDSHAKE_COMPLETE);
ctx.pipeline().remove(this);
return;
}
throw new IllegalStateException("WebSocketClientHandshaker should have been non finished yet");
} finally {
response.release();
}
}
private void applyHandshakeTimeout() {
final Promise<Void> localHandshakePromise = handshakePromise;
if (handshakeTimeoutMillis <= 0 || localHandshakePromise.isDone()) {
return;
}
final Future<?> timeoutFuture = ctx.executor().schedule(() -> {
if (localHandshakePromise.isDone()) {
return;
}
if (localHandshakePromise.tryFailure(new WebSocketClientHandshakeException("handshake timed out"))) {
ctx.flush()
.fireUserEventTriggered(ClientHandshakeStateEvent.HANDSHAKE_TIMEOUT)
.close();
}
}, handshakeTimeoutMillis, TimeUnit.MILLISECONDS);
// Cancel the handshake timeout when handshake is finished.
localHandshakePromise.asFuture().addListener(f -> timeoutFuture.cancel(false));
}
/**
* This method is visible for testing.
*
* @return current handshake future
*/
Future<Void> getHandshakeFuture() {
return handshakePromise.asFuture();
}
}